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I've never been able to wrap my head around CK2 despite several attempts, but I just wanted to chime in here and say that what you're doing is wonderful and magical. It is known.

Well done. :wub:
 
There are a couple things about the "visit chambers" interaction which bother me. First off, why are women not allowed to use it? Secondly, why aren't you allowed to use it on your family members? These rules directly contradict examples from the books, so I don't understand why they were but in place. Anything which pointlessly restricts role playing is a negative as far as I'm concerned.
 
There are a couple things about the "visit chambers" interaction which bother me. First off, why are women not allowed to use it? Secondly, why aren't you allowed to use it on your family members? These rules directly contradict examples from the books, so I don't understand why they were but in place. Anything which pointlessly restricts role playing is a negative as far as I'm concerned.

Hehehe. Yes, do please go on ...

Perhaps there should be a SEVERELY decreased chance for family members accepting, though (or even a secondary event! "Hey sis, what're you doing? You'll catch a cold in that nightie."). Still, I'd love to have an option to do that.
 
Westerlands character 32159, "Irinna Sarwyck" should be named "Elyana Sarwyck"(I bought the Game of Thrones RPG a couple of days ago and immediately noticed this mistake. AND I LIKE THE GAME. I AWAIT YOUR FLAMES)
 
I actually specified king. Considering the Iron Isles have been ruled under Lord Paramountcy for three-hundred years, instead of a monarchy, I was only having a stab in the dark.

A kingsmoot is a traditional ceremony held by the inhabitants of the Iron Islands where all longship captains choose their new Iron King by casting votes. The kingsmoot is traditionally held on Nagga's Hill on Old Wyk. According to the book History of the Ironborn, there has not been a kingsmoot in four thousand years. According to Questions, it has been two thousand years.

Aeron Greyjoy declared a kingsmoot as the proper way to raise the next King of the Iron Islands after the death of King Balon. This move was made by Aeron to end a potential civil war between the Ironborn and to prevent Euron Greyjoy from taking the Seastone Chair.

If something had not occurred for 4 thousand years, I doubt a one off event would reignite it as a tradition...
 
