I think it's been only about two years, definitely not three. But it's hard to tell with the seasons being as out of whack as they are
I agree, I was just responding to another poster who said that Dany's claim was greater because she's older, which is untrue both because succession doesn't work that way and because she isn't older. But right of conquest trumps claims anyway.
Why do my lovely pet dynasties turn from High Valyrian to West valyrian ?
I agree, I was just responding to another poster who said that Dany's claim was greater because she's older, which is untrue both because succession doesn't work that way and because she isn't older. But right of conquest trumps claims anyway.
Arg, does anyone know either a) an efficient way to turn a province into a ruin in-game, or b) the necessary things to do in the save file to turn that province into a ruin? A ruin of King's Landing would be so very fitting right now.
temp = {
potential = {
ai = no
}
allow = {
}
effect = {
create_character = {
name = ""
religion="ruins"
culture="ruin"
dynasty=none
attributes = {
martial = 0
diplomacy = 0
intrigue = 0
stewardship = 0
learning = 0
}
trait = ruin
}
new_character = {
c_kings_landing = {
gain_title = PREV
location = { set_province_flag = ca_colony_6 }
}
set_defacto_liege = THIS
set_character_flag = new_ruin
character_event = { id = unoccupied.101 }
}
}
}
This decision should do the trick
It can go in any decision file, so you could put it in decisions/conversion_decisions.txt, making sure to paste it after the first line which is 'decisions = {'.