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Updated.

1.10
* Added three more patron saints for Christian characters
* Fixed patron reselection event so that it only fires once per ruler

The Virgin Mary, Thomas the Apostle, and John Chrysostom have been added for Christians. The event that allows patron reselection has not been tested, but I don't expect problems - let me know if there are any.

I get the event at random paces many times, sometimes after only a week. Also I think the benefit for staying with a patron deity is OP.
 
Yeah, there's a bug that I'm having trouble fixing, but I've taken the event out so re-download and the mod should work fine. Let me know if it doesn't.

And maybe I will lower the benefit, although bear in mind that it should only appear once a lifetime, and 30 years from selecting a patron.
 
Updated.

1.11
* Added new decision icons (created by AnaxXiphos)
* Fixed reselect patron event so that it only fires oncer per ruler, again
* Reduced time for reselection event to fire from 30 years to 25
* Reduced piety and prestige gain from staying loyal during reselection event

Finally fixed the reselection event problem. Thanks to AnaxXiphos for the fantastic new decision icons.
 
Updated.

1.12
* Fixed patron reselection not clearing flag for some Christian Saints
* Changed bonus for St. Thomas to a working character modifier
* Included a compatibility patch for Project Balance
* Included a readme file

The patch for Project Balance / Historical Immersion Project can be found in 'patron_deities/patches'. I'm having issues with Steam at the moment, but the update will be on there ASAP.
 
Dear JonathanCrow,

I, much like the honorable Supeerme, would like to request permission to integrate this gem into my mod. The patron saint mechanics would work very well in any game, and I think it would greatly improve the mod. If you decide otherwise, that is acceptable because it is you work and you have a right to how it is used.

Sempiternae Mentes Hominum,

Enlil
 
would it be possible please to remove the ";FRENCH;GERMAN;;SPANISH;;;;;;;;;x" from localisation file and let those blanks. it currently prevent to play it in another language (blank fields let english texts appearing as placeholders).
 
Updated.

1.13
* Removed language place holders in localisation file so they default to English
* Included a compatibility patch for VIET Immersion
* Fixed .mod file to include dependencies section

Steam Workshop update will come later tonight.

@Supeerme: Any chance you could give me more details about your mod (either here or via private message)? I don't have a problem with Patron Deities being integrated, but would prefer to know how it will be used first.

@Enlil: Hey, I've been looking forward to your mod. Are you planning on altering it? If so, I'd love to help if and when I can. If not, I could create compatibility patch and support for any new religions instead of integrating it. I don't really mind either way, so feel free to just use it if however you want.
 
Any help towards the mod would be great! The only religions that would probably need patron goods would be Semitic Paganism and Arianism. If you would prefer compatches, that would be helpful too. All around thank you for the help!
 
Any help towards the mod would be great! The only religions that would probably need patron goods would be Semitic Paganism and Arianism. If you would prefer compatches, that would be helpful too. All around thank you for the help!

By alter it, I meant alter Patron Deities. I read my post back and it didn't make sense.

Anyway, I've come to a conclusion about integration, and I'm happy for overhaul mods like yours to use it as they please. I'd prefer to patch for smaller mods though, in case anybody else is wondering.
 
By alter it, I meant alter Patron Deities. I read my post back and it didn't make sense.

Anyway, I've come to a conclusion about integration, and I'm happy for overhaul mods like yours to use it as they please. I'd prefer to patch for smaller mods though, in case anybody else is wondering.

Thank you! Don't worry you will receive full credit, and Beta Test rights.
 
This mod is brilliant, I can't see myself playing the game without it now!
 
Updated.

1.14
* Fixed reselect patron event so that it only fires once per ruler, yet again
* Reduced piety and prestige gain from staying loyal during reselection event
* Updated compatibility patch for VIET Immersion

I think that pesky reselection event is now fixed. Please let me know if it keeps firing (it should only fire once per ruler). Steam Workshop update coming soon.
 
Pretty good mod so far, although the different patrons feel a bit samey after a while, but it adds a little flavour to the game. I have a few suggestions for Islam and Judaism.

For Sunni Islam, instead of a patron saint, Sunni leaders should be able to adopt one of the four main schools of Sunni jurisprudence: Hanafi, Shafi'i, Maliki and Hanbali (there are other schools which are now extinct, but which may have been available back then). The option to choose a school of jurisprudence should be open to all leaders, Court Imams, anyone with the Chief Qaddi title or anyone with the Faqih trait. If a ruler and his Court Imam or Chief Qaddi choose different schools of jurisprudence then they suffer mutual negative opinion, as well as certain events showing the negative effects of conflicting legal practices (if all three take different schools then hilarity ensues). If they choose the same schools then they get opinion bonuses and positive events showing an effective legal system.

