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I am playing as Germany for the first time in a while and have noticed that the Deutschland class heavy cruiser has only one slot for a main battery, which is a 28cm battery. However, according to Wikipedia, there should be two 28cm batteries. Does anyone know the reason for this?
 
In the Artillery techs tab are several which provide upgrades to existing equipment. But, when I look closer the tooltip seems to show that these only apply to Support, Towed and Motorized artillery. Are there equivalent options for SPA somewhere?
 
I am playing as Germany for the first time in a while and have noticed that the Deutschland class heavy cruiser has only one slot for a main battery, which is a 28cm battery. However, according to Wikipedia, there should be two 28cm batteries. Does anyone know the reason for this?

In the naval designer one slot actually counts as 4-8 guns (i.e. normally two turrets). Nobody is sure why Paradox did it that way but the ships make a lot more sense if you take that into account.
 
In the Artillery techs tab are several which provide upgrades to existing equipment. But, when I look closer the tooltip seems to show that these only apply to Support, Towed and Motorized artillery. Are there equivalent options for SPA somewhere?

SPA is upgraded by using xp to make variants. If artillery tech also applied it would be even more overkill than it currently is.
 
SPA is upgraded by using xp to make variants. If artillery tech also applied it would be even more overkill than it currently is.

The ones I'm talking about are NOT new equipment, so don't require changes to the production queue. New variants require changes to the queue. If there are no equivalent upgrades for SPA (shells?) then so be it. I just didn't know because I'm new to SPA equipment.
 
When a ground battle takes place at the border between 2 air zones, in which zone should air wings be sent on missions to affect this battle? Does it depend on the type of mission?

Let's take some examples:

- If France is defending against an attack by Germany in Alsace-Lorraine, where should France send its air Air Superiority/Interception/Close Air Support wings: Northern France or Western Germany air zone or both?
- Now exact same question as above, that is from France's point of view in Alsace-Lorraine, but France is attacking Germany?
- Finally, exact same question as above, but France is defending against an attack by Germany and at the same time is counter-attacking Germany?

Bonus question: Is there a way to tell at a glance from the UI in which air zone a ground battle takes place, perhaps from the Strategic Air map mode?

Thanks in advance for your answer(s).
 
When a ground battle takes place at the border between 2 air zones, in which zone should air wings be sent on missions to affect this battle? Does it depend on the type of mission?

Let's take some examples:

- If France is defending against an attack by Germany in Alsace-Lorraine, where should France send its air Air Superiority/Interception/Close Air Support wings: Northern France or Western Germany air zone or both?
- Now exact same question as above, that is from France's point of view in Alsace-Lorraine, but France is attacking Germany?
- Finally, exact same question as above, but France is defending against an attack by Germany and at the same time is counter-attacking Germany?

Bonus question: Is there a way to tell at a glance from the UI in which air zone a ground battle takes place, perhaps from the Strategic Air map mode?

Thanks in advance for your answer(s).
The battles take place in the defender's province.
 
The battles take place in the defender's province.

Thank you for your helpfully clear answer, as usual.

What about the attacker's reserve troops set to reinforce the battle? It is said that Air Superiority slows down the enemy's movement. Are they to be considered already in the defender's province too when viewed from the air?

--

I find it a bit silly that one needs twice as many air wings to both defend and attack just because the country's province and its enemy's province sitting next to each other happen to be in different air zones, while the airplane range radius can perfectly reach both provinces. Or that one may only use one air wing in this case but needs to manually reassign it to one zone or the other depending on stance. It seems arbitrary and illogical.

I find it a bit silly too that one needs two air wings, one for Naval Strike mission on English Channel, and another one for Port Strike mission on Dover, even though they sit next to each other, while only one air wing is sufficient to Naval Strike the Mariana Region and also do a Port Strike on Guam.
 
What about the attacker's reserve troops set to reinforce the battle?
The attackers are still considered to be in the respective province they are attacking from. (Which may be the same as the defenders' province in the case of paratroopers). So to reduce their on-map speed you'd need air superiority there. But this has no influence on the reinforcement speed in the battle.
I find it a bit silly that one needs twice as many air wings to both defend and attack just because the country's province and its enemy's province sitting next to each other happen to be in different air zones, while the airplane range radius can perfectly reach both provinces. Or that one may only use one air wing in this case but needs to manually reassign it to one zone or the other depending on stance. It seems arbitrary and illogical.
The enemy needs to be able to defend against air attacks with their own air force. Allowing the attack to be supported from the attacker's air region would mean the defender has to deploy wings in both regions as well to defend a particular province - not really an improvement. Letting the wings fight organically in their respective operating ranges and everything this entails for air mechanics is far beyond the game's current capabilities.
 
The enemy needs to be able to defend against air attacks with their own air force. Allowing the attack to be supported from the attacker's air region would mean the defender has to deploy wings in both regions as well to defend a particular province - not really an improvement.

That's a fair point which I agree with. My complaint was about the number of air wings required to support ground battles in both attack and defense depending on where the country's province and the enemy's province are located relative to air zones. If they are contained within the same air zone, the same air wing assigned to that zone can provide support whether the provinces are the attackers or defenders.

The zoning of air space is arbitrary and has no logical basis. I understand the need to simplify the game for the benefit of both players and AI by abstracting certain details. I just think this particular abstraction is weird and inconsistent, making it harder to understand and adhere to, especially in its interaction with ground combat, which takes place at the province level.

