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If you add arty to a Marine or Mountaineer division template, does it lose its marine/mountain benefits?

It dilutes it - a divisions terrain modifier is some combination of its battalions. From memory adding 2 battalions of artillery to 7 battalions of marines dropped the amphibious bonus from 50% to 36%. Which is not insignificant but adding the artillery doubles the soft attack of the division so I think it is worth it although I haven't seen any math one way or the other.
 
Two more questions:
1) It is beneficial to add artillery to Marine and Paratroops division? Is there any drawback at all?
2) Do all size provinces have a base combat width of 80?
Thx!
 
i think it essential to have have their soft attack with at least support artillery, though it is needed more on the offense than defending.

Some battles have a width of less - I have seen 40, such as islands under amphibious attack.
 
Two more questions:
1) It is beneficial to add artillery to Marine and Paratroops division? Is there any drawback at all?
2) Do all size provinces have a base combat width of 80?
Thx!

It depends on what you consider a draw back.

Artillery adds to the production cost of the battalion and adds some of the combat penalties that artillery experiences and mitigates the marine terrain bonuses. But having 600 SA vs 200 SA is beneficial on both an offensive and defensive manner.

The other problem though might be that supply usage can skyrocket with the addition of artillery. Its always a trade off with no clear yes or no whether something is better - its player preference.
 
What exactly does "Subversive Activities Upkeep" do?

As trotzky soviet union with nkvd primacy, I can't see the effects.
 
some questions from my part:

I. Are there more Sea Wolf Admirals for Germany?

II. What is the best tactic with subs? All in one fleet or each type in one fleet?

III. As japan, or anybody else, is it worth it to just produce carrier aircrafts and fight with them on land, too?

Thanks in advance.
 
some questions from my part:

I. Are there more Sea Wolf Admirals for Germany?

II. What is the best tactic with subs? All in one fleet or each type in one fleet?

III. As japan, or anybody else, is it worth it to just produce carrier aircrafts and fight with them on land, too?

Thanks in advance.

I. No only Dönitz. If you need more, make them yourself.
II. Depends on what you want to do. In case you are Germany, I find it useful to put all subs in Eastern North Sea, covering them with the Naval Bombers from Schleswig Holstein. By that you secured the Baltic Sea and can put the rest of your normal Navy on patrol with OStpreussen as home port. When you got France secured and built up a strong navy, you can then freely roam the seas. It is always a good idea to have 5-10 subs in each normal navy.
III. No, carrier aircrafts are too weak and easily shot down. That being said, I suggest to use Carrier naval bombers instead of naval bombers, but not for the rest.
 
If you add arty to a Marine or Mountaineer division template, does it lose its marine/mountain benefits?

This is a very good question.

FROM http://www.hoi4wiki.com/Terrain#Base_terrain_modifiers available in-game or on-line.

Units may have specific modifiers in addition to the base terrain and terrain feature modifiers.

Notes:

  • These are as shown in the "Adjusters" section in-game.
  • The net modifier for a division is the average of its combat battalions, plus the sum of the modifiers for its support battalions.
  • "Attack" and "defense" refer to the attacking and defending sides and affect both offensive (soft attack, hard attack) and defensive (breakthrough, defense) statistics.
  • The attack and defense modifiers stack additively with the base terrain value, while the movement modifier is multiplicative with the base terrain movement cost.
  • River, amphibious, and fort modifiers stack with that of the terrain type proper.
  • Understrength divisions have proportionately smaller bonuses, but penalties are unaffected.
Attack
Note that positive river, amphibious (?), and fort (?) attack modifiers cannot exceed the base penalty. {Table follows}
 
Each synthetic refinery produces 5 oil and 2 rubber. Higher techs let you build more refineries in a province. It's worth it if you can't secure these resources otherwise. Germany and perhaps Japan are the most likely majors to be interested. Allies can trade with the US and Netherlands.
 
As Japan, should I go historical focus or not? I dont want to fight the soviets and the usa, but great britain and the netherlands. had a game without historical focus and germany was defeated in 1941 and I couldn't form a faction because I did the other NF.
 
As Japan, should I go historical focus or not? I dont want to fight the soviets and the usa, but great britain and the netherlands. had a game without historical focus and germany was defeated in 1941 and I couldn't form a faction because I did the other NF.

I assume you mean the AI setting? Even with historical focuses off, if you want to fight Great Britain, you'll be fighting the USA eventually unless you manage to kill them off entirely very early on. I don't think your question gets you where you want to go no matter what.
 
Two more questions:
1) It is beneficial to add artillery to Marine and Paratroops division? Is there any drawback at all?
2) Do all size provinces have a base combat width of 80?
Thx!

1) Paras can't drop if they have line artillery - support artillery is fine though.
2) I believe that there are terrain modifiers on the base combat width of a province but they aren't doing anything at the moment so all provinces are 80. Additionally combat width is expanded by 40 by every extra vector of attack.
 
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I assume you mean the AI setting? Even with historical focuses off, if you want to fight Great Britain, you'll be fighting the USA eventually unless you manage to kill them off entirely very early on. I don't think your question gets you where you want to go no matter what.

Yes, the AI setting. I was asking because a lot of the times playing as a fascist nation japan was the reason the us joined the allies, even when they were fascist themself.
 
This is a very good question.

FROM http://www.hoi4wiki.com/Terrain#Base_terrain_modifiers available in-game or on-line.

Units may have specific modifiers in addition to the base terrain and terrain feature modifiers.

Notes:

  • These are as shown in the "Adjusters" section in-game.
  • The net modifier for a division is the average of its combat battalions, plus the sum of the modifiers for its support battalions.
  • "Attack" and "defense" refer to the attacking and defending sides and affect both offensive (soft attack, hard attack) and defensive (breakthrough, defense) statistics.
  • The attack and defense modifiers stack additively with the base terrain value, while the movement modifier is multiplicative with the base terrain movement cost.
  • River, amphibious, and fort modifiers stack with that of the terrain type proper.
  • Understrength divisions have proportionately smaller bonuses, but penalties are unaffected.
Attack
Note that positive river, amphibious (?), and fort (?) attack modifiers cannot exceed the base penalty. {Table follows}

So does that mean yes?
 
So does that mean yes?

yes - terrain modifiers are the average of combat divisions + the sum from the support divisions - this means in large diverse battalions the support divisions will probably have a larger impact on your terrain modifiers then your divisions
 
yes - terrain modifiers are the average of combat divisions + the sum from the support divisions - this means in large diverse battalions the support divisions will probably have a larger impact on your terrain modifiers then your divisions

So what would you recommend as the division layout for Marines playing as Japan? :)
 
Its up to you. But, I recommend that any division you decide to use be light on supply usage. Japan spends a ton of time in low supply areas.