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I don't think we changed anything in particular about portraits with 1.8.1. We hesitate to fix vanilla bugs unless its something particularly egregious for our lore, as changing things adds to our potential tech debt on any update. Also, its not a great use of our time to fix things that PDS will fix (eventually) in vanilla CK3.

That said, whats this complexion bug?
Characters are locked to a single complexion that puts red lines on their cheeks. It's easy to see in game. Just open up the character creator and use European type.

I don't actually expect you guys to fix all of the vanilla bugs. Like you said, PDS will fix it, eventually. It's just a bummer because the characters are a big deal in CK3. I hope we don't have to wait until the next expansion for a fix.
 
Because you "are" the host, it's just clunky to represent in CK3 that a demon is an immortal being switching from host to host.
These children being yours allow to have them as nephilim or laham, which allow for other demonic shenanigans for those wanting a "infernal dynasty".
 
This is the best mod for CK III that I've played so far, the effort these people put into their work is simply stunning.

Keep up the good work!
Thank you very much for your kudos, Vesimir.

(I swear I did not use my hypnotic vampiric discipline of dominate to get him to say that.)
 
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as a demon i can choose beatific/true fairth,demonology master,sorcerer,psychic,theurgist is this allow or just oversight ?
idk about last three,but fist two seems like it,since having beatific AND demon is kinds wierd,and i cant chose lower tiers of demonology because demon.
also,what's the difference between earthbound and host gameplay wise ?
 
Custom character for demons isn't ready complete for the steam build, so we recommend using existing characters instead. TF for them isn't intended.
Demonology is intended for infernalists, it's not really a demon thing (it's for people worshipping demons and the like).
Earthbound are bound to either the earth or an artifact. They can corrupt their domain for bonus or upgrade their host artifacts to make them more powerful.
Fallen are bound to an host, as such they can have children (laham) if their host is fertile. They are more dependent on their host's stats however.
 
is there a way to enter underworld as a demon ?
also,how does demons actually have childrens ? only from host of opposite sex ? or like normal game,but fertility is taken from host ? demon's child birthing is confusing AF.
 
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is there a way to enter underworld as a demon ?
also,how does demons actually have childrens ? only from host of opposite sex ? or like normal game,but fertility is taken from host ? demon's child birthing is confusing AF.
get a host, that host has children with their partner, the game assigns you not the host as parent
 
get a host, that host has children with their partner, the game assigns you not the host as parent
so,if i possess a female and initiate fornication with a male does that work ? or possessed subject itself must have intercourse with opposite sex and the outcome assigned to me ? does it matter on what end is male/female ?
 
so,if i possess a female and initiate fornication with a male does that work ? or possessed subject itself must have intercourse with opposite sex and the outcome assigned to me ? does it matter on what end is male/female ?
The decision text implies the demon must have sex with human female to make nephilim. I am not sure about laham. I have not really played demon though, they have so few* and bad buildings compared to vampires.

*Building slot mod goes brrr and all that rot.
 
so,if i possess a female and initiate fornication with a male does that work ? or possessed subject itself must have intercourse with opposite sex and the outcome assigned to me ? does it matter on what end is male/female ?
Just possess either partner of a married couple is easiest, what 'gender' demon is doesn't matter
 
is it normal,that lahm can breed with vampires ? that actually blowed my mind out of the stratosphere.
vampire are sterile and lahm have reduced fertility,and here we are. not to mention,there a lot of vampires with several congenital traits that i just could yoink instead of selectively breeding with mortals with only one trait at the time.

also where is longevity perk decision ? none in interactions or decisions tab

and why giving title to noble of my culture assign non enthralled existing NPC ? while i cant assign non thrall manually but when it spawn NPC it automatically enthralled ?
also what about those,who inherit ? i assume they get the title while not being enthralled which mean.... i have to do it manually while nothing informs me of title holders not thralls. :confused:

if enthralling own house,house hook blocks thrall hook. so no thrall hooks on them ever.
crating new faith from any demon/sin faith completely brick tempt/corrupt mechanic.
 

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I installed the mod using the manual installation method and enabled in dlc_load.json.
It loads fine, but all characters are "invisible" (no model for the character, no clothes just an empty space).
If I click the title shield any title's title screen the game crashes.
I thought the download my be corrupted, but redownloading it from a different source yielded the same result.
Is there a mod this mod is a dependant of?
How do I get it to work correctly?
 
That sounds like the vulcan (Vulkan?) thing people reported once or twice.
While I'm not familiar with that this thing is actually, people usually fix them themselves easily by not using this thing.
 
I installed the mod using the manual installation method and enabled in dlc_load.json.
It loads fine, but all characters are "invisible" (no model for the character, no clothes just an empty space).
If I click the title shield any title's title screen the game crashes.
I thought the download my be corrupted, but redownloading it from a different source yielded the same result.
Is there a mod this mod is a dependant of?
How do I get it to work correctly?
You're using vulkan renders. Don't.

I think we have a fix for it in our development build of the mod.

Until then: Vulkan to OpenGL renderer: open game launcher > Game Settings > Renderer
 
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I was just thinking about the Sabbat formation event and started wondering about something. In the event, the Paths of Enlightenment are treated as this grandiose new invention of the Sabbat. But is there any meaningful difference between following a Path and the Roads kindred have always had, lorewise? I remember oldschool VTM used to be a lot more strict about this stuff, all vampires are on Humanity by default and joining a Path requires an active, herculean effort to extinguish your humanlike thinking, making all vampires on them completely and fundamentally alien in a way that you can't stress enough. But I guess then someone came up with the concept of Roads for Dark Ages and it kinda seems to contradict that? I'd say maybe Roads are more like V5's flexible Humanity system where you decide yourself what "being human" means to you, such as being courageous or hungry for knowledge, but in the mod, many Roads are nearly direct counterparts to the future Paths, so is there a difference?
 
The "oldschool" VTM you are talking about is VTM talking place in modern nights where this thinking is actually quite true. The Camarilla has pushed Humanity (which was already quite common in dark ages as "Road of Humanity" to be fair) as the default and the vast majority of vampires of this age don't think twice about it, everything else is alien to them.

The Sabbat kept some of the old roads alive, but time and new schools of thoughts have twisted most of them beyond recognition. Someone like Ambrosio Moncada, the creator of the Road of the Night in Dark Ages is known to be appealed by the "Path of the Night" of the modern Sabbat, which he considers a pale imitation of his work.
Some other old roads never truly died or changed, like Road of Bones is really still the mainstay of many Giovanni. The Road of Blood, besides sometimes being renamed, is still what it was in Dark Ages. The Road of Set had new variations but is still alive etc.
Some old vampires also never changed. Camilla is known to still follow the Road of Sin in modern. Karsh, even as he is the warlord of the Camarilla, follows Road of the Beast etc.

The mod for now considers the Sabbat/Camarilla formation as the endgame so sort of hammers the new political situation with force to "get done with it". Maybe with new tools in the future, something more progressive could be better (like the Camarilla being a society with multiple roads at the start, but proselyting the Road of Humanity more and more as time goes on, or the Sabbat slowly twisting existing roads to fulfill their political agenda etc).
 
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