• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
*ugh* has anyone figured out how to lock down your divisions from using naval transport? I've got a solid, unbroken frontline in the Raj, and I had armored divisions move to a port, disembark, turn around, and come back... taking 50% casualties from enemy naval superiority. Wtf. I've had this happen before, when the only way to reach a frontline was by sea, but never had it happen like this. Is there a toggle? A hotkey? Even a steam workshop mod that will let me completely disable the option for armies to move by sea? It's bafflingly mad that they'd even attempt to go out there in the first place, considering they were just going to come right back. Infuriating.
 
Quick question about the air game aspect. Now for example I played as Brazil and the air regions of South America are massive! so Im fighting a war with Venezuela and They happen to have half the country on the the massive Amazon air space. Now my planes are inefficient due to lack of range, but I dont care about the entire airspace, I just want to dominate where Im attacking and the airbase is close to the front line. So is there a way to increase range? I have level 1 fighters and CAS.
 
Quick question about the air game aspect. Now for example I played as Brazil and the air regions of South America are massive! so Im fighting a war with Venezuela and They happen to have half the country on the the massive Amazon air space. Now my planes are inefficient due to lack of range, but I dont care about the entire airspace, I just want to dominate where Im attacking and the airbase is close to the front line. So is there a way to increase range? I have level 1 fighters and CAS.

Sadly, as far as I can tell, the only way to increase range is to
A: spend air experience to upgrade range on your planes, then produce some of the new variant.
B: research an entirely new model of plane and produce those.

Considering you've got 1936 planes, and you're likely attacking early game, 1940 fighters are probably completely out of the question, and since you can't get the range to really do anything with your '36 planes, you won't be earning any significant air xp any time soon. You may just be SOL. Typically I find aircraft to be only limited use until later on, '39+ usually, since industrial power is precious in the early game and anything you build will be outdated in just a few years. For what they do though, they're incredibly efficient on manpower.

Good luck with your world domination!
 
It is just the question if i have to manually retreat every single division before it loses its org or not. A normal divison just stops attacking, as this isnt possible in HoI4 as there are no real transports, i wonder if it just dies or retreats to any port. If no port is left i guessed it would die, but you said it can die, what does that mean? When does it die and when does it retreat?
 
It is just the question if i have to manually retreat every single division before it loses its org or not. A normal divison just stops attacking, as this isnt possible in HoI4 as there are no real transports, i wonder if it just dies or retreats to any port. If no port is left i guessed it would die, but you said it can die, what does that mean? When does it die and when does it retreat?
You won't have to do that. It should retreat on its own back to its port of origin. The idea of them dying would be if they had no port to return to. If the port they came from is captured by the enemy after you've sent out your troops, you can select your naval invasion army and delete the invasion arrow they're on. They'll still attack as normal, but now that they no longer have a "port of origin" with the plan deleted, they'll just retreat to the nearest available port. Perhaps you'd even prefer this rather than them returning to origin port, regardless if it's been captured or not.
 
  • 1
Reactions:
Alright, maybe someone can answer a quick one for me. Occupation warscore. Do you gain warscore from reclaiming *your own* territory that you've lost? Playing Japan, and Germany attacked the Soviet Union in mid ~40 ish. I didn't go to war with the allies, but joined the axis and their war with the SU. Right now, Germany has fallen all the way back to Berlin, and are now being naval invaded by the allies all over the place. As I'm tearing through Siberia, looking like I might make the Urals by the end of '42, the SU has pushed a lot of divisions back to stop me. Since most of the valuable territory is west of the Urals, I'm only up to about 900 in occupation warscore, despite taking things like Vladivostok, and completely wiping out Mongolia/Sinkiang/Tannu Tuva.

My question comes because of this- I've been pushing like a boss, SU taking heavy casualties, something like a total of ~6 million (they're already at service by requirement) and I'm at about ~150k dead. Germany lost all its Polish territory, Hungary and Romania both capitulated, and Germany has lost nearly 2 million. They're absolutely DESTROYING me on warscore, partly from their casualties, but also they somehow have 1000 points in occupation? What the hell gives? I'm pulling all the heavy lifting, and Germany is getting its ass kicked, controlling zero SU provinces and they have 1000 warscore from occupation? They haven't occupied anything, I don't understand.
 
Do you gain warscore from reclaiming *your own* territory that you've lost?
The wiki says "occupying enemy provinces", which could go either way, I suppose, depending on whether "enemy" means enemy owned or controlled. Perhaps an experiment is in order.

But the more important point, I think, is that the components of warscore accumulate over the entire war. It's not just a reflection of the current moment in time. If Germany nearly overruns the SU, but comes up short and then gets pushed back out, they'll still have occupation warscore from when they first took the land. Note that losers of a war still have warscore, and can accomplish things in peace conferences. (Usually they'll want to buy their core territory back.)

(Another experiment would be to see if you get warscore by repeatedly taking the same province and then letting the enemy have it back.)
 
Last edited:
Perhaps an experiment is in order.

Perhaps indeed. I'll have to play with it and see what I find out. From what I saw, they only made it about as far as Kiev before getting their teeth knocked in, and their current push to reclaim territory is mostly due to around half the soviet frontline hauling back east to block me- (which is hilarious since they were already in low supply as it was hehe)
 
How can I draw fallback line so it sticks to the provinces I draw it and the game won't automatically straighten it? It gets pretty damn silly when AI straightens the line and leaves port city outside it.
 
