• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Maybe I'm used to HoI 2 and 3 ways but, is there any way to be notified when your troops are attacked?
I have small island and colonies troughout the world. After paying a lot of attention to my wars in Africa I realized that my troops in Asia were suffering an invasion that started two days ago. Yes, my fault, but I really miss those warnings.
 
Maybe I'm used to HoI 2 and 3 ways but, is there any way to be notified when your troops are attacked?
It's a request that comes up from time to time. You do get an alert showing combat on the right-hand side of the screen, next to the theaters. (Also some other alerts, like units with low supply). But it's not as detailed or persistent as the HoI 3 window. It's also just one icon for any combat in the theater, so you can improve the resolution by creating more theaters, whereas if you have only one theater, you get one icon telling you there's combat somewhere in the world.
 
What is the strongest non major nation in the game? Or at least the top three?
Got to be Poland I think. Other contenders, the British Raj, the Netherlands. Spain and China have potential later on.
 
I am playing as Republican Spain and part of Kommintern. I am at war with the Allies, not with the Axis (yet). I even have good relations with Italy. The problem is that many of my conquests in Africa go immediately to Italy's hands, not mine. Why? For instance, I took Egypt and Suez and now that's Italian territory. Am I missing something? Thanks.
 
I am playing as Republican Spain and part of Kommintern. I am at war with the Allies, not with the Axis (yet). I even have good relations with Italy. The problem is that many of my conquests in Africa go immediately to Italy's hands, not mine. Why? For instance, I took Egypt and Suez and now that's Italian territory. Am I missing something? Thanks.
You attacked using your allies terrain, therefore occupying it to them, ultimately to get what you want you have to have the war goal, or attack through your own territory. It is kind of a broken mechanic
 
You attacked using your allies terrain, therefore occupying it to them, ultimately to get what you want you have to have the war goal, or attack through your own territory. It is kind of a broken mechanic

Yes. That's exactly what I did, attack from Italy's territory, The point is that Italy is not even my ally (they are in Axis, me in Komm). We are just "friends", Molotov-Ribbentrop style.
So yes, it looks like this is very broken!
 
Last edited:
Yes. That's exactly what I did, attack from Italy's territory, The point is that Italy is not even my ally (they are in Axis, me in Komm). We are just "friends", Molotov-Ribbentrop style.
So yes, it looks like this is very broken!

What was "broken" in that context was the game letting you attack an enemy from the territory of a nation that was non-aligned (to you or the enemy). The bit about the nation from whose territory the attack was staged getting the spoils, that is WAD for this and previous version of HOI.
 
well... i mostly finished my second game , it was incredibly boring with a few surprising events... historical focus off , we had german , polish and italian alliances.
i was China , in was with JApan for the whole game essentialy
at some point Germany declared on France , leading them to join the united chinese front (interesting) but they then got somehow in the allies ... hsould national focuses allow you to change alliances? i thought you couldn't once a war started?


then the naval part ... man . my fleet was hammered with port strikes after port strike... how do i defend against this? i had an airbase next to it but it seemed to have no effect on them
impossible to perform a single naval invasion too, unless the target was allied? it's juste a move order then , not an invasion! after 5 years of whack-a- mole when they dare to do an invasion it's getting slightly boring.. what have i missed?
marines and such are not required as it simply didn't allow them to do so, quicker or not.
 
Yes. That's exactly what I did, attack from Italy's territory, The point is that Italy is not even my ally (they are in Axis, me in Komm). We are just "friends", Molotov-Ribbentrop style.
So yes, it looks like this is very broken!

Yes. That's exactly what I did, attack from Italy's territory, The point is that Italy is not even my ally (they are in Axis, me in Komm). We are just "friends", Molotov-Ribbentrop style.
So yes, it looks like this is very broken!

Not broken necessarily. Do you have access through Italy? That would do it. See patch notes:

Now Nation A liberates Nation B if Nation B is friend or giving military access to Nation A, otherwise occupies
 
Not broken necessarily. Do you have access through Italy? That would do it. See patch notes:

Nation A: me, republican Spain, in Kommintern.
Nation B: Italy, fascist, Axis. Friend of mine and gives me military access.

So yes, I have access through Italy for my African campaign. Attacking UK-controlled Egypt from Italian territory means I've been doing all the dirty work for the Axis, I'm afraid. I gave Italy the control of Suez !

Later, I continued "expanding" and Sinai, Palestine, Syria are now in Italy's hands, as before. Finally, I arrived to non-aligned Iraq and declared war on them. After conquest, at least Iraq belongs to me now. I wonder, if Iraq were an Allies member, would be now in Italy's hands as happened before?

So the lesson here is: be careful with where you are attacking from.
 
Last edited:
I am playing as Germany and built some carriers, cruisers and destroyers. When I engage an enemy navy, my ships engage then disengage one by one. In the end my 30-35 ship navy only fights with 5-6 destroyers and 3-4 light cruisers. Why are they disengaging without damage or orders ?
 
Why are {my ships} disengaging without damage or orders ?
Ships, like land units, have an Organization stat as well as Strength (or HP). Like land units, org tends to take damage faster than the HP of the unit. And units will break off the battle when their Org reaches zero, even if there's not a significant amount of Strength loss.

Have you watched the org during a naval battle?
 
Ships, like land units, have an Organization stat as well as Strength (or HP). Like land units, org tends to take damage faster than the HP of the unit. And units will break off the battle when their Org reaches zero, even if there's not a significant amount of Strength loss.

Have you watched the org during a naval battle?
Yeah i always watch naval battles. They just disengage for no reason, even at full organisation and strength.
 
They just disengage for no reason, even at full organisation and strength.
Sorry for the obvious, but just to add to the list: Do they have Do Not Engage set? Note that this setting can change on its own in certain circumstances, such as when a ship detaches for repairs. I think Convoy Raiders also try to break off from surface fleets that aren't convoys.
 
Sorry for the obvious, but just to add to the list: Do they have Do Not Engage set? Note that this setting can change on its own in certain circumstances, such as when a ship detaches for repairs. I think Convoy Raiders also try to break off from surface fleets that aren't convoys.

They are ordered to search and destroy and engage. It might be what octavian1127 says but this doesnt explain ships that are not running and fighting. Also they disengage gradually, if i have 4 cvs, 2 of them runs one by one and other two stays and advances. This is also true for cruisers and destroyers and they even leave carriers alone to advance.
 
...this doesnt explain ships that are not running and fighting. Also they disengage gradually, if i have 4 cvs, 2 of them runs one by one and other two stays and advances. This is also true for cruisers and destroyers and they even leave carriers alone to advance.

You cannot read too much into the back and forth you see on the split status screen. A ship may appear to be moving away from the enemy when it fact what is happening is that it is trying to move up but getting hosed by the RNG. And vice versa, a ship that appears to be moving up may in fact be attempting to retreat, but the enemy is being too successful in closing, so the game shows this as if both side were approaching the battle line.

You can even see this occasionally with subs on convoy raiding duty or with convoys, where they appear to be moving toward the enemy when you just know that they are really trying to flee. And most of the time this ends one of two ways. Either they a) move up to the line and get sunk, or b) after a certain amount of moving up they suddenly appear to come to their senses and practically race away, escaping without (further) loss. That latter appears sometimes to coincide with incidences of bad weather or nightfall, further suggesting that they were trying to escape the whole time but failing badly until the intervention of some other negative modifier intruded to negate the enemy's positioning advantage.