Does the "it" instant recruit command not work for ships that are being upgraded or converted? I know they added ships to the command with the recent update.
Does the "it" instant recruit command not work for ships that are being upgraded or converted? I know they added ships to the command with the recent update.
I am playing as Germany for the first time in a while and have noticed that the Deutschland class heavy cruiser has only one slot for a main battery, which is a 28cm battery. However, according to Wikipedia, there should be two 28cm batteries. Does anyone know the reason for this?
In the Artillery techs tab are several which provide upgrades to existing equipment. But, when I look closer the tooltip seems to show that these only apply to Support, Towed and Motorized artillery. Are there equivalent options for SPA somewhere?
SPA is upgraded by using xp to make variants. If artillery tech also applied it would be even more overkill than it currently is.
The battles take place in the defender's province.When a ground battle takes place at the border between 2 air zones, in which zone should air wings be sent on missions to affect this battle? Does it depend on the type of mission?
Let's take some examples:
- If France is defending against an attack by Germany in Alsace-Lorraine, where should France send its air Air Superiority/Interception/Close Air Support wings: Northern France or Western Germany air zone or both?
- Now exact same question as above, that is from France's point of view in Alsace-Lorraine, but France is attacking Germany?
- Finally, exact same question as above, but France is defending against an attack by Germany and at the same time is counter-attacking Germany?
Bonus question: Is there a way to tell at a glance from the UI in which air zone a ground battle takes place, perhaps from the Strategic Air map mode?
Thanks in advance for your answer(s).
The battles take place in the defender's province.
The attackers are still considered to be in the respective province they are attacking from. (Which may be the same as the defenders' province in the case of paratroopers). So to reduce their on-map speed you'd need air superiority there. But this has no influence on the reinforcement speed in the battle.What about the attacker's reserve troops set to reinforce the battle?
The enemy needs to be able to defend against air attacks with their own air force. Allowing the attack to be supported from the attacker's air region would mean the defender has to deploy wings in both regions as well to defend a particular province - not really an improvement. Letting the wings fight organically in their respective operating ranges and everything this entails for air mechanics is far beyond the game's current capabilities.I find it a bit silly that one needs twice as many air wings to both defend and attack just because the country's province and its enemy's province sitting next to each other happen to be in different air zones, while the airplane range radius can perfectly reach both provinces. Or that one may only use one air wing in this case but needs to manually reassign it to one zone or the other depending on stance. It seems arbitrary and illogical.
The enemy needs to be able to defend against air attacks with their own air force. Allowing the attack to be supported from the attacker's air region would mean the defender has to deploy wings in both regions as well to defend a particular province - not really an improvement.
YesI am playing a game in which I set the special game rules for France to go 'Democratic - Historical'. After a while I checked to see what France was up to and was surprised to see that it had chosen the 'Popular Front' focus. Is this correct?
It should not be happening at all, as your quoted code shows. The probability for option A is zero on historical AI focus.What are the requirements and the odds for AI Poland ceding Danzig to GER in a historical game? It seems to happen once upon a while. I myself haven't experienced it anytime after 1.4 or so.
Yes- It seems that option a) gets opted out when playing with historical focuses on. Is that correct?
Yes. You can read how the factor stacking works in the wiki: https://hoi4.paradoxwikis.com/AI_modding#AI_chance- Option b) features two consecutive 'factors' and a strength ratio. It even introduces a third factor if there both nations are in the same faction. Does it?
The best odds are 20 versus 80 and for that Poland needs to have less than 70% of Germany's strength and not be allied with another major. That is assuming historical AI focus is off.- What is the net effect /requirement regarding the AI chance to cede Danzig without war?
Strength ratio is very crude. It primarily compares division counts (without regards to their size or quality) and a flat 10% get added if the country has the stronger air force, using a very arcane measurement. Navy does not count at all.- How is strength calculated at all? Do air and navy get accounted for at all?
There don't seem to be any ongoing battles in your screenshot. CAS only supports land combats. Otherwise everything looks to be in order.What am I missing here?
Playing as Italy I'm at war with UK. I have 2 wings of CAS in Cairo with Close Air Support mission in Egypt. There are UK troops 2 Provinces away but my CAS are NOT attacking them. Yes I know my mission efficiency is only 62% but SOMETHING should be happening.
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