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Ghouls have supernatural healings powers too, don't they?
I don't think they have supernatural healing powers by themselves. I mean they get all their other powers from consuming blood from vampires. In-game though I am not sure if they have access to the blood-heal character interaction or not. Even vampires will spend some time maimed before they use the ability so perhaps let some time pass and see what happens? In the manipulate ghoul menu, when you right-click your own portrait, isn't there a "heal ghoul" option?
 
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An interaction to ghoul the mortal children of your ghoul families? alike the ask to become guardian interaction. So you can keep the rev families ghouly?
 
It shouldn't be too hard to keep your revenants as revenants once they get going really (revenant + revenant marriage has a very high chance of producing revenant children).

Ghouls and revenants as vassals is already too close for comfort of being the "meta strategy", bypassing vampires vassals entirely, so I don't think we want to facilitate this strategy even more.
 
Do I have to exterminate all older vampires of my clan to become dynasty head? I guess that would be appropriate to the lore, but I think in vanilla CK3, you just need to have more military strength than the current candidate? Playing a fourth-generation (via diablerie) custom Lasombra right now, and even though Montano has half as many troops as my empire, he still is dynasty head.
 
It's complicated and shrouded in hardcode (we don't have many tools for modding this feature) but what we gathered is :

The character with the most levies (with prestige factoring somewhat, we don't know how much) will qualify his house to be the dominant house of the dynasty.... but that doesn't mean that he will be house head.

You can never usurp the house head of your house if this character created the house (meaning, Montano will always be leader of house Montano even if unlanded). If he dies, the house head title seems to bounce following dynasty head calculations.

So in your case, the issue is probably that you are from house Montano and Montano is still alive. So even if you are the most powerful Lasombra on the planet, you are just making Montano dynasty head.
 
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House Gratiano, actually. From how it sounds like, Gratiano would need to die, then I'd automatically become head of House Gratiano, and then I would be eligible to replace Montano for the head of the overall Lasombra dynasty?
 
House Gratiano, actually. From how it sounds like, Gratiano would need to die, then I'd automatically become head of House Gratiano, and then I would be eligible to replace Montano for the head of the overall Lasombra dynasty?
If you aren't the head of your house, you can never be head of your dynasty. Dynasty head is given to the head of the most powerful house (I do not think other members of the same house counts) so if you are part of House Gratiano you really should "retire" Gratiano. Then if you inherit, fine, otherwise you can create your own house.
 
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An interaction to ghoul the mortal children of your ghoul families? alike the ask to become guardian interaction. So you can keep the rev families ghouly?
We won't add ghouling children because ghouling gives characters the immortal trait which freezes their aging. So when they become adults in age, they would still have character portraits based on the age they were ghouled. You should still be able to ghoul those mortal children when they become adults.

Revenants work a little different as the revenant trait gives increased life expectancy rather than immortality.
 
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Thanks, can I ask about the meta? I've been assuming ghouls/revs were worse than Vampires, because vampires. I've just been landed ghouls because I like playing Tzimisce. Is it mechanically better to have ghoul vassals?
 
Thanks, can I ask about the meta? I've been assuming ghouls/revs were worse than Vampires, because vampires. I've just been landed ghouls because I like playing Tzimisce. Is it mechanically better to have ghoul vassals?
Well, yes and no. Ghouls and revenants have better economic buildings so you can squeeze more tax from them and if you are Tzimisce you can make them eunuchs so the title reverts to you on their death. But they tend to be inferior knights compared to some of the older vampires. And their duchy building is not really something to be excited about so you should probably give duchy capitals to vampires.
 
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Where do caitiffs come from? As far as I can tell, a vampire passing on their curse is hardly accidental. Are they vampires without known lineage from Caine, in which case, why do random generated vampire dynasties get clan traits? Or should any vampire not of the main dynasties, even if they exhibit undisputable signs of specific vampiric lineage, be treated as caitiffs? Though that might make them even easier to deal with and desirable as vassals, particularly for faiths that criminalize caitiffs.

Is there something that can be done to prevent the game assigning baronies to mortals? While we can now revoke them at least, they get assigned to the very same character I revoked them from.

I am really feeling the pain of no domain limit from innovations. So balancing is working? In particular, getting my descendants to hold more than two is a pain. I need that renown yesternight. "No, stupid grandchilde! You can be two holdings above your domain limit just fine. Do not grant the duchy and capital to a vassal!" In retrospect, I should not have granted my childe who got ripped apart by a berserker the duchy titles.
Thanks, can I ask about the meta? I've been assuming ghouls/revs were worse than Vampires, because vampires. I've just been landed ghouls because I like playing Tzimisce. Is it mechanically better to have ghoul vassals?
No, and maybe yes. The biggest problem is equal succession. Ghouls can have offspring and when a vassal ghoul loves another vassal ghoul of opposite sex too much, you have vassals merging inheritance, which is bad for keeping vassals weak and internal borders neat. But a new vassal ghoul would not come with a clan/dynasty of hundreds of members of grudge holding immortals for abusive lieges to anger.
Well, yes and no. Ghouls and revenants have better economic buildings so you can squeeze more tax from them and if you are Tzimisce you can make them eunuchs so the title reverts to you on their death. But they tend to be inferior knights compared to some of the older vampires. And their duchy building is not really something to be excited about so you should probably give duchy capitals to vampires.
You should give duchy capitals to vampires of your own dynasty. Renown for own dynasty = good. Renown for other dynasty = bad.
 