Compare to sea zoning: I could make the same argument, however it is pretty much its own self-contained world, with the added flexibility of assigning a fleet to multiple zones, and, aside from Shore Bombardment, doesn't interact with ground combat. So to me it creates less "mental friction".

Sorry for being long-winded in the quick thread.
 
I am playing a game in which I set the special game rules for France to go 'Democratic - Historical'. After a while I checked to see what France was up to and was surprised to see that it had chosen the 'Popular Front' focus. Is this correct?
 
What are the requirements and the odds for AI Poland ceding Danzig to GER in a historical game? It seems to happen once upon a while. I myself haven't experienced it anytime after 1.4 or so.
From the focus description (AI) GER obviously needs 950,000 men in the field to activate the focus. But i do not really understand the calculation of the event itself:

# Danzig or War (Poland)
country_event = {
id = germany.86
title = germany.86.t
desc = germany.86.d
picture = GFX_report_event_german_troops

is_triggered_only = yes

trigger = {
NOT = { has_war_with = GER }
}

option = {
name = germany.86.a
ai_chance = {
factor = 20
modifier = {
factor = 0
is_historical_focus_on = yes
}
}
GER = { country_event = { id = germany.87 days = 1 } }
effect_tooltip = {
GER = {
transfer_state = 85
add_state_core = 85
remove_state_claim = 86
remove_state_claim = 762
}
}
country_event = { id = poland.1 days = 7 }
hidden_effect = {
news_event = { id = news.203 hours = 6 }
}
}

option = {
name = germany.86.b
ai_chance = {
factor = 80
modifier = {
factor = 3
strength_ratio = {
tag = GER
ratio > 0.7
}
}
modifier = {
factor = 10
any_other_country = {
is_major = yes
is_in_faction_with = POL
}
}
}
GER = { country_event = { id = germany.88 days = 1 }
if = {
limit = {
is_in_faction_with = POL
is_faction_leader = yes
}
remove_from_faction = POL
}
if = {
limit = {
is_in_faction_with = POL
is_faction_leader = no
}
random_other_country = {
limit = {
is_in_faction_with = GER
is_faction_leader = yes
}
remove_from_faction = GER
}
}
}
hidden_effect = {
news_event = { hours = 1 id = news.204 }
}
effect_tooltip = {
GER = {
declare_war_on = {
target = POL
type = take_state generator = { 85 }
}
}
}
}
}


- It seems that option a) gets opted out when playing with historical focuses on. Is that correct?
- Option b) features two consecutive 'factors' and a strength ratio. It even introduces a third factor if there both nations are in the same faction. Does it?
- What is the net effect /requirement regarding the AI chance to cede Danzig without war?
- How is strength calculated at all? Do air and navy get accounted for at all?
 
What are the requirements and the odds for AI Poland ceding Danzig to GER in a historical game? It seems to happen once upon a while. I myself haven't experienced it anytime after 1.4 or so.
It should not be happening at all, as your quoted code shows. The probability for option A is zero on historical AI focus.
- It seems that option a) gets opted out when playing with historical focuses on. Is that correct?
Yes
- Option b) features two consecutive 'factors' and a strength ratio. It even introduces a third factor if there both nations are in the same faction. Does it?
Yes. You can read how the factor stacking works in the wiki: https://hoi4.paradoxwikis.com/AI_modding#AI_chance
- What is the net effect /requirement regarding the AI chance to cede Danzig without war?
The best odds are 20 versus 80 and for that Poland needs to have less than 70% of Germany's strength and not be allied with another major. That is assuming historical AI focus is off.
- How is strength calculated at all? Do air and navy get accounted for at all?
Strength ratio is very crude. It primarily compares division counts (without regards to their size or quality) and a flat 10% get added if the country has the stronger air force, using a very arcane measurement. Navy does not count at all.
 
Thanks alot!
 
Do land based aircraft not inform naval strike fleets on enemy fleet position?

Today I had an enemy fleet bombarding a land battle my ground forces were involved in (it wasn’t a naval invasion, just a land battle on a shore) so I moved my strike fleet very close and set it to strike. My naval bombers were going after the enemy fleet non stop, but my strike fleet wouldn’t leave the port. Next I manually moved my fleet to the same sector the enemy fleet was in and still no engagement...

At that point I noticed that I didn’t have recon ships assigned to the area and once I did that I got the battle I wanted.

Is this an oversight or a feature? It seems like if my air force knows where an enemy fleet is and my army is taking shells from enemy battleships they’d inform my navy, like... it should be a big deal that there are enemy battleships deployed in such a way.
 
What am I missing here?

Playing as Italy I'm at war with UK. I have 2 wings of CAS in Cairo with Close Air Support mission in Egypt. There are UK troops 2 Provinces away but my CAS are NOT attacking them. Yes I know my mission efficiency is only 62% but SOMETHING should be happening.

20200405183512_1.jpg

20200405183610_1.jpg
 
What am I missing here?

Playing as Italy I'm at war with UK. I have 2 wings of CAS in Cairo with Close Air Support mission in Egypt. There are UK troops 2 Provinces away but my CAS are NOT attacking them. Yes I know my mission efficiency is only 62% but SOMETHING should be happening.

View attachment 563654
View attachment 563655
There don't seem to be any ongoing battles in your screenshot. CAS only supports land combats. Otherwise everything looks to be in order.