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Does anyone happen to have a save game from around 2500 with a decent amount of stars & pops that does NOT need the Federations DLC?? I just wanted to take a look at the performance on my own system before I plunked down the money.

Note: I imagine I can run an observer mode game but honestly I'd rather piggy-back off of someone else's work :)
 
Have you tried consoling in an advanced galaxy? That will at least shave you off 100 years of letting the game run itself in observer mode.
 
Does anyone happen to have a save game from around 2500 with a decent amount of stars & pops that does NOT need the Federations DLC?? I just wanted to take a look at the performance on my own system before I plunked down the money.

Note: I imagine I can run an observer mode game but honestly I'd rather piggy-back off of someone else's work :)

You stil need one?

(1000 stars, 10k+ pops, no mods, all dlc except federations)
 

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You stil need one?

(1000 stars, 10k+ pops, no mods, all dlc except federations)

I think I should have asked for one without FEDERATIONS OR LITHOIDS :) ... Sorry for wasting your time.

EDIT: After work today I'll just start something in Observer Mode or similar and let the game churn along. I'll post my findings along with my settings and computer configuration for reference. I might even post a save game if anyone wants.
 
I'm running a large galaxy, year is 2350ish, and I'm slicing through this game. I haven't detected one piece of lag or a hitch. Heck, I was around 2525 on a Medium galaxy with 10K pops earlier and it was smooth. Performance has been so good I bought Federations. I am genuinely baffled at everyone claiming the performance is worse. I have a GeForce 950 I think and an SSD (which may help?); the entire rig was $800 in parts so we aren't talking top of the line here. Graphics are also maxed out for what its worth. Do I need to set to max galaxies and empires with mods to encounter anything?
 
I'm running a large galaxy, year is 2350ish, and I'm slicing through this game. I haven't detected one piece of lag or a hitch. Heck, I was around 2525 on a Medium galaxy with 10K pops earlier and it was smooth. Performance has been so good I bought Federations. I am genuinely baffled at everyone claiming the performance is worse. I have a GeForce 950 I think and an SSD (which may help?); the entire rig was $800 in parts so we aren't talking top of the line here. Graphics are also maxed out for what its worth. Do I need to set to max galaxies and empires with mods to encounter anything?

CPU?

Will try later, running a 2600x and a GTX760. The i3 4130 struggled a bit late game last I played for that long, which is some years now. Might get back into the game with Federations.
 
CPU?

Will try later, running a 2600x and a GTX760. The i3 4130 struggled a bit late game last I played for that long, which is some years now. Might get back into the game with Federations.

Some variant of the i5 (it's buried in my rig). Was not expensive, maybe $120 on a small discount, so middle of the pack. I can dig out all my specs later if that helps ya'll more.
 
I think I should have asked for one without FEDERATIONS OR LITHOIDS :) ... Sorry for wasting your time.

EDIT: After work today I'll just start something in Observer Mode or similar and let the game churn along. I'll post my findings along with my settings and computer configuration for reference. I might even post a save game if anyone wants.
Here you go. No lithoids, no federation DLC. The world is a bit of a mess... but it's got a lot of POPs to slug your game. Be warned... it's got mods so idk if it'll work for you or not...
 

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I'd like that. For some reason I can't get my computer to run a game in the background and do something else, and I need it. I have the same DLC restrictions.

FYI: My game is only up to 2300. 1K stars, 1X habitable planets, 2 guaranteed habitable planets, Max AIs, Max FEs, Max Maruders. All DLC enabled EXCEPT Federations & Lithoids. Grand Admiral difficulty, no scaling to give AIs lot of bonuses, high aggression settings. Most other settings at defaults.

2200: Roughly 1:09 per year. Less than 6 seconds per game month so not bad.
2250: Roughly 1:51 per year. Less than 8 second per game month so still OK
2300: Roughly 2:36 per year. About 13 seconds per game month -- less than half the speed I started with. Total pops ~ 9500 if you count the ~ 1300 FE POPs
2350: Roughly 3:35 per year. About 18 seconds per game month. Triple the time in 2200. > 18K pops
2375: Roughly 4:49 per year. About 24 seconds per game month. Quadruple the time in 2200. . 25K pops
2400: Roughly 5:06 per year. About 25 seconds per game month. ~32K Pops.

PC Specs: OLD as sin [CPU, graphics, MB, RAM, introduced in 2012 ... 8 year old tech]
  • Core i5 3570K
  • 2 GB AMD video card ; 1080P w/ low fidelity
  • 16 GB memory
  • SSD w/ SATA3 interface

NOTE: I will be playing my games with far fewer stars, far fewer habitable planets, and likely with mods to prevent Habitat spam.
 
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I'd like that. For some reason I can't get my computer to run a game in the background and do something else, and I need it. I have the same DLC restrictions.

