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Is there another element to battle in this mod? In vanilla, as long as I have more men and a decent martial score, I basically cream everyone. In the 7999 scenario, I raise 30k levies and get totally routed by the Ironborn with 15k. Is maneuvering more important than in vanilla?
 
New version: 0.4.6 (see first post for the download link)- Compatible with CK2 1.102


Changelog
Version 0.4.6
=============
Main features:
- Updated mod for patch 1.102

Events, jobs, plots and decisions:
- The 'Show me dragons' decision now displays locations of dragon lairs
- The Maester's job actions now happen automatically, and the Master of laws can no longer do jobs in the capital province. This makes it impossible to put more than 5 councillors in one province

Character setup (WARNING, SPOILERS AHEAD):
- the Ancestory of many houses adjusted, inluding houses Stark, Arryn, Lannister, Manderly, Cassel, Stout, Poole, Ryswell, Blackwood, Mormont, Serry, Ryger, Dustin, Waterman, Karstark, Smallwood, Waxley, Estermont, Rogers, Grimm, Hornwood, Flint
- Added House Mudd, Teague, Fisher and Justman as ancient Kings of the Trident
- Adjusted the age of Euron (-2) and Victarion (-1) greyjoy
- Mycella and Lancel are no longer lovers in AFFC
- The Lord Commander no longer owns Brandon's Gift directly, to hopefully prevent the Watch converting to a merchant republic
- Walder frey is more healthy and will live longer
- Gave House Locke and Woolfield extra members in the later book scenarios so House Glover and Manderly respectively don't inherit their ancestral lands (through the female line) within a mere decade.
- Added House Condon and their history to b_theeagletower. They are now a vassal under the Cerwyns. The canon Kyle Condon is now in.

Balance:
- The Lord Commander of the Night's watch can no longer convert provinces or people

Graphics and portraits:
- Added many of talias' trait icons

Misc:
- Characters with traits that forbid inheritance will no longer start adventures
- If a character ends up with an off-map title like Meereen it is now off-loaded by event
- the Stranger is no longer a valid god name for event texts
- Several random Black Brothers are now randomly generated at the start of earlier scenarios
- Numerous tentative changes to religion, most of which should only affect Essos. The biggest one for Westeros is a slight heavy cavalry buff for the Seven.

Bugfixes:
- Fixed Blackhaven history in ACoK and AFFC
- removed some unfinished diplomatic events that could cause wierd vassalisations
- Fixed problem where the establishment of Kingsguard was not working in the Conquest scenario
- A character who inherits dawn will now get the right nickname
- Fixed harrenhal bug
- Fixed event that referred to the Pope and his legate

Patch 0.4.6 Notes

Another patch from Paradox means another update from us, again this is a small one that deals with 1.102.

It may take some time for Moddb to propagate the files through its mirrors, so if the download doesn't work for you, try again a few hours later. Strategy informer mirrors are to follow.
 
Too bad this dude isn't my heir.
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Aww man I keep fantasising how awesome it'd be to have the Stark family in the original CK2, with Ice and all. That'd be awesome, and weird, almost as weird as the Targaryens off the coast of France XD
 
Aww man I keep fantasising how awesome it'd be to have the Stark family in the original CK2, with Ice and all. That'd be awesome, and weird, almost as weird as the Targaryens off the coast of France XD

Isn't there a seperate mod that adds Westeros, Valyrian Swords and Dragons to Vanilla CK2?
 
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