Large, obviously: the more divisions fight, the larger the xp gain.Is it better to have large armies or small ones, when wanting to gain experience on a general?
- 3
- 2
Large, obviously: the more divisions fight, the larger the xp gain.Is it better to have large armies or small ones, when wanting to gain experience on a general?
I'm reasonaly sure for screens they boost armor, just like for other ships. Practically useless, yeah, unless those are armored CLs.What do naval "defence" modifiers actually do (like Screen Defence)? Nothing?
it does increase armor, but iirc also more than that.What do naval "defence" modifiers actually do (like Screen Defence)? Nothing?
Oh.@bitmode @el nora
Where's Waldo of naval combat (+ wiki update proposals)
A combined graph of naval hit resolution of ship A firing at ship B: I'd propose to set the scope of the combat section in https://hoi4.paradoxwikis.com/Naval_warfare as in the image above. This allows treating convoys and combat ships the...forum.paradoxplaza.com
That would be wrong. The "Screen Defense" modifier should more correctly be called "Screen Armor", because it does the same as "Capital Ship Armour", just for screens (navy_capital_ship_defence_factor & navy_screen_defence_factor). In the graph they are both implicitly contained in "B modified armor" in the top right.For simplicity reasons I kind of want to come to a conclusion that all these "Defence" modifiers (except "Capital Ship Armour") act as a raw damage reduction
As far as I can see, ship modifiers from different sources are generally all additive (country-wide, pride of the fleet, experience, terrain, weather, night, admiral) -- except for penalties from damaged ship parts, which are multiplicative. So in the case of "Defense", which in the unmodded game only comes from experience or admiral, those two sources stack additively.supposedly multiplicative with other sources, like admiral defensive stat (if land warfare is anything to go by)... but, I'm guessing, it's not the case?
This is interesting. Does it affect all sort of damage (i.e. naval strikes and torpedoes too)? In that case, stacking defense provides non-linear benefits and seems a far better idea than I previously considered.For example, an admiral with 10 points in Defense (+50%) and a ship with maximum experience (+20%) would reduce damage by 70% against an enemy that has no counteracting Damage modifier (i.e. no admiral and green experience).
So, Submarine Defence also modifies armour, I take it? (making it another modifier of no practical use)That would be wrong. The "Screen Defense" modifier should more correctly be called "Screen Armor", because it does the same as "Capital Ship Armour", just for screens (navy_capital_ship_defence_factor & navy_screen_defence_factor). In the graph they are both implicitly contained in "B modified armor" in the top right.
So in naval warfare attack and defence stats are all additive and form a single multiplier to damage? Noted.For example, an admiral with 10 points in Defense (+50%) and a ship with maximum experience (+20%) would reduce damage by 70% against an enemy that has no counteracting Damage modifier (i.e. no admiral and green experience).
RightSo, Submarine Defence also modifies armour, I take it? (making it another modifier of no practical use)
I don't find anything under that name. Where does it pop up?What about Capital Ship Defence then?
Looks like it's just a wiki thing, describing Capital Ships skill of High Command as such.I don't find anything under that name. Where does it pop up?
It could be fuel, over stacked airbases, lack of range, or lack of supply.Quick question.
Why, from times to times, my air efficiency is almost nothing?
In my last game with Portugal monarchy I was attacked by the allies from Guyana.
I had 200 cas, full green air, 1 radar level and I was performing 2 air missions, ground attack and the attack on the infrastructure.
By clicking on the air pannel my missions efficiency was 1.6%, for both missions.
Wat I was doing wrong?
Thanks for the reply.It could be fuel, over stacked airbases, lack of range, or lack of supply.
I mean if the region in which I want to perform a certain air mission is inside the yellow circle, projected by the airbase and the air squadron I want to use, this means that I'm in range, right?
It means that the air zone is partially within range. Air units are assigned to entire air zones, and have to cover all of it. So, one of the main factors in mission efficiency is the amount of the air zone the planes have the range to cover. Short range planes in big air zones will never get a high efficiency because they simply can't reach most of the places in that zone. If the yellow circle covers the entire air zone, then you can reach 100% efficiency depending on other factors.when you refer to range way exactly do you mean?
I mean if the region in which I want to perform a certain air mission is inside the yellow circle, projected by the airbase and the air squadron I want to use, this means that I'm in range, right?