I think I understand
ai_chance
for events, but how does the AI choose event options if some/all options have no ai_chance
set?ai_chance
for events, but how does the AI choose event options if some/all options have no ai_chance
set?there's a date when a decision suddenly appears, allowing you to buy a secondary 'specialism' in special forces. I thought this was Jan 1 1941, but that has come and gone. Has it changed, or am I misremembering?
The standard number of building slots can be found in this folder: \Hearts of Iron IV\common\state_category.Sort of related: I have figured out how to edit #s of buildings in states, but have not found where # of slots is stored. Anyone know?
It might just multiply the damage resistance does to resources - however the zero resistance will do zero times X extra damage - which is still zero. Try it on a state with a much higher resistance.Are my expectations too high or am I missing something?
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Finish: no difference.
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All that mission does is change the targets for resistance activity once it occurs. It doesn't cause any sabotage itself.
Random after you pass a threshold on BoP, CIVs vs MILs selection is random as well. I haven't discovered where the entropy pool comes from but try random_seed console comman. I suspect it may happen to work unlike for commander traits or naval excercise damage.Do any know the conditions for the free factory events?
If you have lots of small production lines (5-10 factories) then you can transition them in stages to minimise the disruption.What is the efficient way to transition production lines? I always end up just eating the production efficiency reset.
Don't change production at every new weapon, at least wait one level, like change from gun 1 to gun 3, not 2.What is the efficient way to transition production lines? I always end up just eating the production efficiency reset.
I found this. It is the Encourage Local development, the left branch give 2 CIV, the right local looks like give faster free factory but probably we need to keep balance of power not higher than Mekwanint Influence (Right side)Random after you pass a threshold on BoP, CIVs vs MILs selection is random as well. I haven't discovered where the entropy pool comes from but try random_seed console comman. I suspect it may happen to work unlike for commander traits or naval excercise damage.
It is the Encourage Local development, the left branch give 2 CIV, the right local looks like give faster free factory but probably we need to keep balance of power not higher than Mekwanint Influence (Right side)
If you mean, "Do focuses that award buildings to random states still sometimes put them in non-core states?", then yes.Is building placement still random?