Code:
#Mega war flags
				if = { 	limit = { has_character_flag = supporting_king } 
						ROOT = {
							if = {
								limit = {
									NOT = { trait = rebel_leader }
									NOT = { has_landed_title = e_iron_throne }
								}
								set_character_flag = supporting_king
								set_character_flag = inherit_war
								character_event = { id = 999900901 days=2 }	
								character_event = { id = 999900936 days=1 }	
							}	
						}
				}
				if = { 	limit = { has_character_flag = neutral  } 
						ROOT = {
							if = {
								limit = {
									NOT = { trait = rebel_leader }
									NOT = { has_landed_title = e_iron_throne }
								}
								set_character_flag = neutral 
								set_character_flag = inherit_war
								character_event = { id = 999900901 days=2 }
								character_event = { id = 999900936 days=1 }
							}	
						}
				}
				if = { 	limit = { has_character_flag = against_king   } 
						ROOT = {
							if = {
								limit = {
									NOT = { trait = rebel_leader }
									NOT = { has_landed_title = e_iron_throne }
								}
								rebel_leader = {
									limit = {
										reverse_has_opinion_modifier = {
											who = ROOT
											modifier = opinion_with_rebel_leader
										}
									}
									reverse_opinion = {
										who = PREV
										modifier = opinion_deciding_rebel_leader
										years = 1
									}
									PREV = { set_character_flag = inherit_war character_event = { id = 999900936 days= 1 }	 }
								}
								set_character_flag = against_king 
								character_event = { id = 999900928 days = 2 }
							}	
						}
				}
				if = { 	limit = { has_character_flag = against_loyal_liege } 
						ROOT = {
							set_character_flag = against_loyal_liege
						}
				}
				if = { 	limit = { has_character_flag = against_rebel_liege } 
						ROOT = {
							set_character_flag = against_rebel_liege
						}
				}
				if = { 	limit = { has_character_flag = king_iron_throne   } 
						ROOT = {
							set_character_flag = king_iron_throne
							any_playable_ruler = {
								limit = {
									has_opinion_modifier = {
										who = ROOT
										modifier = opinion_with_king
									}
								}
								opinion = {
									who = PREV
									modifier = opinion_with_king
									years = 100
								}
							}
						}
				}
				if = { 	limit = { has_character_flag = rebel_leader   } 
						ROOT = {
							set_character_flag = rebel_leader
						}
				}
				if = { 	limit = { trait = rebel_leader  } 
						ROOT = {
							add_trait = rebel_leader
							any_playable_ruler = {
								limit = {
									has_opinion_modifier = {
										who = ROOT
										modifier = opinion_with_rebel_leader
									}
								}
								opinion = {
									who = PREV
									modifier = opinion_with_rebel_leader
									years = 100
								}
							}
						}
						if = { 	limit = { has_character_flag = rebel_leader_1   } 
								ROOT = {
									set_character_flag = rebel_leader_1
								}
						}
						if = { 	limit = { has_character_flag = rebel_leader_2   } 
								ROOT = {
									set_character_flag = rebel_leader_2
								}
						}
						if = { 	limit = { has_character_flag = rebel_leader_3   } 
								ROOT = {
									set_character_flag = rebel_leader_3
								}
						}
						if = { 	limit = { has_character_flag = rebel_leader_4   } 
								ROOT = {
									set_character_flag = rebel_leader_4
								}
						}
						if = { 	limit = { has_character_flag = rebel_leader_5   } 
								ROOT = {
									set_character_flag = rebel_leader_5
								}
						}
						if = { 	limit = { has_character_flag = rebel_leader_6  } 
								ROOT = {
									set_character_flag = rebel_leader_6
								}
						}
						remove_trait = rebel_leader
				}
				if = { 	limit = { has_character_flag = independant   } 
						ROOT = {
							set_character_flag = independant
						}
				}
				if = { 	limit = { has_character_flag = post_civil_war_wars   } 
						ROOT = {
							set_character_flag = post_civil_war_wars
						}
				}
				if = { 	limit = { has_character_flag = joined_independance_war   } 
						ROOT = {
							set_character_flag = joined_independance_war
						}
				}
				if = { 	limit = { has_character_flag = vassal_of_north   } 
						ROOT = {
							set_character_flag = vassal_of_north
						}
				}
				if = { 	limit = { has_character_flag = vassal_of_riverlands  } 
						ROOT = {
							set_character_flag = vassal_of_riverlands
						}
				}
				if = { 	limit = { has_character_flag = vassal_of_vale  } 
						ROOT = {
							set_character_flag = vassal_of_vale
						}
				}
				if = { 	limit = { has_character_flag = vassal_of_westerlands   } 
						ROOT = {
							set_character_flag = vassal_of_westerlands
						}
				}
				if = { 	limit = { has_character_flag = vassal_of_reach  } 
						ROOT = {
							set_character_flag = vassal_of_reach
						}
				}
				if = { 	limit = { has_character_flag = vassal_of_stormlands   } 
						ROOT = {
							set_character_flag = vassal_of_stormlands
						}
				}
				if = { 	limit = { has_character_flag = vassal_of_dorne   } 
						ROOT = {
							set_character_flag = vassal_of_dorne
						}
				}
				if = { 	limit = { has_character_flag = vassal_of_iron_isles  } 
						ROOT = {
							set_character_flag = vassal_of_iron_isles
						}
				}
				if = { 	limit = { has_character_flag = vassal_of_crownlands  } 
						ROOT = {
							set_character_flag = vassal_of_crownlands
						}
				}
				if = { 	limit = { has_character_flag = vassal_of_iron_throne  } 
						ROOT = {
							set_character_flag = vassal_of_iron_throne
						}
				}
				###Debt Inheritance
				if = {
					limit = { has_character_flag = loan_taken } #Iron bank Loan
					if = {
						limit = {
							has_character_flag = loan_50
						}
						ROOT = { set_character_flag = loan_50 }
					}
					if = {
						limit = {
							has_character_flag = loan_100
						}
						ROOT = { set_character_flag = loan_100 }
					}
					if = {
						limit = {
							has_character_flag = loan_200
						}
						ROOT = { set_character_flag = loan_200 }
					}
					if = {
						limit = {
							has_character_flag = loan_400
						}
						ROOT = { set_character_flag = loan_400 }
					}
					if = {
						limit = {
							has_character_flag = loan_600
						}
						ROOT = { set_character_flag = loan_600 }
					}
					if = {
						limit = {
							has_character_flag = loan_800
						}
						ROOT = { set_character_flag = loan_800 }
					}
					if = {
						limit = {
							has_character_flag = loan_1000
						}
						ROOT = { set_character_flag = loan_1000 }
					}
					ROOT = {
						set_character_flag = loan_taken
						set_character_flag = loan_heir
						character_event = { id = 38001 days = 7 }
					}
				}
				if = {
					limit = { #Given Loan to liege
						liege = {
							reverse_has_opinion_modifier = {
								who = PREV
								modifier = opinion_liege_loan
							}
						} 
						NOT = { ROOT = { is_liege_of = PREV } }	
					} 
					if = {
						limit = {
							has_character_flag = liege_loan_75
						}
						ROOT = { set_character_flag = liege_loan_75 }
					}
					if = {
						limit = {
							has_character_flag = liege_loan_150
						}
						ROOT = { set_character_flag = liege_loan_150 }
					}
					if = {
						limit = {
							has_character_flag = liege_loan_300
						}
						ROOT = { set_character_flag = liege_loan_300 }
					}
					if = {
						limit = {
							has_character_flag = liege_loan_500
						}
						ROOT = { set_character_flag = liege_loan_500 }
					}
					liege = {
						ROOT = {
							opinion = {
								who = PREV
								modifier = opinion_liege_loan
								years = 100
							}
						}
					}	
				}
				any_vassal = { #Taken Loan from vassal
					limit = {
						has_opinion_modifier = {
							who = PREV
							modifier = opinion_liege_loan
						}
						NOT = { character = ROOT }
					}
					opinion = {
						who = ROOT
						modifier = opinion_liege_loan
						years = 100
					}
				}
				if = {
					limit = { #Iron Throne Loan
						has_character_flag = iron_throne_loan
						NOT = { ROOT = { has_landed_title = e_iron_throne} }   
					} 
					if = {
						limit = {
							has_character_flag = liege_loan_75
						}
						ROOT = { set_character_flag = liege_loan_75 }
					}
					if = {
						limit = {
							has_character_flag = liege_loan_150
						}
						ROOT = { set_character_flag = liege_loan_150 }
					}
					if = {
						limit = {
							has_character_flag = liege_loan_300
						}
						ROOT = { set_character_flag = liege_loan_300 }
					}
					if = {
						limit = {
							has_character_flag = liege_loan_500
						}
						ROOT = { set_character_flag = liege_loan_500 }
					}
					ROOT = { set_character_flag = iron_throne_loan }
				}	
				abdicate_to = ROOT
				death = yes
			}	
		}	
	}
	
