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I guess the Infantry Leader and Infantry Expert general traits work the same way then, more or less.
yes. however beware from assuming all modifiers work like that. terrain bonuses, for example, are different. +10% terrain attack is +10% to soft/hard/brk in offensive battles and nothing in defensive.
Huh. If so, it seems that the attack chief is better, even if fighting a defensive war.
yes
 
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+10% terrain attack is +10% to soft/hard/brk in offensive battles and nothing in defensive.
Hmm.... so, if someone is to mod in invasion defence modifier it would (probably) be useless since you can't defend while naval invading?
 
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Hmm.... so, if someone is to mod in invasion defence modifier it would (probably) be useless since you can't defend while naval invading?
do you mean amphibious terrain defense modifier, yea it would be useless. similar to some other defensive modifiers, such as fort defense or river defense. just buggy game things.

but if you mean the existing invasion defense modifier (found for instance on naval invasion technology) that does have a use. it is a separate naval invasion penalty reduction that is multiplicative with the amphibious terrain attack one. o.0 that has got to be one of the less well explained modifiers in the game and its naming is simply atrocious.
 
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similar to some other defensive modifiers, such as fort defense or river defense
Interesting. Never gave it a thought before: these only apply to attacker, after all.

but if you mean the existing invasion defense modifier
I kinda forgot that it exists, tbh. After posting I vaguely remembered something phrased like that, thought it was adviser or some such.
 
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What do the Army Defence/Army Offence Chiefs of Army actually do?

+10% Division Defence
=> Soft/hard attack during defensive battles? Defence during such battles? Both?
=> Only for defensive battles or for all battles?

+10% Division Attack
=> Soft/hard attack during offensive battles? Breakthrough during such battles? Both?
=> Only for offensive battles or for all battles?

Oh, and is it an additive +10% bonus or a (mathematically correct) multiplicative +10% bonus?
division defense bonus affects defense in defensive battles (only time you have it) and breakthrough in offensive ones. attack bonus affects attack in all battles. the bonuses multiply, like every other combat modifier.

hope that helps.
 
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People say that having anti-air in your division reduces damage from Close Air Support by 75 %.

The Camouflage Expert general trait says "Damage Reduction Against CAS: +50.0%". Does that mean the same as the AA reduction? If I give the trait to my general (+50 %) and field marshal (+25 %), will I get the same 75 % effect as AA?

What happens if I have AA under a Camouflage Expert general? Will they stack, and if so, will I get 125 % protection (no CAS damage at all)?
 
The Army Reformer/Naval Reformer/Air Reformer chiefs supposedly give "Experience Gain xxx Factor". I take that to mean that when you get experience, it gets multiplied, but...

Does that refer to the country-wide experience (the three numbers at the top, capped at 500), or to unit (division, ship, air wing) experience (green/regular/trained/seasoned/veteran)?


If the latter, will my units also level up faster when they are exercising?
 
People say that having anti-air in your division reduces damage from Close Air Support by 75 %.

The Camouflage Expert general trait says "Damage Reduction Against CAS: +50.0%". Does that mean the same as the AA reduction? If I give the trait to my general (+50 %) and field marshal (+25 %), will I get the same 75 % effect as AA?

What happens if I have AA under a Camouflage Expert general? Will they stack, and if so, will I get 125 % protection (no CAS damage at all)?
Camouflage expert is applied independently and before the 75% AA limit. Using both you can halve CAS damage and then again reduce the rest by up to 75% for effectively up to 87.5% resistance.
 
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Sheesh, those chiefs are pretty much worthless then. You're usually swimming in experience -- a +10% would not have any discernible effect. (Except for navy experience... grumble...)

Also, I thought you didn't have Waking the Tigger?
 
Sheesh, those chiefs are pretty much worthless then.
Yeah, there's a bunch of underwhelming advisors. +5% stats on paratrooper planes agility anyone?
Also, I thought you didn't have Waking the Tigger?
That's right, but the underlying modifier that Camouflage Expert uses is not exclusive to WtT. And even if it was, its implementation is simple enough that I wouldn't have needed in-game testing anyway for this answer
 
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Hello, quick question:
I'm a Democracy with 0% of communism popularity. Good relationships (+100) with USSR.
I use a national focus that triggers the event that asks USSR if I can join Commintern.
Is there any chance that USSR (AI) can accept? Or it's imperative to be communist/high communism popularity?
Thank you in advance
 
Hello, quick question:
I'm a Democracy with 0% of communism popularity. Good relationships (+100) with USSR.
I use a national focus that triggers the event that asks USSR if I can join Commintern.
Is there any chance that USSR (AI) can accept? Or it's imperative to be communist/high communism popularity?
Thank you in advance
It probably depends on the particular national focus you want to pick.
 
Turkey,
Focus: Readdress the Montreux Convention
Event triggeted for SU: Turkey seeks to join the Comintern
 
Turkey,
Focus: Readdress the Montreux Convention
Event triggeted for SU: Turkey seeks to join the Comintern
Alright, that'd be event generic.2 (in events/Generic.txt). The outcome does not depend on your communism support (except if you had a communist government altogether) and the improved relationship should greatly help a positive outcome here.
 
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What AI nations pick dispersed industry? I'm pretty sure that Germany does, but the majority of others seem to pick concentrated.
you got it. germany picks dispersed. everyone else picks concentrated. it really is that simple.

they both have a base ai_will_do of 25, but concentrated has a multiplier of 2 if not tag = ger. whereas dispersed has a multiplier of 2 if tag = ger.
 
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you got it. germany picks dispersed. everyone else picks concentrated. it really is that simple.

they both have a base ai_will_do of 25, but concentrated has a multiplier of 2 if not tag = ger. whereas dispersed has a multiplier of 2 if tag = ger.
Thanks. It looks like I have to go dispersed if I want to truly cheese stealing industrial blueprints. Not that dispersed is bad.