The mod is now being updated...
A complete changelog will be provided later.. here's a preliminary list as I'm on my way to work now...
General changes of the version 0.02 are:
1) added the Savanna terrain type
2) Numerous changes in the region of kingdom of Ghana/Wagadu and Takrur
- many new baronies, 2 new counties in Ghana, 1 in Takrur, added a Berber rulers of the Awgham region - on the border between Ghana and Taghaza corridor.
3) Changes in the Songhay and Gurma region:
- several new baronies and 2 new counties - Meneka in Kawkaw and Tenkudugu in Wagadugu, county of Bura moved under duchy of Kawkaw (from Lower Gurma)
4) Numerous fixes in the Igboland area
- finally working rename of the duchy Igboland to Nri, renamed several counties, fixed misplaced locations of holdings.
these fixes include some of the suggestions posted here
Misc. Nigeria changes
- Benin and Yoruba Kingdoms should definitely be feudal in 1066 start, possibly in 867 for Yoruba, though that is arguable.
- Scrap Tiv county name - replace with Indoma, as before the arrival of Tiv in the 18thC, Indoma were spread across Benue region in small groups, later displaced by Tiv moving into the area. Besides you already have Igala, and they are neighbours.
- County of Igala -> Akpoto or Okpoto, to represent the original inhabitants prior to the arrival of the Igala and Indoma from the fall of Kwararafa. This I can see you disputing, as your MO is stick with 'recognisable' names.
- Nupe - religion-> Orisha (for the time being), as Nupe are culturally linked with Yoruba, and not Hausa (Bori).
- Rename 'Nupe' barony -> Raba, as Raba was the original Nupe capital and is in basically same position as the 'Nupe' barony, up the river from Bida.
- Chukwu county in Igboland -> Arochukwu, at least based on it's location as far as I can tell.
- Benin City needs to be renamed as it was a later invention and looks out of place (as we have discussed together before), given it's not even a city in game! Acceptable options include, Ubinu (or Ibinu), or even Edo.
- In the current version of the mod some of the baronies positions are a bit sketchy, in Igala and Tiv for example the baronies are bugged and if you click in a barony in Igala the highlighted area is in Tiv. Some of the baronies in Igbo west county sit extremely close or on the actual borders of counties which looks off.
I have for now did the renaming, except for areas which I plan to overhaul in future, which is the region of Ibibio, where I want to add some more baronies and counties to make it a separate duchy.
I didn't change the governments (yet) as I plan it with the balancing part of the mod.
I don't think they should be feudal, but I agree they should be more advanced than what the current tribal allows.
I plan some bigger changes in this field in not-so-close future.
A potential change of religion of the Nupe people might come together with the rework of the Benue basin which will come in the next phase.
Religions
[*]I have religions for Edo, Igbo, tweaks for Yoruba using vanilla doctrines/tenets that could be included. I will work on a Jukun one.
These are great ideas, but as I expect more mods to play with religions, I don't plan adding or editing religions in this mod for compatibility reasons.
I'd be pleased if we could work together to make these your changes compatible as an upgrade of this mod.
Culture and kingdom map
WIP culture map with new kingdoms. Igala I have as sitting in either Nri or Kwararafa, case can be made for both, I would decide this on what you think is better for game balance as far as kingdom size goes. Jukun is a decent placeholder culture in the sense that it is far superior to Nupe for everyone, and the Jukun played a significant role as far as we understand, in the Kwararafa kingdom. Akpoto could be replaced with Igala in the west, and Indoma in the east based on your decision. Jukun in Opanda could also be replaced with Afo, but I have to look into their movements closer to the game-timeline, as the Benue/Niger confluence area seems to be a major migration hub given it's strategic location, so unclear whether Afo presence is actually quite recent. It also depends on how micro you want to go with culture. I think for gameplay purposes it might make more sense to leave the area as Jukun, as that would make it easier to also add a central nigerian religion to cover the Kwararafa Kingdom area, breaking up the Bori blob which is a placeholder for this region, as it's not an Hausa area.
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Yup, I do plan adding Jukun culture, although the more I research about them, the more I tend to support the later date of their migration into middle/lower Benue region. Still I think they would be the best fitting (in other words best known) culture to serve as umbrella for other minor cultures.
I'm very unfriendly towards creating 2 county micro-cultures, although a 2 county culture in Africa usually covers similar area as 3-5 county culture in Europe.
I was unsure whether Ilthe Ijaw shouldn't be separated from the Edo, and I am still undecided.
Anyway, if I am going to add a small culture, I do need strong backing for it and available name list, suggestions how else it should differ from its neighbours other than names and cultural titles. If they should have distinctively different innovations or something else, they can be added even if they have just 3 provinces, otherwise not. I'm intrigued about adding both Ijaw and Akpoto, but... do we have the things listed above for thr Akpoto?
As for the kingdom changes suggestion, it is mainly in the direction I am planning. Thanks for this.