I started a game around 8 to 9 hours ago and only got to roughly 2375 in observer mode. I've attached the save.

For reference:
  • Mostly default settings
  • 2.6.1 official release, no mods, all DLC except for Lithoids & Federations
  • 1K stars, 1X habitability, 2 guaranteed planets
  • Grand admiral difficulty ; No scaling
  • High Aggression
  • 4 Arm spiral
  • Max AI, Max FE, Max Maruder
  • >25K POPs
I didn't quit & reload but my last measured time was about 24 seconds per month on an OLD (7-8 years) system. Better systems will hopefully run better :)
 

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I just called it quits on a game I was inevitably going to win in 2465. 3324 pops on 56 worlds. Little less than half the galaxy so ~7k pop total. Most recent month clocked in at ~37 seconds.

Specs: OC 4.5ghz i73820 (pretty old sandy-e) + GTX 1060 6gb @ 1440 + 16gb DDR3 + SATA SSD.
Settings: Vanilla + Large Galaxy + .75 habitable + .75 hyperlane + Grand Admiral/No Scaling

Honestly what killed it was the UI hangs during economy micro. I eventually had to give up on it. I had utopian abundance so 90% of my planets have just been drowning in unemployment for the past ~50+ years. Interestingly paused was actually worse UI lag wise than playing on normal. With that said, game speed and combat vs. the 5x contingency was speedy enough to be tolerable and interesting.

Is anyone else experience pretty extreme lag within the planet management screens specifically? If not I could be convinced it's the fault of my aging CPU and finally be bothered to upgrade...

Unnecessarily Long Trip Report/Ramble:
So after a very quickly failed game testing out the machine empire rebalance, where I had to become a protectorate of a neighbor by 2250 because I had so neglected tech for alloys, this game was machinist origin + byzantine bureaucracy + beacon of liberty and xenophile + materialist + egal. I really enjoy playing wide and 'fat' so this is/was probably my favorite type of build. Expanded pretty aggressively, choked off a rogue servitor to the south and then found I had a stupid amount of space to the north. The first bit of cheese was spamming envoys to improve relations and get in on the fed forming beneath me. That worked out and I proceeded to neglect fleet and just expand ad infinitum while they squabbled with neighbors. I waited until battleships to really bother with fleets around ~2350.

L-Gate was easy gray. Funnily enough, I missed/ignored the Great Khan message assuming it had spawned across the galaxy. Nope! It was the marauders in the cul de sac next to my system. I only started sending fleets when they landed on my adjacent planet. 5x didn't seem to influence their strength so I wasn't concerned. Killed the Khan quickly and then raised a few clone armies to get my darn planet back. BUT NO! When they abruptly became a regular empire, with my Gaiia world as their capital, my fleets went MIA. I was worried they'd join a fed or otherwise become diplomatically entangled so I immediately, fed went along with it thankfully, and wiped them. The whole thing was quite a silly mess. Remember folks, prioritize building a damn gateway in the colonized system next to marauders.

After that it was pretty smooth sailing until the crisis. The spruced up AI economies were actually building megastructures. After repossessing multiple intergalactic assemblies I finally started engaging with the GC. No, scratch that, I became very acutely aware of the GC suddenly when I swept a planet and had to spend the next ~10 years getting reamed by sanctions. I was ~100k diplo weight ahead of all others combined last I checked, but repealing all the shit they'd passed was happening so slowly I mostly gave up on it. Vote down new crap and otherwise just deal with what it had become. Also worth noting that shortly after the Khan debacle, I truly began to understand the wonder that is staying below the admin cap. Never in all my years of stellaris have XXXI repeatable techs been sub 12 months. And with only 2 research ring sections + 2 research building relic worlds + 2 dedicated planets from the beginning.

And finally the contingency. The one crisis that can fairly consistently make the game interesting. I managed to fend off the 2.5m total fleets that spawned adjacent to a system within my 'original' borders, despite the sapient combat AI debuff. After that was fixed I beat two more back and parked all my fleets on the closer one to SELECTIVELY (thanks GC) bombard a hub. I was then pleasantly impressed to see that the combined forces of the literal rest of the galaxy had been smart enough to park above the (now undefended) other hub and clean it too. Which leads us to where I left this game. Truth be told gentlemen, my victory might have been eventually assured but it had just been massively prolonged by a curious incident. I sent the same stack of fleets, 7x250k + 400k fed fleet to intercept the last major fleets and 4th hub. When, excuse me but wtf, they were all swiftly defeated. I assumed it was the invincincible fleet bug, alt+f4 then reload, aaand nope. Maybe it was that they weren't particularly grouped up? Same system but staggered. I can't really say. But as the screenshot below will show, my once mighty ~3k worth of fleet capacity fleets, are now gone. Oh, and the surviving contingency fleets just deconstructed the starbase in my dyson sphere system and are one jump away from my home world. Maybe I should play this one out...

upload_2020-3-20_1-2-38.png
 

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I've generally been using ticks-per-turn to speed things up in my playing the last few months so haven't been using 'normal' play recently. When I did I noticed something - 'fastest' didn't seem that much faster than 'fast' for me. I decided to time it just to be sure.

