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So I built a radar station in Calabria and it's not giving me any coverage in the Central Med, but it's giving me coverage in the Tyrr sea. Wtf? Despite the radar circle going into the central Med.
Radar coverage is measured in provinces and for most purposes the latter are represented just by their center point. In this case, a level 1 radar in Calabria barely misses the center point of the northern-most province in the Central Mediterranean but it does reach the one in the Tyrrhenian Sea.
Also, I complete a fortress building Focus and it put a costal fort on a completely useless province where I don't even have a port. And there's a port right beside it. WTF.
That would be this bug, vintage 2019: https://forum.paradoxplaza.com/foru...-gives-wrong-fort-location-1-60-9513.1156625/
 
Is there no way to update a ship class? I don't want to create a new class of ship. I just want to alter my existing design. But every time I try to change something on the design it changes the name and creates an entirely new class.

So when you're attacking a border and the air zone follows that border, which side do your planes need to be on to affect the battle? The game doesn't say.

Is it possible to carve up Greece the way it was historically? With Italians, Germans, and Bulgarians occupying it in different parts?

I'm really annoyed with the naval battles. I just lost 8 submarines in a single battle. This shouldn't even be possible. That is not realistic at all. There must have been 30 submarines involved in that battle which is ridiculous. That's not how submarine warfare works. Do I have to manually split my entire submarine fleet into 100 different small groups for them to behave in a realistic historical way or what? All of my subs were on Low Risk engagement and were fully trained to Regular.
 
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Is there no way to update a ship class? I don't want to create a new class of ship. I just want to alter my existing design. But every time I try to change something on the design it changes the name and creates an entirely new class.
I'm only guessing here: I guess the game can't really update existing designs in case there are vessels out there with the old design. What class should ships be of that have the old design but you just've overwritten the design of those ships?
Maybe this is applied to classes without vessels, too.

So when you're attacking a border and the air zone follows that border, which side do your planes need to be on to affect the battle? The game doesn't say.
A really good question :)

I'm really annoyed with the naval battles. I just lost 8 submarines in a single battle. This shouldn't even be possible. That is not realistic at all. There must have been 30 submarines involved in that battle which is ridiculous. That's not how submarine warfare works. Do I have to manually split my entire submarine fleet into 100 different small groups for them to behave in a realistic historical way or what? All of my subs were on Low Risk engagement and were fully trained to Regular.
Why shouldn't that be possible? To cut it short: I split my submarines in TF of at most 10 (in most cases only 5 or 6) and give them the mission convoy raiding. In that setup I rarely lose significant numbers.
 
I have a small question about the Dutch focus tree.
The focus "American West Indies Protectorate", if not in a faction with the US, will (provided they agree) allow the US to place a guarantee on the Netherland (the idea being that they shall protect Curacao and the Suriname from getting invaded).
However, to complete this focus, it requires the Netherland to already be at war. After having tested the situation with a friend, we found that because of it, the US were incapable of acting upon the guarantee whatsoever, even if an additional country was to declare war on the Netherland.

Is this intended behavior ? And if it is, what is supposed to be the point of the focus ?
 
How long does it take for an Air Wing to do a mission after you give the order? Port Strike in particular.

Why isn't my Port Strike working against the British fleet in Corsica? There's a huge fleet there just waiting to be blown up and I've got 500 aircraft on mission.
 
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I think that it takes 2 days to move an air Wing to a new base; and once there, then it's a %/hour on station before you reach 100% 'ready' . So figure an extra 2-4 days AFTER you move into a new base to gain 'coverage', to strike Corsica .
 
I think that it takes 2 days to move an air Wing to a new base; and once there, then it's a %/hour on station before you reach 100% 'ready' . So figure an extra 2-4 days AFTER you move into a new base to gain 'coverage', to strike Corsica .

My Air Wings were already in position for a long time. I have 100% air superiority. Every other Port Strike worked but nothing is happening at Corsica. The UI is saying I have zero aircraft active in the air zone despite there being 530 aircraft assigned to the mission.

I literally didn't declare war until I had 100% mission efficiency and still nothing happened. The British fleet just sailed out with no consequences.

What is with the Naval Strike mission? I've literally got 500 aircraft on naval strike in one zone. 100% efficiency. And they are doing basically no damage while there is a massive enemy fleet there. Like 100 enemy ships. I got a few hits and like 1 kill over the first few days. And then they literally stopped doing anything. No damage at all. Seemingly they made no attacks on the enemy fleet at all. There's a battle going on between my allies Convoy and the massive enemy fleet and my Air Wings haven't participated at all.

And why the hell do tons of my aircraft keep getting shot down by fricking Convoys? This is idiotic.

I really despise how little information the UI gives you about naval battles. Only getting a vague post battle result screen sucks. I need to know what actually happened and why. And not being able to go over past naval battles and see where and when they happened is annoying.
 
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There are 2 {two} missions for NBombers ; from left to right :
the first one
goes after enemy shipping in the assigned sea zone ;
the second
one targets​
ports​
in the sea zone . So when assigning NBombers, each Wing gets​
3​
choices :​
left, right
, or both ;​
my preference is to go for 1] hunting for Bozo's ships at sea, and THEN 2] port strike .

Most navies would mostly have units at sea doing this or that, and wandering into your birds range, should make them targets !
Port strikes are rarer, as both sides know where a port can be found, and its defences engaged . Does Bozo have a nearby airfield in range ?, radar ??

While your port strike goes in, have PLENTY of fighters {land and sea} on air superiority in range to escort the strike !!!
TAC bombers, CAS, and STRAT Bombers in range should also join the party !!; if you're going to do it right, hit them with everything that'll reach that target .

