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How to abort a naval invasion that won´t succeed? Tried invading Gibraltar with 5 units and, well... it´s not enough lol. But I couldn´t make the navy retreat to port and ordering commands to garrison area etc didn´t work either.


Hey I made this video on naval invasions recently. I am a small channel on youtube trying to get my name out there and help people get in to HOI4. If youre just trying to take it from the UK it might be easier to involve spain or just go through spain by foot. I hope this helps you and happy hunting!

-T

 
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Seriously no one knows how to do it? This is pretty important.

As to the above I´m also curious, also what happens if soviets support communists in nationalist China?
My other reply should take care of the invasion problem. otherwise, more details?

As far as communist China. If the USSR supports it they can actually invite CHINA to the COMINTERM and join wars with them as a faction.
 
I would like some input regarding production lines. As you know, if you add more factories to an existing production line, your efficiency takes a hit. How do people handle this if you're gaining 1-2 factories every week or so? Do they simply take the hit and add factories as them come to existing lines, or do they set up secondary parallel lines every time?

Youre going to just have to take the hit.
 
Playing as France. For the Maginot line, which is better?
(1) A fallback line, with the entrenchment bonus or
(2) A front line, with its associated planning bonus.
Also, in the case of (2), do I really need to draw an offensive line? "Maginot" and "offensive" are two words that should never go together.

Use the front line command as the frontline command makes the units hold the line more readily and more flexibly. Only use the fall back line if you are... excuse my french... trying to get the hell out of dodge. Its just to get units out of harry situations and into an area to stage a new frontline.

 
Ive got a quick question!! How do I improve mission efficiency with aircrafts? My naval bombers I have stationed in the Sea are red saying they are hindered and cant search the whole area. so how can i fix this and get the red to the green?

The problem is one or two fold:

1) the air base is not close enough to the target area.
2)the airplanes are too 'low tech' to have the sufficient range to fly over the whole area making them less effective.
 
It's possible to move out of Gibraltar that way, but not retreat out of an active combat. In fact, the lack of a place to retreat is the biggest weakness of The Rock (or any other isolated province). You'd need at least a brief pause in the action to evacuate Dunkirk-style.

Conversely, if you want to take Gibraltar, you'll want to rotate troops in the surrounding provinces to keep the pressure on constantly, allowing the defenders no rest or respite, and you'll eventually wear them down.
I just thought that there has to be some way like in hoi3 where you could retreat to transports. That makes it almost impossible to hold Gibraltar in multiplayer with an Axis Spain.
 
Is there any easy way to edit the recruitable population you get from conquered territory? I'd like to increase it slightly.
\common\defines\00_defines.lua:
Code:
    LOCAL_MANPOWER_ACCESSIBLE_FACTOR = 0.5,         -- accessible recruitable factor base
    LOCAL_MANPOWER_ACCESSIBLE_NON_CORE_FACTOR = 0.02,  -- accessible recruitable factor base
Which means that, by default, you get 0,5% avaliable manpower from your core states and 0,02% from your non-core states. Then bonuses or penalties are applied.
 
Carrier overstacking .... is it a myth?

Many usually reliable sources list that having more than 4 carriers in a fleet brings penalties ... but I fail to see any malus in my battles. Does such stacking penalty exist?
 
Not if it is your own naval invasion. It will have to play out to success or if failure the unit will retreat to port. If its an enemy invasion you can by using your navy to raid the convoys the divisions are on.
You can absolutely cancel one of your own naval invasions if you've already started it. With the divisions selected, hit the halt button and they'll return to their port of origin. Then just delete the invasion order and you're good to go.
 
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Do puppets get to make demands in peace conferences, or does their war participation go to their overlord? It seems odd to me if puppets would get to make such decisions independently, but I'd like to be sure.
 
Are 40 width divisions worth it? If I understand the combat mechanics right then a 40 width should be able to focus its fire on say on one of two equal 20s and take one them out of the fight sooner. It also makes better use of support divisions as you get the same bonuses for the same equipment. The downside is obviously your produce about half the same divisions so are less flexible and the army experience would add up. I'm considering making all my armor divisions 40 width, and possibly motorized/mech.
 
Are 40 width divisions worth it?
There are several older threads in the forum that go into quite a lot of detail on exactly this topic. But you've got the basic idea right. 40 width means half as many divisions as 20 width, which starts to matter in some places like Russia where there's a lot of ground to cover. There are also some game-mechanical advantages to 20 width, different than the game-mechanical advantages to 40 width. The debate continues as to which is theoretically better. In practice, you can win with either size, nor is hitting exactly 20 and 40 crucial.
 
How do I shut the chat console down? I accidently brought it up at the top left of the screen.
 
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How do I shut the chat console down? I accidently brought it up at the top left of the screen.
There is a hotkey that will shut it. Im not sure what the key is called but it looks like this
 
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