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Dominik said:
1) I play with counters and their icons are not updated (guards look like paratroopers) and so on - this can be easily fixed
2) Austrian counters have the same color as Russian counters so it's very confusing

Ah, a counter fan! Please drop by the Graphics thread and give your opinion on the proposed counter designs.

The counters are completely unchanged in the release version. Besides, before creating icons for the various unit types, it would help if the unit types were fixed. Fortress infantry is going to be pulled out, for example.
 
Suez

This is a bit strange since you probably havnt changed anything i the coding but when the ottmans take controll over suez its still impossible for A-H units to pass true.

A-H units? Yepp the fall av german colony in china gave me the ships.

Yes we are allied.
 
crash

HI! Let me express my thankfulness to the team of TGW for the great work! The new units, the new countries, the new battle scheme, the new tech tree, all amazing! I almost trembled head to my feet when the "Murder of Franz Ferdinand" message popped up... the european slaughterhouse was going to open.....

My first game was with Austria-Hungary, which I love most, and the game worked very well. i was a bit disappointed, though, when Germany conquered France in early 1918 and the game virtually ended (my units in Russia and Italy got stuck, I couldn't move them!!!!) with the map returning equal to the start. No Revolution in Russia either, don't know why...

Next game was with Germany and I confirm the game crashes on 5/6 August 1914: Austria is at war with Serbia without Russian intervention.

I'll keep in touch with this forum to report other things to make the mod more exciting than now is... if possible!!! ;)

Bye
 
Thank you for your interest!

As for the crash in early August I suspect its British giving Ireland home rule.

You'll need to change the light aircraft tech file - tech number 10007 is missing.

The "correct" light_aircraft_tech.txt can be found here:

http://upl.mine.nu/uplfolders/upload5/light_aircraft_tech.txt

Simply paste the contents of that into your file, which is in TGW/db/tech.

That should solve quite a few of the annoying crashes.
 
Lurker Austria-Hungary game Bug Report

*de-lurking*

I've just finished my first play-through of the Great War mod as Austria-Hungary, and I must say I enjoyed the mod immensely and prefer it to WWII HOI.

That said, I encountered the following bugs that I have not seen in the bug report list.

Treaty of Brest-Litovsk: (Alliance Win vs Russia) Performs the known bug of ending the war for all parties. Strangely, Serbia and Montenegro re-appeared even though my Austria had annexed both of them. Not only did I lose the provinces, but both powers were still members of the Entente. In addition, after the 'armistice' my regiments are trapped in Russia. (Russia cancels military access immediately after the peace treaty is concluded). I got them out by loaning them to Russia and force-marching them to the border, but in a later duplicate of this problem in England, I simply could not retrieve my troops.

Treaty of Strausbourg: (Alliance Win vs France) Armistice begins, reinstating French boundaries and throwing huge numbers of Austrian, Italian and German troops into Strategic Reserve. France does not leave the Entente and immediately redeclares war. I scanned the file for France's defeat, and with my limited understanding of the event codes, noted there was no 'leaves alliance' line. (With their army destroyed, they are easily reoccupied, but fight on) The Treaty takes effect *during* the resumed war, giving various possessions to Germany and Italy. Also, France seems terribly aggressive - in my game, the Schlieffenplan failed in Belgium and the French were at the gates of Berlin when my Austrians took St Pete's.

Defeat of England/Defeat of the Entente: Even thought Italy remained with the Central Powers in my game, they are counted as defeated along with the Entente and are forced to give up territory, even as they gain possessions from France and England. Italy is also forced out of the Alliance (though they later rejoin). Also, a minor nit - my Austrians had taken Gibraltar, but it was awarded to Germany in the peace settlement. Probably a pain to modify, but it seems more just that if any Alliance power occupies a given area, perhaps *they* should obtain ownership of that area and not Germany.


Notes: The classification of all Pre-Dreadnoughts as the same class of ship really helps out the A-H navy. I know it's easy to make suggestions when you aren't the one who has to edit two hundred OOB's, but a lot of the Austrian Pre-Dreadnoughts were smaller than a heavy cruiser and never left port during the Great War. As it was, I had a whole fleet of Radetzsky-class PreDreadnoughts backing up my Tegetthoffs - not that I'm complaining, but that's considerably more powerful than Austria's navy should be without a lot of new building. In addition, I never saw an option to accept or refuse any treaties ending hostilies - the wars just end with no action on my part. It is possible that the Alliance Leader gets a dialogue box - in which case, ignore this bit - but I would like some input as to the treaty or treaties I have available. Just my humble opinion.

Other than that, I thoroughly enjoyed the mod and will be playing it over and over in the future, as all the Great Powers. Thanks so much to the team who made this happen.

*re-lurking*
 
Thank you for you kind words!

You're right that the peacetreaties cause trouble with military access - you were clever enough to ask for access, but the AI isnt, so many German and Austrian troops die of starvation in the Russian countryside.

The reason we didnt make France leave alliance immediately following defeat was because some of the minors defeat events relied upon being allied to Britain or France - they should leave the alliance during the peacetreaty, but as you said they redeclared war immediately after defeat......even by -1000 DI this doesnt seem to help because Britain often asks them to join the alliance. Perhaps removing France from the list of countries Britain influences can help.

There is a coding error with the Italian defeat - should be rectified now.

I'll leave Allenby to respond to the comment about the Austrian navy being too good - you are right of course that it was pathetic.
 
I'm not sure at all that the Austro-Hungarian navy was "pathetic". It had a fine tradition of defeating the Italians, after all. What it was, was totally outnumbered by the combined Italian and French Navies and the British Mediterranean Fleet, so it quite sensibly kept its capital ships in port for most of the war.

