I've never been able to wrap my head around CK2 despite several attempts, but I just wanted to chime in here and say that what you're doing is wonderful and magical. It is known.
Well done. :wub:
Well done. :wub:
There are a couple things about the "visit chambers" interaction which bother me. First off, why are women not allowed to use it? Secondly, why aren't you allowed to use it on your family members? These rules directly contradict examples from the books, so I don't understand why they were but in place. Anything which pointlessly restricts role playing is a negative as far as I'm concerned.
I actually specified king. Considering the Iron Isles have been ruled under Lord Paramountcy for three-hundred years, instead of a monarchy, I was only having a stab in the dark.
#Mega war flags
if = { limit = { has_character_flag = supporting_king }
ROOT = {
if = {
limit = {
NOT = { trait = rebel_leader }
NOT = { has_landed_title = e_iron_throne }
}
set_character_flag = supporting_king
set_character_flag = inherit_war
character_event = { id = 999900901 days=2 }
character_event = { id = 999900936 days=1 }
}
}
}
if = { limit = { has_character_flag = neutral }
ROOT = {
if = {
limit = {
NOT = { trait = rebel_leader }
NOT = { has_landed_title = e_iron_throne }
}
set_character_flag = neutral
set_character_flag = inherit_war
character_event = { id = 999900901 days=2 }
character_event = { id = 999900936 days=1 }
}
}
}
if = { limit = { has_character_flag = against_king }
ROOT = {
if = {
limit = {
NOT = { trait = rebel_leader }
NOT = { has_landed_title = e_iron_throne }
}
rebel_leader = {
limit = {
reverse_has_opinion_modifier = {
who = ROOT
modifier = opinion_with_rebel_leader
}
}
reverse_opinion = {
who = PREV
modifier = opinion_deciding_rebel_leader
years = 1
}
PREV = { set_character_flag = inherit_war character_event = { id = 999900936 days= 1 } }
}
set_character_flag = against_king
character_event = { id = 999900928 days = 2 }
}
}
}
if = { limit = { has_character_flag = against_loyal_liege }
ROOT = {
set_character_flag = against_loyal_liege
}
}
if = { limit = { has_character_flag = against_rebel_liege }
ROOT = {
set_character_flag = against_rebel_liege
}
}
if = { limit = { has_character_flag = king_iron_throne }
ROOT = {
set_character_flag = king_iron_throne
any_playable_ruler = {
limit = {
has_opinion_modifier = {
who = ROOT
modifier = opinion_with_king
}
}
opinion = {
who = PREV
modifier = opinion_with_king
years = 100
}
}
}
}
if = { limit = { has_character_flag = rebel_leader }
ROOT = {
set_character_flag = rebel_leader
}
}
if = { limit = { trait = rebel_leader }
ROOT = {
add_trait = rebel_leader
any_playable_ruler = {
limit = {
has_opinion_modifier = {
who = ROOT
modifier = opinion_with_rebel_leader
}
}
opinion = {
who = PREV
modifier = opinion_with_rebel_leader
years = 100
}
}
}
if = { limit = { has_character_flag = rebel_leader_1 }
ROOT = {
set_character_flag = rebel_leader_1
}
}
if = { limit = { has_character_flag = rebel_leader_2 }
ROOT = {
set_character_flag = rebel_leader_2
}
}
if = { limit = { has_character_flag = rebel_leader_3 }
ROOT = {
set_character_flag = rebel_leader_3
}
}
if = { limit = { has_character_flag = rebel_leader_4 }
ROOT = {
set_character_flag = rebel_leader_4
}
}
if = { limit = { has_character_flag = rebel_leader_5 }
ROOT = {
set_character_flag = rebel_leader_5
}
}
if = { limit = { has_character_flag = rebel_leader_6 }
ROOT = {
set_character_flag = rebel_leader_6
}
}
remove_trait = rebel_leader
}
if = { limit = { has_character_flag = independant }
ROOT = {
set_character_flag = independant
}
}
if = { limit = { has_character_flag = post_civil_war_wars }
ROOT = {
set_character_flag = post_civil_war_wars
}
}
if = { limit = { has_character_flag = joined_independance_war }
ROOT = {
set_character_flag = joined_independance_war
}
}
if = { limit = { has_character_flag = vassal_of_north }
ROOT = {
set_character_flag = vassal_of_north
}
}
if = { limit = { has_character_flag = vassal_of_riverlands }
ROOT = {
set_character_flag = vassal_of_riverlands
}
}
if = { limit = { has_character_flag = vassal_of_vale }
ROOT = {
set_character_flag = vassal_of_vale
}
}
if = { limit = { has_character_flag = vassal_of_westerlands }
ROOT = {
set_character_flag = vassal_of_westerlands
}
}
if = { limit = { has_character_flag = vassal_of_reach }
ROOT = {
set_character_flag = vassal_of_reach
}
}
if = { limit = { has_character_flag = vassal_of_stormlands }
ROOT = {
set_character_flag = vassal_of_stormlands
}
}
if = { limit = { has_character_flag = vassal_of_dorne }
ROOT = {
set_character_flag = vassal_of_dorne
}
}
if = { limit = { has_character_flag = vassal_of_iron_isles }
ROOT = {
set_character_flag = vassal_of_iron_isles
}
}
if = { limit = { has_character_flag = vassal_of_crownlands }
ROOT = {
set_character_flag = vassal_of_crownlands