It should be noted that the Ibadi sect of Islam has its own particular branch of jurisprudence, so it wouldn't make sense for them to have a choice.

For Shia Islam the ruler can choose to emulate and revere a particular Imam, figures who are regarded as having a particular religious and moral authority, as well as semi-divine qualities and infallibility (but they are definitely not prophets). Just which Imams are available would be somewhat contentious. Modern day Shia Islam is divided into three main groups: Athnā‘ashariyyah (Twelver), Ismalis (Sevener) and Zaidis (Fiver), who revere 12, 7 and 5 Imams respectively. I'm not entirely sure of the history, or how appropriate it is to revere a particular Imam, but it may provide a useful parallel to patron saints. Alternatively a similar system of jurisprudence based on Shia schools could be implemented.

For the Yazidis have the six other angels beside Melek Taus, but I don't know enough about them, nor can I seem to find much information about them.

For Judaism there isn't any initial parallel to patron deities, but there could be a possibility to revive the old second temple era sects, if the third temple is rebuilt. There were four main sects at the time: the Pharisees who were the party of the rabbis and the precursor to modern rabbinic Judaism and quite popular among the common people, the Sadducees who were the party of the priests who had their main support among the upper classes, the Essenes who were an ascetic, communalistic sect, who believed in non-violence, vegetarianism and with some groups practicing celibacy (there are parallels that have been drawn to monks), and the Zealots (no prizes for guessing what they were like), who it is already established get revived once the temple is rebuilt. In addition there were also the Sicarii (Siqariqim in Hebrew), an even more violent and fundamentalist offshoot of the Zealots who performed assassinations and terrorist attacks.

The way I think it should work is like this; 10 years after the rebuilding of the temple you should get a message that reads:

"The old ways are being restored and with them old antagonisms are returning. Conflicting interests between the Rabbis and the Priesthood has led to a revival of the Pharisee and Sadducee factions of old. The Zealots continue to grow in popularity and are rapidly becoming a mainstream presence in [kingdom name] politics, much to the chagrin of both the Rabbis and the Priesthood. Even within the ranks of the Zealots, however, there are disagreements. A small sect of fanatics, claiming that the Zealots don't do enough to punish the enemies of the Jewish people, has broken off. Styling themselves after the dagger-men, or Siqariqim, these fanatics have sworn an oath to hunt down all who they see as enemies of the Jewish people. The recent discovery of an ancient cache of religious texts in a cave near the dead sea has revived interest in the ancient sect of the Essenes, whose docrines of non-violence and communal living have already began to attract a following amongst those seeking to escape the hardship and conflicts of daily life. As [ruler title] your patronage of one of these groups could be very beneficial for you, but be weary of the political consequences of your choices, as not everyone will be pleased with who you choose."

After which you should then be able to pick a sect to back. The bonuses and drawbacks should work something like this:

Pharisees: positive temple vassal opinion, positive city vassal opinion, +2 learning, piety bonus, lower revolt risk, negative religious leader opinion, negative noble vassal opinion

Sadducees: positive religious leader opinion, positive noble vassal opinion, prestige bonus, +1 stewardship, +1 diplomacy, negative temple vassal opinion, negative city vassal opinion,

Zealots: +2 martial, -1 learning, -1 diplomacy, negative temple vassal opinion, negative religious leader opinion, can only be chosen if Zealous

Siqariqim: +2 intrigue, -1 learning, -1 diplomacy, negative temple vassal opinion, negative religious leader opinion, can only be chosen if Zealous

Essenes: +2 diplomacy, +1 learning, lower revolt risk, piety bonus, -2 martial, -1 stewardship, negative city vassal opinion, negative noble vassal opinion, negative religious leader opinion, negative temple vassal opinion, -50% fertility, cannot declare holy war, prestige penalty, cannot be chosen if Hedonist, Lustful, Greedy, Gluttonous or Drunkard
 
Thanks for the ideas. I had thought of adding schools or sects for some religions, but I'm not really sure where I am going with this mod at the moment. My original goal was to make the existing Hindu-only feature available to all relevant religions, which is pretty much done. I mentioned flavour events and the possibility of other features, but I'm worried about cramming in new stuff that would be considered outside of the initial scope, especially considering not a lot of people have asked for it.

I wonder whether I should cover other religion specific features (pilgrimages, blots, etc.) and events, but am reluctant to do so in a mod called Patron Deities. Maybe I'll change the name. Who knows. For now, I'll keep a note of any suggestions and see if I can find a good way to integrate them. If you have any more ideas, feel free to message me.
 
So, is this compatible with the current version?