If things had worked according to plan and the Italians had been allied to the Hapsburgs, we might be talking about how the Dual Monarchy's Navy dominated the Med..

The problem is that in a game, both AIs and players tend to be a lot less cautious with their fleets than real-life admirals were. We see cute little pictures of ships, not multimillion-pound investments crewed by thousands of human beings. A real-life admiral would be cautious about adding obselete ships to the battleline because they would have a lower chance of surviving: most players just think "oh, some more seaattack points, let's throw them in."

Regarding the specific point about A-H pre-dreadnoughts, bear in mind that other navies also get their 1890-vintage ships as battleship model/0 as well. It could be argued that the earliest ships, like the Monarch class, should be reclassified as armoured cruisers - but they had twice as much armour and 50% bigger guns than a typical armoured cruiser of the same era. Alternatively we could reopen the coastal battleship can of worms. :rolleyes:
 
Well, it has to be said the Italian ships weren't state of the art either.....surely if the Austrians did dominate the Mediterrannean, the Royal Navy would be more than capable of rising to the challenge.

Anyhow, this site http://www.naval-history.net/WW1NavyAustrian.htm
claims that their submarines did rather well.
 
ptan54 said:
Well, it has to be said the Italian ships weren't state of the art either.....surely if the Austrians did dominate the Mediterrannean, the Royal Navy would be more than capable of rising to the challenge.

Anyhow, this site http://www.naval-history.net/WW1NavyAustrian.htm
claims that their submarines did rather well.

The well-balanced A-H navy was never intended to fight the RN. It was designed to fight the Italians and was more then capable to do so in the Adraitic.
 
Another small bug, and things about ships

Ah, I hadn't considered that all other powers small OBB's are equivalent to Austria's. That would tend to remove any game balance issue, wouldn't it? :)

Speaking strictly as a player, I would enjoy as much variation amongst the classes of warships as possible, but I will also play the game as it stands without complaint. I don't wish to respawn any debates among the mod team with my comments - I'm just pointing out a detail that piqued my interest upon playing the mod.

On to a possible new bug I have not seen on the Bug List. Playing Germany on the Belgium-only Schlieffen plan, I have managed to defeat France by September 1915. I find that, like the Brest-Litovsk Treaty, the Defeat of France event seems to end the entire war. Of course, France then declares war again almost at once, though Belgium's Defeat event and following Treaty seems to perform without issue. Military Access to France was good until the war was re-declared, but Belguim canceled Access within hours of the Defeated event. (apologies if I am mentioning a known bug anywhere - I haven't read all the board yet, and may well have missed reports)

Oh, as a side note - one full 1914-1925 game and several hours into a second, and I've not endured a single crash.
 
Two events are notoriously crashy - any independence related events (solved) and the October Revolution (in the process of tweaking).

Playing as Germany just now, I too noticed the Italian defeat event firing even though it was allied to the Central Powers - can't seem to figure out why though.

For the next version I believe we will disable alliance wide peaces for good. Minor nations' defeat events will fire if Germany or Britain is defeated (although I'm not sure how this will turn out if Britain stays out of the Entente).

France and Britain enjoy redeclaring war as soon as they are defeated - France usually does so because Britain asks them to join the Entente again, and not of their own accord (I added a -1000 DI command in the defeat events). I suspect Russia doesnt redeclare war because its authoritarian when it loses (so it doesnt hate Germany as much?), Germany and Austria dont have revanchist feelings because their government is changed to social democrat with near 0 war entry.
 
ptan54 said:
For the next version I believe we will disable alliance wide peaces for good. Minor nations' defeat events will fire if Germany or Britain is defeated (although I'm not sure how this will turn out if Britain stays out of the Entente).

This is merely a tool to ensure that the alliance leader leaves their own alliance. Therefore, I don't see why they should go. :)
 
I made a post in the original bugs thread a while back and I'd like to see some response to it. The post went like this:

"OK, I've fixed that little bugger and continued my original game as Russia. By October, 1914, Germany had declared defeat and everyone returned to status quo. Soon thereafter, I declared war on Germany again (despite the fact that it was in an alliance with Austria, Austria remained neutral) and blitzed through all of it by November. Only the German colonies remained, and I didn't have the patience to go after them so I decided to make Germany a puppet state. As soon as I did that, however, the Entente fell apart as all the nations declared defeat.

Is this a bug or what? I can provide a snapshot of the history if needed.

Also, Britain and France declared war on us. "

I believe the nature of the bug is that all the original Entente members are thrown out of the alliance, which is replaced by Germany. Additionally, although I was officially neutral, any declaration of war on Germany after it replaced the Entente was also a declaration of war on me.
 
Germany goes democratic in the event of defeat. Hence the Entente will come to its rescue.

If you redeclare war again, then why bother playing with the defeat events? Just deactivate them so you can annex Germany. The whole point of those events is to end the war by simulating diplomacy. Defeat events can only fire once.
 
tgw problem?????

Im Baffled ...i downloaded TGW V0.2b and it wont work it tells me i need to extract files which i do then i [Select target file to patch] but for every file it wont work...help!!!
 
The Anglo-Prussian war of 1914!

You heard me, the Anglo-Prussian war of 1914... Well, that's what just happened in my Game!

I was playing as France, and preparing for an all out fight with Germany... And, well, Franz Ferdinand was killed, and Austria Pressured Serbia... But this time, Russia didn't support Serbia, causing A-H to declare war only on Serbia... For some reason, the Dual Entente cared less, but Britain didn't... Britain randomly declared war on the Central Powers... Now it's 1915, Italy never left the Central Powers, the CP are at war ONLY with Britain, and Russia and France just sit there... It's not really a bug, just a very weird thing. If Russia doesn't support Serbia, does this always happen?