• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Only if we get the patch we'll truly know. What was shown could be buggy and not final.

I'd say no to changing the recomended specs because you can always play on medium with less colonizable planets. So it's the same as every other game, better rig better and larger "playfield".

I was trying to be ironic about changing the recommended cpu specs.
 
Can someone please tell me about the the save file which was used by the Devs and was supposedly taken from this very thread?

Does it show a particularly demanding pop filed galaxy which would tax a lower spec computer?

Especially now that the game is broken, hopefully just until the optimisation issues are dealt with.

I ask because the dev did use a supercharged cpu which I believe was one of the best gaming cpu's around 2 years ago. Where does that leave my "lowly" i7 6700?

P. S. The optimisation aspect of the patch, if it has been completed , should really be added as a beta option immediately as it has been a bit disgraceful having a game which we have all put so much into both economically and figuratively in an unplayable state late game for what? Over a year now?
 
I think up-to 50% performance increase in lategame as shown above is not enough for this game to be playable lategame for me =/

I have 930 hours playtime and running a pretty high-end pc with 16cores and 32 threads-> my R20 Cinebech scores a 545 singlethread and 9.8k mulithread.
Normally i reach 1k pops around year 2300, and its around this time i have to stop playing because of the lag. (unmodded)

Lets say i can now get 50% more "pop performance", that means i can have around 1.5k pops before the game become unplayable again for me.
That will take me around 30 more years ingame i would guesstimate ? So with this soon to be released patch i can maybe play a few hours more before i have to call it quits again (?)

That's doesn't seem good enough to me.

Will include a screenshot from my latest playthrough with the "stellaris reloaded mod" where i really was pushing it and to almost got to 1.8k pops in year 2287 before i had to quit. (1 ingame year took 4 mins and 4 seconds)View attachment 546911
Will also include a screenshot of my task manager after that 1 year ingame
View attachment 546912

What there is to play for after this stage with this AI is a other question..
wow what an absoulute liar the dev is. claiming it to be multithreaded and only 1 core is at 90 4 more is at 10 thats most multithreading at all. anything above an i5 is basically wasted
 
I was trying to be ironic about changing the recommended cpu specs.

Oddly I'm not kidding when I said that I would, $ aside, change at least the MINIMUM recommended specs. I figure the Core i5 3570K w/ 8 GB RAM, 2 GB video card, 7200 RPM HDD was a good gaming rig 8 years ago. That sounds like a fair place to draw the line for rock-bottom-support.

I'd be more flexible about the recommended specs. Probably whatever the minimum rig is to run 1K stars, 20K galactic population ; 2580 in about 10 seconds per month.



I ask because the dev did use a supercharged cpu which I believe was one of the best gaming cpu's around 2 years ago. Where does that leave my "lowly" i7 6700?

As for gaming the "super charged" CPU they used in the YouTube video has roughly the same computational power as a 150$ CPU today -- if Tom's Hardware CPU hierarchy is to be believed.

In prior versions of the game the people doing testing on the performance thread noticed that CPU performance didn't really scale with computational power. This means your "inferior" CPU will probably do better than you would expect.




P. S. The optimisation aspect of the patch, if it has been completed , should really be added as a beta option immediately as it has been a bit disgraceful having a game which we have all put so much into both economically and figuratively in an unplayable state late game for what? Over a year now?

I think that would be an AWESOME beta. As a sign of good will that would be good so the players could begin testing with their own rigs so they understand if the new patch makes the game playable-for-them with the settings they want.
 
wow what an absoulute liar the dev is. claiming it to be multithreaded and only 1 core is at 90 4 more is at 10 thats most multithreading at all. anything above an i5 is basically wasted

A main thread in any game is going to use considerably more of one core than other threads off-loaded to other cores.

Threads. Cannot. Be. Shared. Evenly. Across. All Cores.

Stop with the wailing. The devs aren't liars. You just don't understand how multi-threading works.

(The main thread is a highway, on one core. Threads spun off to other cores are relief lanes. Not another highway.)
 
Last edited:
wow what an absoulute liar the dev is. claiming it to be multithreaded and only 1 core is at 90 4 more is at 10 thats most multithreading at all. anything above an i5 is basically wasted

If I recall the CPU affinity testing I did last year with Stellaris I believe I had one core with "good utilization" and 3 cores with 25% [or less] utilization. I noticed a significant-enough performance hit at 2 or 3 cores that I would think that 4 cores with as high as possible core speed settings is good enough for modern-day-stellaris. Getting 8 or 16 or 32 cores with the same speed & efficiency was [mostly] a waste of computing power & resources.
 
wow what an absoulute liar the dev is. claiming it to be multithreaded and only 1 core is at 90 4 more is at 10 thats most multithreading at all. anything above an i5 is basically wasted

Its actually more interesting what the other threads are doing while the mainthread runs (as always) at 100%. Are they on ~2% on the current build and at ~4% in the new build the amount of mutithreaded operations has doubled...
 
