Of course i am checking whether they are fighting or disengaging. Carriers sometimes get so close that they start to pick an enemy and start firing them.
It's easy. Hire the ideology-change advisor or, if neutral, go down the ideology-change focus tree. You'll start getting events, and eventually, it will lead to one of: peaceful coup, civil war, elected member of the other ideology.On this forum I see a lot of posts that begin with" I am playing as Axis Switzerland " or as "Communist Canada". How does one do that? Modding the files, or by forcing it in game?
# Danzig or War (Poland)
country_event = {
id = germany.86
title = germany.86.t
desc = germany.86.d
picture = GFX_report_event_german_troops
is_triggered_only = yes
trigger = {
NOT = { has_war_with = GER }
}
option = {
name = germany.86.a
ai_chance = {
factor = 20
modifier = {
factor = 0
is_historical_focus_on = yes
}
}
GER = { country_event = { id = germany.87 days = 1 } }
effect_tooltip = {
GER = {
transfer_state = 85
remove_state_claim = 86
}
}
country_event = { id = poland.1 days = 7 }
hidden_effect = {
news_event = { id = news.203 hours = 6 }
}
}
option = {
name = germany.86.b
ai_chance = {
factor = 80
modifier = {
factor = 3
strength_ratio = {
tag = GER
ratio > 0.7
}
}
modifier = {
factor = 0.1
any_country = {
is_major = yes
is_in_faction_with = POL
}
}
}
GER = { country_event = { id = germany.88 days = 1 }
if = {
limit = {
is_in_faction_with = POL
is_faction_leader = yes
}
remove_from_faction = POL
}
if = {
limit = {
is_in_faction_with = POL
is_faction_leader = no
}
random_country = {
limit = {
is_in_faction_with = GER
is_faction_leader = yes
}
remove_from_faction = GER
}
}
}
hidden_effect = {
news_event = { hours = 1 id = news.204 }
}
effect_tooltip = {
GER = {
declare_war_on = {
target = POL
type = take_state
generator = { 85 }
}
}
}
}
}
I'm not an expert, but I think the "factor = 20" line is purely a random chance (20% chance that they cave). The following modifer (is_historical_focus_on) overrides that and sets it to zero, so that condition will never occur with the historical NF setting.So exactly which conditions must be met to have Poland cave in?
Industry techs will increase the number of factories you can have in a province; so do some National Focuses. I think the 5x5 display of 25 factory slots is just for consistency in the interface, the same for every state, and not carrying the implication that you can or should be able to unlock all 25 slots for every state.I know that provinces have around 15 "Locked" boxes. How do I unlock them?
Of course i am checking whether they are fighting or disengaging. Carriers sometimes get so close that they start to pick an enemy and start firing them.
Another basic question. Playing as England I've pretty much maxed out my construction (got no where else to build factories). I know that provinces have around 15 "Locked" boxes. How do I unlock them?
I'm not an expert, but I think the "factor = 20" line is purely a random chance (20% chance that they cave). The following modifer (is_historical_focus_on) overrides that and sets it to zero, so that condition will never occur with the historical NF setting.
Other way around. With factor set to zero, that option will be skipped and any other options below will be considered -- in this case, there is just the one which means it will always happen.Ah, thank you for your swift reply. That's what i guessed.
So as a consequence the other options below that code won't be checked by AI at all?
You have to do the respective National Focuses found in the Anti-Fascist Diplomacy branch in order to gain claims on those states. After doing so, you have to justify a declaration of war with the war reason to conquer those specific claimed states.As the Soviet Union, what do I need to trigger the cession of Bessarabia by Romania after the M-R pact? The same goes for Finland and the Baltic states.
Yes, thanks, that's what I needed. The Romanians caved in (and then fell to Fascism, and week later fell to Communism and got Comintern'd) but the Poles and the Finns did not and got liberated. Totally deserved it though.EDIT: Apparently it's enough to do the Anti-Fascist Diplomacy focus in order to gain the claims in case the M-R pact happenend. You'd still need to justify the declaration of war though.
One reason for red cross-hatching across sea provinces and zones is that those areas are out of range for your ships. The ship information lists a range. I believe that's calculated from your closest port to the destination (as opposed to, say, the fleet's home port), so you don't have to worry about manual refueling.What do the red dashed lines in the sea zones signify?
Straits are certainly red dashed lines in sea zones, but those may not be the ones Zoolander was asking about.it means there is a land route available, used for minor island hopping without naval transports.
That depends on which country you are playing, I believe. I like to spend 1936 building civil factories.Is there any concensus on civil/military factory building? Should you just start building military factories and dock yards straight away, or should you build olup civils first, assuming you aren't don't have any major construction plans?