How can I draw fallback line so it sticks to the provinces I draw it and the game won't automatically straighten it? It gets pretty damn silly when AI straightens the line and leaves port city outside it.
You should be able to just draw it as close as you can get it, then use the edit tool to fine tune. I always have problems with offensive arrows drawing from the wrong direction, and I'll move them around 80% of the time.
 
You should be able to just draw it as close as you can get it, then use the edit tool to fine tune. I always have problems with offensive arrows drawing from the wrong direction, and I'll move them around 80% of the time.

Doesn't help with fallback line, I'm afraid. There's no offensive arrow to adjust and moving the ends of fallback line just makes the line straighten up once it's drawn past the problematic part of it. Shame there's no possibility to mark coast as front.
 
Doesn't help with fallback line, I'm afraid. There's no offensive arrow to adjust and moving the ends of fallback line just makes the line straighten up once it's drawn past the problematic part of it. Shame there's no possibility to mark coast as front.
K, be extra careful how you draw the line. Sometimes it'll get wonky with certain neighboring provinces. If you draw out to include a city or port or something but then draw the line back over a province that is neighboring something earlier in the chain, it'll skip the one you drew out to.
 
Last edited:
The wiki says "occupying enemy provinces", which could go either way, I suppose, depending on whether "enemy" means enemy owned or controlled. Perhaps an experiment is in order.

But the more important point, I think, is that the components of warscore accumulate over the entire war. It's not just a reflection of the current moment in time. If Germany nearly overruns the SU, but comes up short and then gets pushed back out, they'll still have occupation warscore from when they first took the land. Note that losers of a war still have warscore, and can accomplish things in peace conferences. (Usually they'll want to buy their core territory back.)

(Another experiment would be to see if you get warscore by repeatedly taking the same province and then letting the enemy have it back.)

A detailed and definitive explanation would be very useful for everyone (would add it to the Wiki).
 
Is there any way to determine distance between provinces? How do I determine if I can air drop Gibraltar from Sardinia without a lot of wasted time playing a potential non game?

In HOI3, selecting a province and mousing over another showed the distance, but in HOI4 this appears to be considered unnecessary. There is always using the Net to find the distance between the actual cities (if you can identify them) or finding the distance by applying a measuring stick to the screen (finger lengths work as well).
 
  • 1
Reactions:
Just another bump to see if anyone's figured out how to lock divisions and prevent them from using naval transport to move somewhere on the frontline. I actually had a situation where- similar to airdropping units onto a defended province- British troops moved in to cut off my forces in Southern England. The province they moved into was defended, but their troops walked *through* and into the province, starting combat with the defenders that were already there. The game then decided that Britain "owned" that province again, and 8 armored divisions in Dover sailed out, around the blockage to Portsmouth, literally two steps away. Note that I NEVER actually lost control of the province between them, my troops there successfully held off the attack, but since the British troops glitched inside the province rather than starting combat from the adjacent province they came from, my troops could no longer move into it. (I actually manually moved some troops in from Portsmouth, it was funky, like they were attacking their own troops).
Adding insult to injury, my subs were all in repair and could not perform their convoy protection duties, resulting in the loss of all 8 armored divisions.

Is there a setting, a mod, a button somewhere that I can just say HEY, this army right here, you are FORBIDDEN from deploying by sea. If you get cut off, give me a yellow exclamation point and by all means, sit there with your thumb up your ass, but DON'T under ANY CIRCUMSTANCES sail out into enemy controlled seas and get wiped out for nothing. It's happened over and over again. If I were doing something wrong, like I actually allowed my troops to get cut off, then I'd be kicking myself for making a mistake- but I just feel cheated by a broken game mechanic. It also irks me that I could have 3 divisions in province A, 3 in B, and 3 in C, and for whatever reason, AI will just decide that two from A need to go to C, and one from B and one from C need to go to A. I'm right where I started, but it'll shuffle them around and waste their entrenchment for nothing as well. What is going on?
 
  • 1
Reactions:
Just another bump to see if anyone's figured out how to lock divisions and prevent them from using naval transport to move somewhere on the frontline. I actually had a situation where- similar to airdropping units onto a defended province- British troops moved in to cut off my forces in Southern England. The province they moved into was defended, but their troops walked *through* and into the province, starting combat with the defenders that were already there. The game then decided that Britain "owned" that province again, and 8 armored divisions in Dover sailed out, around the blockage to Portsmouth, literally two steps away. Note that I NEVER actually lost control of the province between them, my troops there successfully held off the attack, but since the British troops glitched inside the province rather than starting combat from the adjacent province they came from, my troops could no longer move into it. (I actually manually moved some troops in from Portsmouth, it was funky, like they were attacking their own troops).
Adding insult to injury, my subs were all in repair and could not perform their convoy protection duties, resulting in the loss of all 8 armored divisions.

Is there a setting, a mod, a button somewhere that I can just say HEY, this army right here, you are FORBIDDEN from deploying by sea. If you get cut off, give me a yellow exclamation point and by all means, sit there with your thumb up your ass, but DON'T under ANY CIRCUMSTANCES sail out into enemy controlled seas and get wiped out for nothing. It's happened over and over again. If I were doing something wrong, like I actually allowed my troops to get cut off, then I'd be kicking myself for making a mistake- but I just feel cheated by a broken game mechanic. It also irks me that I could have 3 divisions in province A, 3 in B, and 3 in C, and for whatever reason, AI will just decide that two from A need to go to C, and one from B and one from C need to go to A. I'm right where I started, but it'll shuffle them around and waste their entrenchment for nothing as well. What is going on?

No. There is no way to tell them this.

If you have a save and can repeat that glitch then you should also make a bug report.