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Is there any difference between starting and finishing a collab operation before a war has started or it having begun already?
AFAIK the only difference is that if at war, you might capitulate the target before the operation finishes, which means that the progress is lost.
 
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Oh, I just now saw GrandVezir response. I was wondering different about collab. I was wondering if a war starts while you are in process of setting one up, does it cancel? Or in other words, does the Collab gov't have to be in place before War is Declared? Thanks.
 
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To link a thread I answered with a similar question:

Collaberation operation is pretty much a pre-capitulation mission only. I think you can still do the mission after capitulation on for example Colonial Free France, but the effect of collaberation is only triggered on capitulation and moved into compliance.
So the target nation would need to uncapitulate and then capitulate again.

Declaration of war doesn't matter, just the capitulation since this event changes gathered collaboration on the nation into compliance on the states.
 
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Is there an easy way to tell what equipment the AI is lacking in order to lend lease them proper stuff? I know you can kinda-sorta tell by their stockpile in the intel ledger, but that kinda requires either spies or being in the same faction
 
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Is there an easy way to tell what equipment the AI is lacking in order to lend lease them proper stuff? I know you can kinda-sorta tell by their stockpile in the intel ledger, but that kinda requires either spies or being in the same faction
Depends what you consider "easy." If you have enough intel on their land units in the field, you can look at strength bars to see which divisions are low on strength; that is usually a pretty good hint at what equipment they're lacking.
 
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Depends what you consider "easy." If you have enough intel on their land units in the field, you can look at strength bars to see which divisions are low on strength; that is usually a pretty good hint at what equipment they're lacking.
Having enough intel to access their stockpile info is gives even better hint >.>
 
Is there any inherent benefit to taking the Second Vienna Award focus as Germany if both Hungary and Romania are (or will be) in your faction?

Romania has cores on all the states that could be transferred, so there's no net gain in faction manpower. It still costs Germany time and political power that could be spent on other focuses. Unless you're giving more land, factories and manpower to a player-controlled Hungary from an AI-controlled Romania, I don't see the point.
 
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Is there any inherent benefit to taking the Second Vienna Award focus as Germany if both Hungary and Romania are (or will be) in your faction?

Romania has cores on all the states that could be transferred, so there's no net gain in faction manpower. It still costs Germany time and political power that could be spent on other focuses. Unless you're giving more land, factories and manpower to a player-controlled Hungary from an AI-controlled Romania, I don't see the point.
not really. its not typically done in most hist mp. but ofc mods may force it to happen.
 
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After taking the French focus to intervene in the Spanish civil war, does the "allow arms purchases" decision do anything beyond the stated + war support and - stability?

I tag switched to republican spain, and it looked that it did nothing.
 
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After taking the French focus to intervene in the Spanish civil war, does the "allow arms purchases" decision do anything beyond the stated + war support and - stability?

I tag switched to republican spain, and it looked that it did nothing.
once they complete the focus foreign arms purchases, spain gets decisions to buy weapons from france (it doesnt cost france anything). unlike from other countries, the spanish ai wont buy from france unless france has allowed arms purchases.

but the decision itself doesnt allow you to send lend lease, that one is allow sending weapons.
 
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once they complete the focus foreign arms purchases, spain gets decisions to buy weapons from france (it doesnt cost france anything). unlike from other countries, the spanish ai wont buy from france unless france has allowed arms purchases.

but the decision itself doesnt allow you to send lend lease, that one is allow sending weapons.
Wait, but that focus is only in the anarchist path. If I'm understanding this correctly, it does nothing for republican spain.

Edit: heck, tag switching to the anatchists, the decision looks quite generic. Does it really change if France has clicked the "allow foreign arms purchases" button?
 
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Wait, but that focus is only in the anarchist path. If I'm understanding this correctly, it does nothing for republican spain.
the republicans can do it if they do hinder nkvd interference
Edit: heck, tag switching to the anatchists, the decision looks quite generic. Does it really change if France has clicked the "allow foreign arms purchases" button?
yea, i reread the code and i see i misread it slightly. the effect changes so minutely it's not even worth mentioning. you dont select the country to buy from. you just select to buy weapons and the game randomly rolls who the originator of those weapons was. france doesnt get rolled unless they did that decision.

edit, i suppose if none of the other nations are available - eg if you're at war with eng, sov, usa, swe, ger, and ita - then having fra as a fallback option would matter. but otherwise it really doesnt.
 
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What do the Army Defence/Army Offence Chiefs of Army actually do?

+10% Division Defence
=> Soft/hard attack during defensive battles? Defence during such battles? Both?
=> Only for defensive battles or for all battles?

+10% Division Attack
=> Soft/hard attack during offensive battles? Breakthrough during such battles? Both?
=> Only for offensive battles or for all battles?

Oh, and is it an additive +10% bonus or a (mathematically correct) multiplicative +10% bonus?
 
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What do the Army Defence/Army Offence Chiefs of Army actually do?

+10% Division Defence
=> Soft/hard attack during defensive battles? Defence during such battles? Both?
=> Only for defensive battles or for all battles?

+10% Division Attack
=> Soft/hard attack during offensive battles? Breakthrough during such battles? Both?
=> Only for offensive battles or for all battles?
+10% attack
=> soft/hard attack during both offensive and defensive battles

+10% defense
=> def/brk during both offensive and defensive battles
Oh, and is it an additive +10% bonus or a (mathematically correct) multiplicative +10% bonus?
it is additive with other country bonuses (from other high command and national spirits).
it is multiplicative with other attack/defense bonuses from other sources (eg planning/entrenchment, generals+field marshals, air support/enemy air superiority, etc)
 
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Huh. If so, it seems that the attack chief is better, even if fighting a defensive war.

I guess the Infantry Leader and Infantry Expert general traits work the same way then, more or less.
 
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