	option = { 
		name = "Ok"	
		if = {
			limit = { NOT = { trait = septon } }
			add_trait = septon
			recalc_succession = yes
			set_character_flag = king_selects_non_septon
		}
		piety = 150
		prestige = 150
		any_playable_ruler = {
			limit = {		
				OR = {
					AND = {
						ai = no
						religion = the_seven
					}	
					has_character_flag = liege_of_high_septon
				}
			}
			character_event = { id = religious.14 days = 1 }
		}	
		hidden_tooltip = { character_event = { id = religious.6 days = 5 } }
	}
}

...Im just starting out in getting to grips with events . So im looking in the religious events and im intrigued with the new high septon event in particular can someone tell me what does this set of codes have to do with the finding and naming of a new high septon ??? Forgive me if the code and everything is all over the place im using my phone as computer is broke
 
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Hehehe. Yes, do please go on ...

Perhaps there should be a SEVERELY decreased chance for family members accepting, though (or even a secondary event! "Hey sis, what're you doing? You'll catch a cold in that nightie."). Still, I'd love to have an option to do that.

Well obviously it should be an unlikely occurrence, I'm just saying it should still be an option. The current system also prevents you from raping them in prison, which wouldn't even make the squik factor relevent. Not to mention my other complaint, which is an oversight bordering on sexist. Why wouldn't women be just as likely to initiate an affair as men?
 
Well obviously it should be an unlikely occurrence, I'm just saying it should still be an option. The current system also prevents you from raping them in prison, which wouldn't even make the squik factor relevent. Not to mention my other complaint, which is an oversight bordering on sexist. Why wouldn't women be just as likely to initiate an affair as men?

While i agree, there is a somewhat definite basis for it. I mean women are..well women. Basicly same stigma as per usual, afaik aside from Dorne there arent even any agnatic-cognatic realms, or not really, at least from what i know most queens who are "rulers" are queen regents..hence they just rule for their sons. The only realms which have in theory a agnatic-cognatic succession are the iron islands, since it is literally based on strength, and the wildlings for the same reason. So i can understand why women are not supposed to..do that, you know, steal into someone's chambers, or raping someone..or whatever, it is literally seen as "unlady-like".

In short, women should be able to visit chambers/rape prisoners just the same as men could, IF they are rulers (duke and above) AND the succession is agnatic-cognatic specifically, so Dorne isnt doing it as well. Maybe even add another "Action" Event where you can send a whore/manservant after someone, basicly..hire a whore to keep them company. Which of course can have repercussions, see Robert Baratheon (bastards), Joffrey Baratheon (killed them, which can give a opinion modifier?) and Tyrion Lannister (he slept with them, again social stigma thing).

And to deal with the "Siblings", maybe make it a Plot? A "Plot" to sleep with your sister/brother/mother/father/nephew/uncle/aunt/niece/dog...okay kidding about the last one, but the rest should be possible. It should obviously just make them lovers, BUT you could code it to be "canon"..i.e. Cersei will take lovers after jaime that are in the books, such as Lancel. Hence make it dependant on the plot. Elder Kings has a "seduce X" plot for example, so it should work.
 
