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I'm working on something like that right now.

I won't spoil too much, but let's just say your chances of actually succeeding are low. Very very low. Attackings Gods is not for the faint of heart.
 
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I'm working on something like that right now.

I won't spoil too much, but let's just say your chances of actually succeeding are low. Very very low. Attackings Gods is not for the faint of heart.
It might be too early to ask but what is the endgame? Like, can you diablerize them? I know that never ends well (Saulot - Tremere) still I'd like to just try it :D
 
The most likely result by far is death. In various ways depending when do you fail this difficult quest. So many games over to discover!

Another likely result is just failing with various consequences but not outright death.

A "good" ending is pulling a Giovanni, meaning that you manage to get to the Ante, but something goes wrong, and you are not truly a 3rd. Still, you ends up stronger than you started.

There will be a chance to actually succeed. Expect it to cost a lot, and it also has to be somewhat planned from the beginning of the run to maximize your chances.
 
There will be a chance to actually succeed. Expect it to cost a lot, and it also has to be somewhat planned from the beginning of the run to maximize your chances.
Succeed... For real? You become a 3rd? Or is it like with Tremere "Haha! I succeded so now I have to sleep for a millenia only to be booted from my own body:(... ) ?
 
We won't make you sleep if you become 3rd. Though there will be a baseline increase of stress to manage. And we will go with the interpretation that a young 3rd is powerful, but not really capable of destroying the world (Tremere didn't win the Omen War by himself, nor did Troile the Punic Wars) so that you will be able to continue playing at a scale that CK3 can handle.
 
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We won't make you sleep if you become 3rd. Though there will be a baseline increase of stress to manage. And we will go with the interpretation that a young 3rd is powerful, but not really capable of destroying the world (Tremere didn't win the Omen War by himself, nor did Troile the Punic Wars) so that you will be able to continue playing at a scale that CK3 can handle.
That is okay. I never really saw the appeal in destroying worlds anyway. It is much better to DOMINATE IT!
 
Is it possible for the player to be one of those who attack the antediluvians during the Anarch revolt? That slayer of gods modifier seems awesome.
Human player characters are specifically excluded. Which is good, because lore implies 'Tzimisce getting killed' was actually 'Tzimisce crushed that poor fool, impersonated him, and faked his own demise'.

The modifier is temporary anyway. And prowess is easy to max.
 
Human player characters are specifically excluded. Which is good, because lore implies 'Tzimisce getting killed' was actually 'Tzimisce crushed that poor fool, impersonated him, and faked his own demise'.

The modifier is temporary anyway. And prowess is easy to max.
I know, 100 is easy to reach when you get all the disciplines. I just like the name of the modifier :D
 
We won't make you sleep if you become 3rd. Though there will be a baseline increase of stress to manage. And we will go with the interpretation that a young 3rd is powerful, but not really capable of destroying the world (Tremere didn't win the Omen War by himself, nor did Troile the Punic Wars) so that you will be able to continue playing at a scale that CK3 can handle.
Will the caitiff bloodlines be able to hunt for an antediluvian to increase their legitimacy like the tremere did?
 
The caitiff already have a custom objective that is about their political relevance, though more in a Panders way than Tremere. I don't intent to have a special caitiff thing for the hunt for Ante event (caitiff are something like 3 playable characters at the start, which is more than niche)
 
Did you guys mess with the Kin legacies?
 
Not available to vampires, since it makes no sense for them.
I know. It was just something I noticed when I reloaded my revenant revolution save: All the kin legacies had a bug message on them except the first and I am looking to start my second legacy track so wouldn't want to waste 25000 renown if you disabled them or something.
 
Acouple ideas.

The witches of echnida and the warriors of wasname created by that event should be connected in the family tree to the historical house leader.
and that the witches should only embrace women and warriors men, as it seems implied by the lore they should?