If I recall the CPU affinity testing I did last year with Stellaris I believe I had one core with "good utilization" and 3 cores with 25% [or less] utilization. I noticed a significant-enough performance hit at 2 or 3 cores that I would think that 4 cores with as high as possible core speed settings is good enough for modern-day-stellaris. Getting 8 or 16 or 32 cores with the same speed & efficiency was [mostly] a waste of computing power & resources.

Precisely. There is a limit to what can be gained from multi-threading. It could be further improved with a complete re-design of the core game loop, specifically with multi-threading in mind (much more signal-managing, allowing for more threads to be spun off). Which would need a Stellaris 2.
 
Lets not get sidetracked with yet another rebirth of the multi-threaded flame wars :) We have what we have, warts & all.

  • Do I suspect Stellaris could be re-written from the ground up by REALLY ELITE people and you'd get MUCH better threading. Absolutely!!!
  • Do I think you need ELITE people to thread the hell out of something and ring out every last drop of performance. Strong yes.
  • Do I suspect that the performance gains of the above would be NEARLY as much as a lot of people expect ... Not a chance.
  • Do I think it would be "fast and easy" to tweak Stellaris as-it-is-now to get VASTLY BETTER threading?? Not a chance.
EDIT: @AlphaAsh : Yeah basically what you said :)
 
Yeah, that's probably why your actual tolerance is higher. I don't do other things while I play, and I have the same 20s threshold. From there, I have my other games calling me. They whisper : "Play me instead!". I suspect that multitasking habit some people have is the main source of discrepancies between the tolerance to slowdown they report.

yeah it's funny, I tend to watch things or multitask on another monitor while playing CK2 and so when stellaris came out i carried over the habit, and so i can play for very long.
 
yeah it's funny, I tend to watch things or multitask on another monitor while playing CK2 and so when stellaris came out i carried over the habit, and so i can play for very long.

That's something I cannot do. One activity will swallow me and I will forget the other. Or I'll just do poorly in both.
I guess some people too have better "multi-threading" than others. :p
 
It is good to see that the devs are taking this seriously. However, I feel that there is still plenty of work to be done. I watched the performance stream on twitch and noticed that when the planet UI is open, then the game is considerably slower and very laggy. Personally, when I play, I spend a lot of time managing planets, so this should not be ignored.
 
If I recall the CPU affinity testing I did last year with Stellaris I believe I had one core with "good utilization" and 3 cores with 25% [or less] utilization. I noticed a significant-enough performance hit at 2 or 3 cores that I would think that 4 cores with as high as possible core speed settings is good enough for modern-day-stellaris. Getting 8 or 16 or 32 cores with the same speed & efficiency was [mostly] a waste of computing power & resources.
the devstream the guy said 'we use as many core as you have there is no ceiling' when in reality diminising returns happen after 4cores completely at 6. im mad at the disinformation if they just straight up said. we use 4 cores. id prefer if they started working on stellaris 2 and redesigned it to be twice as multithreaded.
 
the devstream the guy said 'we use as many core as you have there is no ceiling' when in reality diminising returns happen after 4cores completely at 6. im mad at the disinformation if they just straight up said. we use 4 cores. id prefer if they started working on stellaris 2 and redesigned it to be twice as multithreaded.

Precisely. There is a limit to what can be gained from multi-threading. It could be further improved with a complete re-design of the core game loop, specifically with multi-threading in mind (much more signal-managing, allowing for more threads to be spun off). Which would need a Stellaris 2.

A main thread in any game is going to use considerably more of one core than other threads off-loaded to other cores.

Threads. Cannot. Be. Shared. Evenly. Across. All Cores.

Stop with the wailing. The devs aren't liars. You just don't understand how multi-threading works.

(The main thread is a highway, on one core. Threads spun off to other cores are relief lanes. Not another highway.)
 

I don't necessarily need a Stellaris 2 NOR do I think I even necessarily see the [proper] need to upgrade my computer. I believe that a balance can be struck between adding new systems vs. the performance impact of those systems on the game.

In other words as long as Paradox doesn't rush into new features [like the current jobs & pops model] without caring about what it does to performance then I think we'll be fine.

Only when Stellaris simply CAN'T allow Paradox to tell the story they want to tell [via gameplay for example] THEN something like Stellaris 2 would seem more appropriate.


As for better threading there is room for improvement. An example would be that it SEEMS like galaxy-wide a lot of the POP & Job calculations were handled by a single thread. I would think that each empire [or group of empires] could have their own thread and "data space" that is largely independent of other empires. There would need to be threads that would need to sync "global variables" but once that's done the job-shuffle threads should be able to run largely independent of each other.
 
@Moah will the debugging tool to see performance and whats bottlenecking be available to users?
would self reporting be useful to the devteam? what if theres an analysis optin where u send telemetry

I totally support this - or any metrics and console commands that would let us figure out what's going on - especially for people that play on older machines.