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Is the hit to stability you take when raiding and banning parties permanent?
Yes.

It is also countered by some of the effects of the raids (weekly stability boost after initial hit) and banning (greater ruling party popularity support).
 
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Do you think it's worth it?
For anti-(party) raids, it's situational. If you're going for a particular party support threshold, or trying to counter (for example) Italian pressure from their focus tree as Bulgaria, then raids can help.

Banning parties is even more rarely useful, but in a scenario where (for example) the UK is trying to go fascist or communist, you can ban the opposite party so it doesn't leech the ticking "Change of Course" reduction in democracy support into its own.

Neither is particularly good for building stability, though raids can net you that couple of stability to get from 79 to 80+ if you need it.
 
How long exactly does it take for manpower law changes to take effect. Seemed like it only kicked in a year later, Sept 40.
 
Why can't France trade with a neutral Romania when at war with the Axis? Bosporus trade blocked? (Turkey Neutral).

Or is there some kind of black sea trade bug?
 
How long exactly does it take for manpower law changes to take effect. Seemed like it only kicked in a year later, Sept 40.

It works in 0.1 percentage point increments, I believe.

So if you're volunteer only (1.5%) and raise to limited conscription (2.5%), you'll get the first batch of manpower when the counter hits 1.6%, the next one at 1.7% and so on.

It's also why the Raj focuses (Indian Gurkhas etc) that adjust Recruitable Population Factor by a small amount don't give any manpower: they don't actually hit the required threshold. Irritating, yes.


In practice? I'd say the manpower boosts usually take a month to have some effect.
 
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If I get the general trait of equipment capture would it gain equipment without maintnence company?
 
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It works in 0.1 percentage point increments, I believe.

So if you're volunteer only (1.5%) and raise to limited conscription (2.5%), you'll get the first batch of manpower when the counter hits 1.6%, the next one at 1.7% and so on.

It's also why the Raj focuses (Indian Gurkhas etc) that adjust Recruitable Population Factor by a small amount don't give any manpower: they don't actually hit the required threshold. Irritating, yes.


In practice? I'd say the manpower boosts usually take a month to have some effect.
And how long for full effect?
 
And how long for full effect?
Depends on your mobalization speed and what you are switching from

0.01% is the base change at 50% WS.

So switching from limited conscription to extensive would take approx 250 days (0.01*250=2.5)
Conscription by requirement I guess would take around 500 days since its double the change between limited and extensive, and just go like that

It all depends on your mobalization speed, so it can go slower or faster than that. So if your WS goes up or down it might go faster or slower, or you have spirits that modifies it.
 
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Is MOT now a prefered suppression unit? I've used AC+INF which is 375 manpower and 104 production per suppression point, and which grants 32.5 hardness, while for pure MOT it's 545, 66 and 40 respectively. Dedicating more MP seems a far easier pick between the two, and on top of that it suffers less casualties due to hardness. You also save both tech time as researching AC is very niche, and production lines for the same reason.

What is the general take on that nowadays?
 
Does Nationalist Spain need to be fascist in order to ally with Germany?

BTW why does Nationalist Spain have a whooping 200 strategic reasons not to ally Germany? (I defeated France and I have border with them). What strategic reasons are those? Do they imply that Spain has +200 strategic reasons to ally the allies?

Oh, and those "they feel threateded by you" points are not present in the tooltip. Why?
 
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Does Nationalist Spain need to be fascist in order to ally with Germany?

BTW why does Nationalist Spain have a whooping 200 strategic reasons not to ally Germany? (I defeated France and I have border with them). What strategic reasons are those? Do they imply that Spain has +200 strategic reasons to ally the allies?

Oh, and those "they feel threateded by you" points are not present in the tooltip. Why?


I don't play Germany that often, but I always assumed that completing the "Alliance with Spain" focus would remove those negative modifiers to joining a faction with Germany. I actually have this same question, since you need Spain to complete the Gibraltar-to-Singapore Railway for that new NSB achievement.

Can anyone confirm if the "Alliance with Spain" focus actually makes it possible for Spain to peacefully join the Axis?


ger alliance focus.PNG
 
I don't play Germany that often, but I always assumed that completing the "Alliance with Spain" focus would remove those negative modifiers to joining a faction with Germany. I actually have this same question, since you need Spain to complete the Gibraltar-to-Singapore Railway for that new NSB achievement.

Can anyone confirm if the "Alliance with Spain" focus actually makes it possible for Spain to peacefully join the Axis?


View attachment 792271
I've done that focus. It gets rid of the -300 for the recovery from the SCW spirit only. I still have -350 to go: I thought taking Gibraltar (making Spain lose it's land border with the allies) would get rid of the -200 for strategic reasons not to ally Germany, alas it didn't.
 
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I've done that focus. It gets rid of the -300 for the recovery from the SCW spirit only. I still have -350 to go: I thought taking Gibraltar (making Spain lose it's land border with the allies) would get rid of the -200 for strategic reasons not to ally Germany, alas it didn't.

Well, that stinks. I guess that's another focus that doesn't do what you would think it should.

I guess I will instead to justify a wargoal on them in my "Around Eurasia in 80 days" game, so I can get Spain to join the Allies while I'm fighting for the rest of the land I need for that achievement.
 
Provided any further pick after 'A Change in Course' requires the country at peace, is the UK stuck with the Fallen Government basically forever?

VWI10Wd.jpg
 
Got a notification regarding a "Not Paid (production) License".

1641757195775.png

What does that mean? In Latvia's diplomacy screen, there are 2 options for licenses: Negotiate and Cancel. Clicking on Cancel does nothing. And if I click on "Negotiate license", I get the following dialog box:

1641757457664.png


which looks as though I'm going to get a license from them and pay for it.

Can someone explain what's going on, and what can / should be done about this.