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Thanks for the ongoing work.

As others have said, a little disappointing that the game was released with known issues, but I have been able to play it and am still enjoying the current content.

Also, as others have said, there are a few in-game issues that are just a bit exasperating. The main ones for me are the issue with taxi passengers not 'loading' into the taxi properly and thereby causing huge traffic issues as the taxi then blocks the road causing tailbacks/gridlock. Is it possible to have a 'delete' option for the vehicle like we used to be able to do with confused pedestrians/vehicles in CS1?

Also having issues balancing education. Literally tens of elementary schools, but all full. As soon as I add another, it fills almost immediately.

However, unlike a lot of the crybabies moaning about the lack of instant gratification they appear to be accustomed to in their lives, I can see the potential of the game and also, based on the history of CS1, am expecting the game to only improve with time. For anyone who has any issues with this comment, its called having patience.

Other than that, the only real issue I have is that the patch won't download for me atm and as such, I can't launch the game. Now that does suck...
 
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Hi everyone. We have another hotfix for you today with improvements and bug fixes, see the list below for details. The patch is going on out Steam today, and we're working on bringing it to the Microsoft Store as soon as possible.

Please note! With existing save games, most simulation fixes require the simulation to run for a while to take effect.

  • Increased leisure probability to balance the "No customers" situation with commercial companies
  • Improved balance of companies' profit
  • Tuned down companies ordering input resources when their storage don't have enough space
  • Fixed trade resource bug preventing some resources from being consumed
  • Fixed miscalculation in college/university eligible count
  • Improved conditions for companies to move away when bankrupt
  • Fixed a dependency error with land value causing potential instability
  • Fixed an issue where loading a new map would cause water state to get out of sync with the save data
  • Slightly increased Windows emission intensity
  • Optimizations for area lights
  • Prefer rendering small objects after large ones when possible to improve GPU performances in some cases
  • Improved shadow LOD calculations to cull irrelevant shadow casters earlier
  • Reduced situations where trees and alpha clipped objects would lead to virtual texturing space running out
  • Fixed citizens hanging around at park areas on regular building lots never getting inside the building
  • Decreased resolution of unnecessary large character textures
  • Removed Spasm radio ad (due to offensive content)
  • Added missing localization ID for Paradox account linking

Thanks for all of this!

Can we, at some point, get a more detailed explanation of the economic simulation?

Also, it would be super helpful to have a better view into the impact certain buildings have on measures like "wellbeing," "attractiveness," "industrial efficiency," and so forth.
 
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Good evening, first of all thank you for fixing the problems with the game.
Personally, since the update, I've had a lot of traffic problems, whereas before there were no particular problems, as if citizens were mismanaging their journeys. (Random lane changes, traffic jams and accidents ...)
yes, i have this "problem" too (alot of traffic is cool when the traffic is working). loaded in after the update and traffic jams got more and more. while trying to fix it by readjusting alot of highway ramps traffic started behaving very strange, completely ignoring big parts of the highway and taking long d-tours. getting off a ramp and going on again, bypassing a bit of empty highway is just a small issue.
 
Why do people need to hear the, now banned, radio ad? It was obviously something you had not heard before if asking this.

Just read the patch notes, make a low audible acknowledgement with your mouth of the ad being removed and then move on with your life... much nicer that way
 
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Complain to Microsoft about it being "not acceptable". Paradox submits the patch on the same day, Microsoft just takes their sweet time verifying and approving the patch. It's not Paradox's fault that it takes them a week to do so. And big companies like Microsoft aren't exactly known to give accurate responses, such as "the patch will be live in exactly 4 days and 20 hours!" :D
Complain to Microsoft that Paradox CMs ignore a hotfix thread for a week? "Soon" with last update turned out to be a week while no word has been said as to what's going on. Some communication would be nice in that situation.

And no, Microsoft does not need a week to push an update. That's been discussed many times on these forums.
 
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Yes there already is, click the "ads" button on the bottom right corner if the radio box
The "ads" button does not impact the public service announcements ("there's a traffic accident, uh, somewhere in the city") nor the DJ clips on the public radio. It does correctly disable the company advertisements which is everything that interrupts the other two radio stations, but usually when people are asking about disabling "ads" on public radio, they mean they want uninterrupted music. There's not currently a way to get uninterrupted classical music on the public radio station, you'll get several minutes of talk every 2-3 songs regardless of the "ads" setting, and it gets repetitive pretty quickly.

Since most people are conflating ads with public service announcements anyway, it would make sense to have the "ads" setting also toggle the service announcements and DJ clips, especially since the DJ is essentially advertising the station you're already listening to anyway (in a quite obnoxious manner).

The workaround posted was to pick a different station, but those play a different style of music.
 
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Why does this takes so long?

As a developer myself MS updates usually are minutes and maximum 24 hours. Not a whole week like the last patch.

We paid the same as Steam users. (I have the non gamepass pre order version)
I have worked at Microsoft in the past and can tell you right now that the way they work is they test every single update to a game before putting it live that is why it takes so long, it also has to do with how big of a fix it is and how long that will take up testing time by their QA team. Also Microsoft can disapprove an update if it fails their expectations during the testing of that update. So it can be a lot of things why the update took so long not even to mention that a lot of people of the QA team at Microsoft don't work during the weekends. With a bit of luck you have an update live within 12 hours but it can take up to 7 days depending how busy it is with updates and how many people in the QA team are available. Soon as CO / Paradox give the update to Microsoft it is out of their hands.
 