}
}
if = { limit = { has_character_flag = vassal_of_iron_throne }
ROOT = {
set_character_flag = vassal_of_iron_throne
}
}
###Debt Inheritance
if = {
limit = { has_character_flag = loan_taken } #Iron bank Loan
if = {
limit = {
has_character_flag = loan_50
}
ROOT = { set_character_flag = loan_50 }
}
if = {
limit = {
has_character_flag = loan_100
}
ROOT = { set_character_flag = loan_100 }
}
if = {
limit = {
has_character_flag = loan_200
}
ROOT = { set_character_flag = loan_200 }
}
if = {
limit = {
has_character_flag = loan_400
}
ROOT = { set_character_flag = loan_400 }
}
if = {
limit = {
has_character_flag = loan_600
}
ROOT = { set_character_flag = loan_600 }
}
if = {
limit = {
has_character_flag = loan_800
}
ROOT = { set_character_flag = loan_800 }
}
if = {
limit = {
has_character_flag = loan_1000
}
ROOT = { set_character_flag = loan_1000 }
}
ROOT = {
set_character_flag = loan_taken
set_character_flag = loan_heir
character_event = { id = 38001 days = 7 }
}
}
if = {
limit = { #Given Loan to liege
liege = {
reverse_has_opinion_modifier = {
who = PREV
modifier = opinion_liege_loan
}
}
NOT = { ROOT = { is_liege_of = PREV } }
}
if = {
limit = {
has_character_flag = liege_loan_75
}
ROOT = { set_character_flag = liege_loan_75 }
}
if = {
limit = {
has_character_flag = liege_loan_150
}
ROOT = { set_character_flag = liege_loan_150 }
}
if = {
limit = {
has_character_flag = liege_loan_300
}
ROOT = { set_character_flag = liege_loan_300 }
}
if = {
limit = {
has_character_flag = liege_loan_500
}
ROOT = { set_character_flag = liege_loan_500 }
}
liege = {
ROOT = {
opinion = {
who = PREV
modifier = opinion_liege_loan
years = 100
}
}
}
}
any_vassal = { #Taken Loan from vassal
limit = {
has_opinion_modifier = {
who = PREV
modifier = opinion_liege_loan
}
NOT = { character = ROOT }
}
opinion = {
who = ROOT
modifier = opinion_liege_loan
years = 100
}
}
if = {
limit = { #Iron Throne Loan
has_character_flag = iron_throne_loan
NOT = { ROOT = { has_landed_title = e_iron_throne} }
}
if = {
limit = {
has_character_flag = liege_loan_75
}
ROOT = { set_character_flag = liege_loan_75 }
}
if = {
limit = {
has_character_flag = liege_loan_150
}
ROOT = { set_character_flag = liege_loan_150 }
}
if = {
limit = {
has_character_flag = liege_loan_300
}
ROOT = { set_character_flag = liege_loan_300 }
}
if = {
limit = {
has_character_flag = liege_loan_500
}
ROOT = { set_character_flag = liege_loan_500 }
}
ROOT = { set_character_flag = iron_throne_loan }
}
abdicate_to = ROOT
death = yes
}
}
}
option = {
name = "Ok"
if = {
limit = { NOT = { trait = septon } }
add_trait = septon
recalc_succession = yes
set_character_flag = king_selects_non_septon
}
piety = 150
prestige = 150
any_playable_ruler = {
limit = {
OR = {
AND = {
ai = no
religion = the_seven
}
has_character_flag = liege_of_high_septon
}
}
character_event = { id = religious.14 days = 1 }
}
hidden_tooltip = { character_event = { id = religious.6 days = 5 } }
}
}
Hehehe. Yes, do please go on ...
Perhaps there should be a SEVERELY decreased chance for family members accepting, though (or even a secondary event! "Hey sis, what're you doing? You'll catch a cold in that nightie."). Still, I'd love to have an option to do that.
Well obviously it should be an unlikely occurrence, I'm just saying it should still be an option. The current system also prevents you from raping them in prison, which wouldn't even make the squik factor relevent. Not to mention my other complaint, which is an oversight bordering on sexist. Why wouldn't women be just as likely to initiate an affair as men?
And quite frankly, IMHO elective doesn't fit Iron Islands at least. Kingsmoot is great feature, but I'd reserve it (other than at Balon's death) for two occassions:A kingsmoot is a traditional ceremony held by the inhabitants of the Iron Islands where all longship captains choose their new Iron King by casting votes. The kingsmoot is traditionally held on Nagga's Hill on Old Wyk. According to the book History of the Ironborn, there has not been a kingsmoot in four thousand years. According to Questions, it has been two thousand years.
Aeron Greyjoy declared a kingsmoot as the proper way to raise the next King of the Iron Islands after the death of King Balon. This move was made by Aeron to end a potential civil war between the Ironborn and to prevent Euron Greyjoy from taking the Seastone Chair.
If something had not occurred for 4 thousand years, I doubt a one off event would reignite it as a tradition...
When's next patch? Three months? A year?
Speaking of the Martells, I really have to hand it to them. In all of my games, they seem to be the only dynasty that are always relentless in not dying out. I've seen the Baratheons, Tullys Greyjoys, Starks and Targaryens die out many times in my games, but the Martells are always going strong for me.