Also maybe give the religions a more restrictive marriage rule, as it doesnt really effect vampires, but just to stop the Ghoul and Rev AI's from killing themselves with stupid, giant age gap and other anything as long as its incest marriage decisions, as the AI really doesn't cope
 
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  • The inquisitor custom character event process doesn't get the special inquisitor order government, it still keeps "tradition" government;
  • The sub-realm of the won crusade against vampires still keeps "tradition" government,
  • Shouldn't be able to create cadet branches to the 'order dynasty' such as knights of acre.
  • The Shadow Inquisition, or any inquisition faith for that matter, does not receive any doctrinal preferences to proper Christian faiths. Hell they consider Catholics evil despite being a direct apparatus of the church. Maybe putting the hunter faith into each of their parent faith's family, and giving them special doctrine to tolerate each other and in full communion with parent faith would be better.
  • The presence of mortal trait seems... inconsistent.
  • shouldn't be able to secure support from the knights of acre if the player himself is the rector of it.
  • Peasant rebelling in the name of vampiric faiths seems... odd
 
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Acouple ideas.

The witches of echnida and the warriors of wasname created by that event should be connected in the family tree to the historical house leader.
and that the witches should only embrace women and warriors men, as it seems implied by the lore they should?

Also maybe give the religions a more restrictive marriage rule, as it doesnt really effect vampires, but just to stop the Ghoul and Rev AI's from killing themselves with stupid, giant age gap and other anything as long as its incest marriage decisions, as the AI really doesn't cope
We can't really connect event spawned characters to existing family trees, because we can't presume that the canon characters are still alive at the point they spawn.
Yes for the gender limitations.
There are tweaks coming to ghouls and revenants marriage for the next update.

  • The inquisitor custom character event process doesn't get the special inquisitor order government, it still keeps "tradition" government;
  • The sub-realm of the won crusade against vampires still keeps "tradition" government,
  • Shouldn't be able to create cadet branches to the 'order dynasty' such as knights of acre.
  • The Shadow Inquisition, or any inquisition faith for that matter, does not receive any doctrinal preferences to proper Christian faiths. Hell they consider Catholics evil despite being a direct apparatus of the church. Maybe putting the hunter faith into each of their parent faith's family, and giving them special doctrine to tolerate each other and in full communion with parent faith would be better.
  • The presence of mortal trait seems... inconsistent.
  • shouldn't be able to secure support from the knights of acre if the player himself is the rector of it.
  • Peasant rebelling in the name of vampiric faiths seems... odd
It's hard to change a government form "on the fly" since you are already playing an existing character when you use the decision, but I will see what's doable.
The AI can't create cadet branches in Inquisition Orders (unless something broke). We don't limit the player.
Catholics aren't in the mod and shouldn't be relevant at all. No point giving them special content since we don't intent on doing something with vanilla religions.
Random characters get a splat trait (mortal, vampire etc) by a maintenance event that can take up to 5 years for proccing if the character is irrelevant (unlanded, unrelated to existing families).
It's more of a "secure your position" if you are playing the corresponding order. Still an important first quest (since it's probably the easiest one for you to do).
There should be almost no peasants or popular rebellions left in the mod. Unless the control and/or popular opinion of the county is absurdly low.
 
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  • Shouldn't be able to create cadet branches to the 'order dynasty' such as knights of acre.
  • The Shadow Inquisition, or any inquisition faith for that matter, does not receive any doctrinal preferences to proper Christian faiths. Hell they consider Catholics evil despite being a direct apparatus of the church. Maybe putting the hunter faith into each of their parent faith's family, and giving them special doctrine to tolerate each other and in full communion with parent faith would be better.
  • The presence of mortal trait seems... inconsistent.

edit: got ninja'd by karde, read his answer instead.

I'm not one of the developers, and I can't answer anything else you said, but:
  • I don't see why cadet branches shouldn't exist, schismatic branches of the Order seem perfectly reasonable to me.
  • Actual religions aren't used in the mod - all provinces have a vampiric 'religion', and the normal mortals have the 'Innocent' religion. I think they did it that way so that the randomly generated vampires would follow the correct path for their region.
  • The game periodically updates that for all characters, just wait for a while and it'll be applied.
 
  • shouldn't be able to secure support from the knights of acre if the player himself is the rector of it.
Mechanically, it still makes perfect sense: you reap the rewards of strengthening/consolidating the position of your own order. It's how the objective is called that's the problem. I'll look into trying some dynamic localization where the quest for your order is not called "Support from..."
 
Does anyone know what the hardcap on MaA-maintenance reduction is?