Granting Dragonstone to my heir give me a -80 "upset with succesion law change" malus to all other vassals. This only happens when granting Dragonstone through the event where the heir asks for it. If done normally through the diplomacy menu no malus is given. It seems that the event changes Dragonstone from Primogeniture to Gavelkind.

Is there some way of avoiding this, or should I just stick to handing it out manually?
 
Some bugs and things that need fixes.
- When taking a salt wife as an ironborn she is not imprisoned. She is instead given a "salt wife" trait and stays at court where she was "captured". Sometimes you will get an event that actually lets you get a salt wife.
- The new ruin system makes Summerhall and Oldstones look like they are not apart of the riverlands or the crownlands. Perhaps coloring them correctly and having them under the lord paramounts/kings will fix this, as they technically are still owned by them. Owned, but not populated.
- With the new patch there are a lot of new bugs when playing as a kingdom that is not "the iron throne". You get the "send raven to the realm for support" message quite often. Even when you only own one kingdom(one region).
- This might not be a bug but when you invade something, even if the vassals of your target revolt, you should still be able to siege their castles and take their lordships. You are technically invading an area. Not a lord/king? Perhaps letting you have a passive hostile casus beli will be sufficient.
 
How can I disable the new epidemic deseases? It's a bit harsh when in 40 Years 4 Times a great plague and 7 Times the bloody Flux have an outbreak. The Great Spring Sickness is an event, wich is remembered decades after its ending. The epidemic deseases
should be rare too.

Greetings

PS. Will there be a fix for the missing texts of the colonisation events and the Megawar-Bugs (independent LPs after War etc.) in the next few days?
 
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I've been playing as Craster for a while, starting in Robert's rebellion.

Managed to become King Beyond the Wall and take over the Night's Watch, but now what? Raiding the south is impossible, as everyone is considered my religion (I know making the different religions 'different' would be impossible due to this new 'must not marry an infidel' mechanic, but still... The Iron Throne has been very peaceful after Robert's rebellion ended, so taking land from a divided North seems imposible.

Another thing, I've been playing this game for 15 years and had not a single wife pregnant (I have twelve ffs), and cannot marry new wives. According to Ygritte, if a wildling wants something he just takes it. And Craster kiddnaped his first wives, so the pagan concubinate would fit the wildling culture, I think.

Afer some time Craster finally passed out and his elder daughter inherited, but as her i couldn't remarry, the only wife that could remarry was his First Wife, Gilly (for some reason the youngest one) and couldn't have an heir of my own. Is posible to imput wildlings the multi-wife system of arabic cultures?
 
A kingsmoot is a traditional ceremony held by the inhabitants of the Iron Islands where all longship captains choose their new Iron King by casting votes. The kingsmoot is traditionally held on Nagga's Hill on Old Wyk. According to the book History of the Ironborn, there has not been a kingsmoot in four thousand years. According to Questions, it has been two thousand years.

Aeron Greyjoy declared a kingsmoot as the proper way to raise the next King of the Iron Islands after the death of King Balon. This move was made by Aeron to end a potential civil war between the Ironborn and to prevent Euron Greyjoy from taking the Seastone Chair.

If something had not occurred for 4 thousand years, I doubt a one off event would reignite it as a tradition...
And quite frankly, IMHO elective doesn't fit Iron Islands at least. Kingsmoot is great feature, but I'd reserve it (other than at Balon's death) for two occassions:

1. end of the dynasty – like in e.g. case of Hoares. When someone decimates entire ruling House, it's time for Kingsmoot.
2. as decision to call Kingsmoot (in elective, primogeniture, open and whatnot) – as Aeron did. You should be able to do it, if: 1) lords reavers have you in esteem, 2) newly inaugurated king is weak/hated.

IMHO it'd be much more lore-friendly. Kingsmoots were not exactly standard procedure. It happened pretty much only if: a) succession were too hazy, b) someone actively called for them & had enough support, from what I gather.
 
Speaking of the Martells, I really have to hand it to them. In all of my games, they seem to be the only dynasty that are always relentless in not dying out. I've seen the Baratheons, Tullys Greyjoys, Starks and Targaryens die out many times in my games, but the Martells are always going strong for me.
 
Speaking of the Martells, I really have to hand it to them. In all of my games, they seem to be the only dynasty that are always relentless in not dying out. I've seen the Baratheons, Tullys Greyjoys, Starks and Targaryens die out many times in my games, but the Martells are always going strong for me.

I'd wager it's the absolute cognatic, as they matri-marry daughters high in succession more often, so when the male line dies out it's less likely to flip to another dynasty.
 
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