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I hang my head in shame. Thanks! :)
Hahah, I clicked on a province 3 times before the penny dropped. You're not the first to ask and won't be the last with that slight change to movement orders. :D
 
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How do I move new troops to a new area, but across water?

What I'm trying to do is move new infantry and marines to Asia and Africa. I don't have fronts in those areas yet, just trying to move troops into those zones to begin defensive preparations.
 
How do I move new troops to a new area, but across water?

What I'm trying to do is move new infantry and marines to Asia and Africa. I don't have fronts in those areas yet, just trying to move troops into those zones to begin defensive preparations.
If you or an ally controls a port in the region, move your troops to a port and then click on the destination port icon. Otherwise you have to do a naval invasion (which you can do into friendly territory if they don't control a port)
 
Is there a way to force naval movement over land movement?
I control two ports and want an army to move from on to the other over sea rather than land, as there'd be significant time savings (not to mention supply).

Anybody know?

To move from a non-port province through a port by sea to another port and then on to a non-port province destination with one order chain - once learned, put it in the wiki.
http://www.hoi4wiki.com/Land_warfare#Transport
 
if France has sent some expeditionary forces, then when those divisions take casualties, then the losses are replaced from France's manpower, right ?

Yes
 
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Playing as Germany, can I and if so how do I move air wings to enable them to help with the Spanish Civil War?

Not wanting to send them as land lease, but to be volunteers (i.e. I want the Air XP and the planes back post-war).

At the moment they seem to be out of range, even when parked in the most South Western German airfield.
 
Playing as Germany, can I and if so how do I move air wings to enable them to help with the Spanish Civil War?Not wanting to send them as land lease, but to be volunteers (i.e. I want the Air XP and the planes back post-war).
At the moment they seem to be out of range, even when parked in the most South Western German airfield.
You can only lend-lease them, which means never getting them back. I suggest old fighters rather than bombers.

So the best thing to do with old equipment that you don't need anymore, is to lend/lease it to someone else, in the hope that they'll use it in a war, and you'll get army XP from it ?
Yes, but be sure you won't need to fall back on the old equipment after heavy losses, specially army equipment. Bear in mind that the recipient would need a template that can use that equipment for land forces. Fighters seem to me to be more readily used than various bombers.
 
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Is there a hide UI hotkey to enable clean screenshots?
 
So the best thing to do with old equipment that you don't need anymore, is to lend/lease it to someone else, in the hope that they'll use it in a war, and you'll get army XP from it ?
Choose your Land Lease carefully. Eg. in Spanish Civil War you dont get a lot XP with leased aircrafts. in Japan-China war, you can get a whole lot of XP for aircraft leases.
 
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Why does combat width matter at all? I mean is there any scenario where having divisions of 25 combat width instead of (what I've come to consider the forum standard) 20 width would weaken an infantry division? I mean granted if the infrastructure/supply is horrible, lightweight colonial units are probably best. But in Europe. Wouldn't stacking divisions to max brigades for maximum combat width mean more troops enter a given battle?

I saw Arumba obsessing over it with the 7 infantry - 2 artillery set up, and it didn't make sense to me. Why even bother deleting the 2 infantry companies, why not just add the artillery?
 
Why does combat width matter at all? I mean is there any scenario where having divisions of 25 combat width instead of (what I've come to consider the forum standard) 20 width would weaken an infantry division? I mean granted if the infrastructure/supply is horrible, lightweight colonial units are probably best. But in Europe. Wouldn't stacking divisions to max brigades for maximum combat width mean more troops enter a given battle?

I saw Arumba obsessing over it with the 7 infantry - 2 artillery set up, and it didn't make sense to me. Why even bother deleting the 2 infantry companies, why not just add the artillery?

Because there is a fixed width in every province. So you can squeeze more in.

Example: 80 width province. If you have 31 width units and opponent has 20 width units, by then you can squeeze 2 divisions in for a total of 62 width and your opponent 4 divisons for a total of 80 width. In regards to battalions, your 31 width can be something like 5 INF + 7ART. Whereas enemy can be 4 INF + 4 ART. Meaning you fight yourself with 10 INF + 14 ART vs. 16 INF + 16 ART. For normal you would loose that.
 
Why does combat width matter at all? I mean is there any scenario where having divisions of 25 combat width instead of (what I've come to consider the forum standard) 20 width would weaken an infantry division? I mean granted if the infrastructure/supply is horrible, lightweight colonial units are probably best. But in Europe. Wouldn't stacking divisions to max brigades for maximum combat width mean more troops enter a given battle?

I saw Arumba obsessing over it with the 7 infantry - 2 artillery set up, and it didn't make sense to me. Why even bother deleting the 2 infantry companies, why not just add the artillery?

because in a normal fight (attacking from one direction) combat width is 80, meaning 4 divisions of 20 width can effectively fight. with 25 width only 3 divisions can fight, leaving 5 width unused - also with more divisions more support brigades that have 0 width are in the fight.
 
I guess that makes sense if you only ever build one type of division. I tend to have a mix of division types. My motorized and armor divisions usually aren't as large as my infantry divisions, for example, so that kind of easy math goes out the window pretty quickly.
 
So the best thing to do with old equipment that you don't need anymore, is to lend/lease it to someone else, in the hope that they'll use it in a war, and you'll get army XP from it ?

I create second line divisions - duplicating a template costs nothing so it is the same battalion configuration as the front line division but I restrict it to older materiel.

Exercise to regular using the older materiel - then change the template to the front line version.

So I have better trained units and a secondary source of XP without using up my best materiel.
 
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Really quick again.. on the Carrier overcrowding again -50% from the doctrine.

Are we sure it removes the penalty of having more than 4 carriers in a battlegroup? I have 6 in my fleet and it still says there's a penalty on the combat screen.
 
Really quick again.. on the Carrier overcrowding again -50% from the doctrine.

Are we sure it removes the penalty of having more than 4 carriers in a battlegroup? I have 6 in my fleet and it still says there's a penalty on the combat screen.

Plese tell your result - am curious on your finding too.