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Hi, so I am playing the Soviets and hold the line but those Brits make D-days all the time in Romania. Of course I would like to liberate Romania myself. So is there anything I can do to stop UK coming to Black Sea? If I don't have Battle for Bosphorus the strait will be always open to them? I would buy the dlc but I am afraid that the game will become even more ahistorical...help please.
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When trying to grind a trait on a general like mountaineer for example. Does a level 4 general and a level 1 general both gain the trait at the same speed? This is assuming that neither general has any earned traits yet?
 
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Those spirits of the academy that make 50% more probable that your general will win a point in a certain trait when leveling up... that 50% is of them getting an extra point (appart from the three they get when they level up) or of the three points they get to be distributed to that trait?
 
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I am grinding out general traits in the SCW. I have my Engineer trait at 99% and stopped it there... but it keeps completing even though my troops are definitely NOT attacking across a river. Do you get progress towards that trait if someone attacks you across a river? That is the only thing I think could be happening without me noticing?
 
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So I had a couple of questions.

1.) I’ve heard users mentioning mobile divisions, like panzers running out of gas, and needing to pause to refill.
What exactly does this mean?
Do divisions actually carry supplies and or fuel with them in a similar vein as in HOI3?

2.) What do scout planes do? I read a recently posted thread about scout planes and was curious if anyone had a succinct explanation for what their actual role is, if not an exact numerical breakdown.

3.) How many transport planes should I build for a given task? Or more specifically, how do I figure out how many to build/deploy for a given mission. Paradrops of 1 or 2 divisions seem to get along fine with what ever amount of transport I give them.

3.a.) This is more of an observation than anything, but the number of transport planes I’ve deployed for paradrops always seems unrealistically low. Launching an airborne assault of 6 battalions with 10-20 transport planes feels wrong. Is each plane meant to represent multiple planes? Fighters and bombers seem to be much closer to historical numbers.

Shouldn’t an aerial assault of 6 infantry battalions require at least hundreds of individual transport planes?
 
Do you get progress towards that trait if someone attacks you across a river? That is the only thing I think could be happening without me noticing?
Yes
Do divisions actually carry supplies and or fuel with them in a similar vein as in HOI3?
Yes
I read a recently posted thread about scout planes and was curious if anyone had a succinct explanation for what their actual role is, if not an exact numerical breakdown.
Gives intel, in the intel ledger.
Is each plane meant to represent multiple planes?
Yes.
 
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Will Republican Spain always opt for independence via focus tree when they become a soviet satellite after winning the civil war with soviet help? Is there any reason not to seize their gold reserves and ignore the socialist education decision?
 
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Will Republican Spain always opt for independence via focus tree when they become a soviet satellite after winning the civil war with soviet help? Is there any reason not to seize their gold reserves and ignore the socialist education decision?
they can only subvert soviet control if they went down the democratic path (oppose the communists). they can only go down that path if they are democratic, otherwise they must go down end fascism at all costs. if you can push them to 60% communist support before they pick that focus, you can force them to become communist. voila, no war of independence.
 
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1.)panzers running out of gas, and needing to pause to refill. What exactly does this mean?
There is a significant penalty to combat stats for mobile units that have no fuel.

2.) What do scout planes do? I read a recently posted thread about scout planes and was curious if anyone had a succinct explanation for what their actual role is
They add to the global intel you have on a country. See the intel tab in the Diplomacy screen; it comes in four types (army, navy, air, and country). Intel tells you about the units the enemy has, their designs, how many factories they have, what national focus they're working on, and so on.

3.) How many transport planes should I build for a given task? Or more specifically, how do I figure out how many to build/deploy for a given mission. Paradrops of 1 or 2 divisions seem to get along fine with what ever amount of transport I give them.
Transports will take multiple trips until they get a para division deployed at the target. This takes longer, naturally, so is undesirable as the landing division is more vulnerable while it's missing men and equipment. One transport plane carries a weight of 2.0. One para battalion is 0.5 (IIRC). Check the division weight in your template to see how many transports you'll need to carry that division in one trip.

For air supply, one transport provides 0.2 supply. I've found 40 (+8 supplies) to be an useful upper bound, enough to keep the whole zone topped up even with armor and mech running around. (That's on top of existing supplies, not supplied entirely by air.) For the sake of granularity and production cost, you might want smaller supply wings.
 
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I wanted to confirm that general traits stack when both field marshall and generals have the same trait (example given infantry or panzer leader). Also, what happens if you choose a tactic for your army as a whole and want to select that tactic for a five level field marshall or general, eg Breakthrough. If I choose breakthrough as my national tactic and then for level five Von Kluge does that stack? What if a general is then under von Kluge with level five? Is there a benefit to mix tactics?
 
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I wanted to confirm that general traits stack when both field marshall and generals have the same trait (example given infantry or panzer leader).
Yes, though most marshal traits only offer half the benefit.
Also, what happens if you choose a tactic for your army as a whole and want to select that tactic for a five level field marshall or general, eg Breakthrough. If I choose breakthrough as my national tactic and then for level five Von Kluge does that stack?
Yes, they stack multiplicatively. The spirit bonuses to your national preferred is additive with the national boost though.
What if a general is then under von Kluge with level five?
Another level of multiplication.
Is there a benefit to mix tactics?
If you're choosing offensive and defensive, sure. Not really a point to picking two different attack or two different defense tactics though, unless one has a particularly rare/specific activation requirement that you might only want some portion of your forces to lean into. In general terms though, if you find this one tactic to be appealing enough for you to put part of your focus on it, why wouldn't you also use your other options to boost that one as well?

But of course, you probably won't see this.
 
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Hi! Is it possible to set up a fleet in the following way: if the fleet has a damaged ship, the ship detaches for repair, and an another ship takes it place from the reserves. If it is possible, could you post a Screenshot from the setting? Thx
 
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Hi! Is it possible to set up a fleet in the following way: if the fleet has a damaged ship, the ship detaches for repair, and an another ship takes it place from the reserves. If it is possible, could you post a Screenshot from the setting? Thx
Not possible, AFAIK: reserve ships will only reinforce when some are lost - even during battle (so, should you find yourself at disadvantage, your fleet might be unable to retreat thanks to constant stream of reinforcements).
 
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When promoting a general to an Officer Corps role, an Army Regrouping specialist will give +4% recovery rate at skill 4, and +8% at skill 6.
If I promote a skill 4 General, and then he attains rank 6, will he start to grant +8% recovery rate, or is the Officer Corps bonus locked in at the time of promotion?
 
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When promoting a general to an Officer Corps role, an Army Regrouping specialist will give +4% recovery rate at skill 4, and +8% at skill 6.
If I promote a skill 4 General, and then he attains rank 6, will he start to grant +8% recovery rate, or is the Officer Corps bonus locked in at the time of promotion?
They will grant the higher level bonus when they achieve it.
 
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Is it better to have large armies or small ones, when wanting to gain experience on a general?
 
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