200 stars, default settings, year 2200 to 2201 (360 days) - got 1.33 days/sec on "normal", 2.48 days/sec on "fast" and 4.8 days/sec on "fastest".
With 1000 stars I got about the same except "fastest" was a bit slower - 4.5 days/sec instead of 4.8. Or to put it in absolute time, 1m20s instead of 1m15s

So, I guess it was just my perception or something.

For reference, this is on my 15" 2018 Macbook Pro. All DLC, no mods.

That being said, there's been some times when I've seen that CPU load gets very high. Higher than I've ever seen. If I re-start the game and carry on again from the save point then the CPU loads drop to something more normal.
 
I just called it quits on a game I was inevitably going to win in 2465. 3324 pops on 56 worlds. Little less than half the galaxy so ~7k pop total. Most recent month clocked in at ~37 seconds.

I can understand a 2465 game clocking in at ~37 seconds per month as my 2375 game was roughly 24 seconds per month and increasing rapidly. What surprises me is your estimate of galactic population at only ~7K POPs. My 2375 game has > 25K POPs. Did a crisis or wars or similar exterminate huge swaths of your population??

Granted I'm playing MAX empires, 2 guaranteed [additional] haibtables per empire, and 1x habitability instead of your 0.75x so maybe the empire numbers and guaranteed planets had a much larger impact than anticipated??
 
When looking at other threads and trying to compare performance here's something I found:

On my rig [probably around 2.3??] I ran with 400 stars ; 0.25x habitables ; no guaranteed planets ; in year 2450 with around 6K total pops I was running about 20 seconds per month.

With the 2.6.1 patch I'm running 1K stars ; 1x habitables ; 2 guaranteed planets ; in year 2350 with 18K total pops I was running about 18 seconds per month.

So 2.5X number of stars ; 4X the habitability factor ; 2.5X number of empires ; 60 additional planets ; triple the population resulted in about the same performance as 2.3. Seems like a good step forward at least.

NOTE: I'm playing on hardware that's roughly 8 years old [except my SATA3 SSD]. On the new version I'm seeing one CPU getting maxed out with the other CPUs actually doing more work than before. I'm hoping stronger systems will provide better results than what I have.
 
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Does anyone happen to have a save game from around 2500 with a decent amount of stars & pops that does NOT need the Federations DLC?? I just wanted to take a look at the performance on my own system before I plunked down the money.

Note: I imagine I can run an observer mode game but honestly I'd rather piggy-back off of someone else's work :)
Yes, let me know if you want it. It's pretty... Crowded.
 
Overall my thoughts after playing multiple empires relatively quickly is that while performance has improved it's not improved enough. I'm still seeings things like the game going 1.5-2x faster when looking at a single star system vs the galaxy map (like around 2300). Long way still to go it seems....
 
Started a "cold war" multiplayer with 2 other friends on 800 star galaxy 12 AI empires, highest difficulty settings with federation on the server only. First 100 years was ok but after that the biggest problem was DESYNCS. Every 5 min and even on slowest speed, pause but once desync happen if one was to play we encountered lag to the point it would not register clicks and gave us interface bugs. We are 2330 now but its almost impossible to play. Speed wise is decent on normal but we cant test it on higher due to desync issues that i mention becoming even worse. Also there ware a few bugs around.

This was my multiplayer experience so far. I think i will start a solo play to see how performance is going. No federation or lithoids.

Not convinced to spend money on this yet. They postponed this for 3 months and its still full of bugs with huge desync issues.

I am pretty sad about this ...
 
Started a "cold war" multiplayer with 2 other friends on 800 star galaxy 12 AI empires, highest difficulty settings with federation on the server only. First 100 years was ok but after that the biggest problem was DESYNCS. Every 5 min and even on slowest speed, pause but once desync happen if one was to play we encountered lag to the point it would not register clicks and gave us interface bugs. We are 2330 now but its almost impossible to play. Speed wise is decent on normal but we cant test it on higher due to desync issues that i mention becoming even worse. Also there ware a few bugs around.

This was my multiplayer experience so far. I think i will start a solo play to see how performance is going. No federation or lithoids.

Not convinced to spend money on this yet. They postponed this for 3 months and its still full of bugs with huge desync issues.

I am pretty sad about this ...
Please provide your save in a bug report.