In lore, nobody knows why an embrace can result in a Caitiff. Sometimes, the embrace just doesn't "work well" for some reason, and the clan characteristics aren't passed on the childer.

In game, since we are in 1230, Caitiffs are very rare (and very much hunted on sight), there are only a few playable at the start and not many more will pop up (or survive for long) during the gameplay.

The vampires not assigned to the main dynasties are intended to be of "shrouded ancestry". They are clearly of their clan (they have the powers, curses etc) but they don't know their exact lineage to Caine which is actually very common in the lore (you know you are a Toreador, you know your sire but beyond that...). In game, those characters are all random and are representing the countless faceless vampires that the books don't talk about but still populate the world.

I don't really understand the issue you have with baronies. If you can revoke the barony, you can just then give the title to a vampire of your court if you want?

I'm happy with the domain limit rebalance so far. There are still ways to play with it if one wants too (house modifiers, stewardship lifestyle etc) but it's still more important and difficult to increase than it used to.
 
I thought Caitiff came to be when a vampire is left ignorant of their clan characteristics and receives no training from their sire or anyone else. I'm not sure about the Gangrel there, I hear they often leave their childer all alone to see how well they can survive, especially in the wilderness, but apparently they like to still stay in the shadows and direct the encounters the childe would have to an extent.

I always assumed the point behind Caitiff to be that the blood can basically do anything if you put your mind to it, but the more you know about vampires the more you become shackled by their systems and standards. Ignorance is actually bliss.
 
I don't really understand the issue you have with baronies. If you can revoke the barony, you can just then give the title to a vampire of your court if you want?
True, but if it is granted to a 'low noble' generated character without a trait denoting their type, they are made into a new vampire (or in old version sometimes die immediately but not seen since 1.4). A new vampire of a new dynasty which will never be in line to inherit anything but what land I give them (or they conquer before sufficient authority). I unland every character of the main clans I can, through conquest or revocation, to keep my vassal dynasties small, weak, neatly bordered and lagging far behind my own in legacies. The old clans have no place in my new, glorious World of Darkness order.

I mean, just look at what the absence of Caine has made of the kindred, it is all there in the start date. They need a singular hand much stronger than them to keep them in line. Not that it is different from vanilla mortals of Crusader Kings.
 
Asgar : You are speaking of the "political Caitiff", which aren't represented in the mod (we are only representing "biological Caitiff"). The wiki has a good summary on the difference in both types :

" Caitiff is a complicated term with two general meanings. The first meaning is more of a political term: those of a flawed or unknown lineage, who have been abandoned by their sires. It is not so much that they lack a Clan as they lack the support that comes with the Clan structure. The second and more biologically-oriented Caitiff, also known as the clanless, are rare Cainites that do not officially belong to any clan. These vampires have no inherent clan weakness, but no inherent disciplines as well. None of the typical clan markers apply to them. "

R3 : It's working as intended then, you can land existing vampires if you want total control over your baronies. We can't force the "generate low noble" button to always get a vampire baron because we also have Inquisitors to take into account (and probably more in the future) so any new character has to go to the process of getting a splat trait.
 
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Very interesting, I didn't know there was a distinction!

As for the barony problem, yeah, I've made that experience too. Baron vampires tend to have an extremely high mortality rate in my realm due to all serving as knights, so I don't really hand-pick them either. I just jury-rigged myself a solution via modding by making a decision that lets me manually turn them into high-generation vampires and removes the mortal trait.
 
You should give duchy capitals to vampires of your own dynasty. Renown for own dynasty = good. Renown for other dynasty = bad.
Fuck that. I'll give land to the strongest vampires I can find and force into a bloodbond. I will not give land to some incompetent git just because he is of my own clan. By forcing the strongest to serve me I will enhance my own power and glory, and for an immortal vampire that should be all that matters!
 
Fuck that. I'll give land to the strongest vampires I can find and force into a bloodbond. I will not give land to some incompetent git just because he is of my own clan. By forcing the strongest to serve me I will enhance my own power and glory, and for an immortal vampire that should be all that matters!
Dynasty renown enhances my own power and glory, slower but more certain than any servant. For most stats a new childe is likely better than I could find anyway. They tend to have lower prowess unless I take the time to train them in disciplines though.