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They haven't mentioned it in the patch notes, but on my end, the issue with "fake economy" is being fixed.
No more goods will be produced or industry/commercial buildings/zones will have employees anymore without any outside connection.
(The for me biggest issue where I ranted a lot the other day - aside from missing mod platform and "game breaking" bugs)

BUT: I still have tax income from industry, despite them just existing and not doing anything. That needs to be fixed! (Or the logic behind must be explained - one of both)

 
bro i’ve done everything you can think of it’s nothing i can do it’s the game they need to fix the issue
Not your Bro, and didnt said they Font have to fix it, i just gave support, maybe i helps someone since it helped many others

Beside that, did someone got the Postoffice running after the patch?
 
Does this fix cargo train/harbor not exporting things or just commercial buildings?
Cargo trains and harbors actually do export products, it's just that it doesn't happen all that often because of some game mechanics we do not fully understand.

I was hoping I would see some improvement after the texture tweaks but no my city still looks like s***
and word when it will be fixed?View attachment 1040584
Try clearing your Dx Shader cache—it's an option in the built-in Windows Disk Cleanup utility.

There is an bug report about it as well with instructions.


They haven't mentioned it in the patch notes, but on my end, the issue with "fake economy" is being fixed.
No more goods will be produced or industry/commercial buildings/zones will have employees anymore without any outside connection.
(The for me biggest issue where I ranted a lot the other day - aside from missing mod platform and "game breaking" bugs)

BUT: I still have tax income from industry, despite them just existing and not doing anything. That needs to be fixed! (Or the logic behind must be explained - one of both)


I looked into it, and it turns out that factories are taxed based on their production (calculated from the profit earned for each unit produced), rather than the profit from goods sold. In the long run, this doesn't have a significant impact on the simulation since factories will cease production when their storage is full.
 
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The state of the game is so bad because the QA department seems to be utterly incompetent.
They're not even testing bug reports - they play guess games.

I am not surprised anymore....
 
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You have a city with 667k population?? :eek:
Would be very interested to learn about your PC (CPU, GPU, RAM), at which resolution you play and the FPS you have (and CPU / GPU load if available).
**EDIT: Forgot to add unemployment chart**

I was close to 700k before patch. I left for work and let the simulation work for a few hours.

Here's what I could discover so far:

- Patch emptied all office buildings (no companies were there, all for rent) and killed all jobs immediately. My unemployment went from -50,000 to +200,000. This got back to normal while I was away but my population is still down 100k from pre-patch as everybody left town due to unemployment.

- My city now stands at 597k pop, still losing about 2,300 per hour but nowhere near what I was getting upon reloading the game.

- My office demand is now completely gone. Same for medium and high density residential.

- Commercial demand was dead pre-patch and is now through the roof. I zoned in a bunch of new areas to compensate. I will see if this helps.

- Lots of people are still moving away but some are starting to move back in.

- Production/Imports/exports were all messed up (like 200k deficit on most items) but are now back to numbers close to pre-patch.

- I am making wayyyy more money than before. My budget is now +42 million per month with the same settings.

Here are my specs:

AMD 7950X
RTX4090
64GB Ram
2TB NVMe

I play 1080p max settings and I average 40fps in the city. Close to 50-60fps in suburbs. FPS seems to be unrelated to the actual geometry load though. I'll sometimes get 60fps in the middle of downtown and 30fps looking at a gas station at the edge of the map.

My CPU load at max simulation is 81% on all cores and GPU load is hovering between 47% and 63%. I'm currently CPU bottlenecked. My GPU load maxes out to 90% and my FPS jumps to 70+ if I pause the game.

The simulation slowed down a lot though. I'm currently getting one in-game minute each 3-4 seconds.

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I have worked at Microsoft in the past and can tell you right now that the way they work is they test every single update to a game before putting it live that is why it takes so long, it also has to do with how big of a fix it is and how long that will take up testing time by their QA team. Also Microsoft can disapprove an update if it fails their expectations during the testing of that update. So it can be a lot of things why the update took so long not even to mention that a lot of people of the QA team at Microsoft don't work during the weekends. With a bit of luck you have an update live within 12 hours but it can take up to 7 days depending how busy it is with updates and how many people in the QA team are available. Soon as CO / Paradox give the update to Microsoft it is out of their hands.
I called Microsoft and the guy said when paradox launch the patch Microsoft reviews it and accept it, meaning is not Microsoft fault.
I just want to get the patch as soon as possible cause is frustrating
 
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Yeah I'm just really frustrated about it, so I'm latching onto anything I can to make the point. It's likely they're looking at fixing certain crashes and it takes time of course, but acknowledgement that it is an issue is extremely important, because if we go through months of this without any sort of communication, and we get more patches but the game still crashes on these systems, or causes BSODs, then it's going to be incredibly angering and make people feel like they're being completely ignored on what's an obvious issue.

A lot of folks are blaming the hardware, but it's a widespread issue, and it's ONLY with CS2 on every one of these systems based on the reports I've read. We need help, and it's just really annoying to play the game for 10-15 minutes and have the computer just completely restart.
If your computer suddenly completly restart that is a hardware issue. The most common issue is too high temps, in order to protect the components it will turn off the computer by default. Download GPU-z and save it to log to confirm, other issues can be a bad power supply, which also can turn itself off to protect the system. CS2 is a demanding game so having this issue isolated to it is not unsurprising.
 
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