Naval AA is a problem, I don't know the math, BUT it feels like NBombers 1 might kill a convoy [2+birds for a single Cargo ship], NBombers 2 can [1-2 birds: Cargo ship] get better odds, and NBombers 3 will get [1 bird :1+ Cargo ship] much better results; the same goes for Bozo's warships .​
 
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There are 2 {two} missions for NBombers ; from left to right :
the first one
goes after enemy shipping in the assigned sea zone ;
the second​
one targets
ports

in the sea zone . So when assigning NBombers, each Wing gets
3

choices :​
left, right​
, or both ;
my preference is to go for 1] hunting for Bozo's ships at sea, and THEN 2] port strike .

Most navies would mostly have units at sea doing this or that, and wandering into your birds range, should make them targets !
Port strikes are rarer, as both sides know where a port can be found, and its defences engaged . Does Bozo have a nearby airfield in range ?, radar ??

While your port strike goes in, have PLENTY of fighters {land and sea} on air superiority in range to escort the strike !!!
TAC bombers, CAS, and STRAT Bombers in range should also join the party !!; if you're going to do it right, hit them with everything that'll reach that target .

Naval AA is a problem, I don't know the math, BUT it feels like NBombers 1 might kill a convoy [2+birds for a single Cargo ship], NBombers 2 can [1-2 birds: Cargo ship] get better odds, and NBombers 3 will get [1 bird :1+ Cargo ship] much better results; the same goes for Bozo's warships .​

No enemy airfields and aircraft. No AA defenses. 129 enemy ships in Ajaccio.
 
Is there a way to bait an enemy fleet into a zone to annihilate it?

Why does the UI say ships splitting off for repairs are highly vulnerable? Does the game give some kind of extreme debuff to ships that split off alone?

How many individual combats can a single Air Wing be involved in at one time?
 
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While trying to suppress partisans does a trained division do a better job than a green one?

No. Suppression levels aren't altered by experience.

According to Secret Master suppression also isn't affected by training - so fresh troops in a training stance can serve dual purpose for also suppressing the local area.
 
Is there no way to update a ship class? I don't want to create a new class of ship. I just want to alter my existing design. But every time I try to change something on the design it changes the name and creates an entirely new class.
A "class" is really just what you name it. Just create the new template, and give it the same name as the old class, but then give is a version, like Renown Class MkII, or YorktownB, or whatever. You need to do this so you can selectively apply the old template (class) and the new template (new class), and still have access to both templates during your incremental upgrade process.

Is it possible to carve up Greece the way it was historically? With Italians, Germans, and Bulgarians occupying it in different parts?
If you can get all 3 nations to take over the exact provinces during the battle, sure, you can make it look like that. Or if you are the controller, you can give/award the state(s) to any ally. But I'm sure dividing it state by state, will not make it historical. And nevertheless, the country that controls the largest % of the state (VPs are weighed heavily in this), is the sole beneficiary of the state's resources. So in the end, it just doesn't matter.

I'm really annoyed with the naval battles. I just lost 8 submarines in a single battle. This shouldn't even be possible. That is not realistic at all. There must have been 30 submarines involved in that battle which is ridiculous. That's not how submarine warfare works. Do I have to manually split my entire submarine fleet into 100 different small groups for them to behave in a realistic historical way or what? All of my subs were on Low Risk engagement and were fully trained to Regular.

8 Subs, sure its possible - From WIKI and The Battle of the Atlantic....

"The turning point was the battle centred on slow convoy ONS 5 (April–May 1943). Made up of 43 merchantmen escorted by 16 warships, it was attacked by a pack of 30 U-boats. Although 13 merchant ships were lost, six U-boats were sunk by the escorts or Allied aircraft. Despite a storm which scattered the convoy, the merchantmen reached the protection of land-based air cover, causing Dönitz to call off the attack. Two weeks later, SC 130 saw at least three U-boats destroyed and at least one U-boat damaged for no losses. Faced with disaster, Dönitz called off operations in the North Atlantic, saying, "We had lost the Battle of the Atlantic".[63] "

Looks like you've lost the Battle of the Atlantic - or, if you are NOT in Dönitz's situation where no tech or production increases were available to rebalance the fight, then you need to research and build newer and better subs. You can't win the war on '36 subs. '40 Subs, snorkel, and an Admiral with limited visibility trait and seawolf/torp traits, will make a HUGE difference. Also, keep subs away from coastlines, as they will be Nav Bombed to death, even by the AI.
 
Is there a way to bait an enemy fleet into a zone to annihilate it?
If you mean enemy strike forces: they will only move to join an already existing battle involving their country or when a patrol spotted something. You can try anchoring a small number if old, weak ships in the area. The AI frequently has strike forces without patrols, there is no way to bait them.
Invasion support can only be baited by giving up naval supremacy to trigger the invasion.
All other missions actively operate and should be spottable with patrols.
 
Why does the UI say ships splitting off for repairs are highly vulnerable? Does the game give some kind of extreme debuff to ships that split off alone
Memory is hazy but I think it makes them easier to spot. And in the case of capitals, they likely won't have screens alongside them. I think there is no other explicit debuff besides what the damage itself may have caused.
 
How many individual combats can a single Air Wing be involved in at one time?
Do you mean CAS in land battles? It will put as many planes as are allowed in the first battle it selected and only the leftovers go to other battles. The target selection is randomized, skewed by distance and battle size.
 
Do you mean CAS in land battles? It will put as many planes as are allowed in the first battle it selected and only the leftovers go to other battles. The target selection is randomized, skewed by distance and battle size.

Umm, does that also allow for an airwing split?
Let's say i have two land battles eligible for ground support and have one airwing of 100 CAS committed in the airzone - both land battles allowing for 60 CAS to support each and the planes being in range. Would the airwing split for combat and support with 60 CAS in one and 40 in the other battle?