Yeah, last time I was warned that my colony is in danger, and after a couple of months it destroyed the colony completely. This time I‘m planning on defeating it right after it spawns, but I also want to move my capital into the same system because of its strategic position. Thanks!Dunno about habs but I assume 'yes'. In 2.6.3 they changed behavior of Shard again, so you have small window chance to defeat him prior to colony destruction, saving your colony.
Sounds to me like either your game bugged out or a mod did.
I checked the game files and I was wrong. The problem is indeed that your primary species has the Cybernetic trait.
Given that cybernetic and psionic cannot be removed currently from a template, I guess that there is some overzealous correction involved.Interesting. So, even w/o choosing Flesh is Weak, it prevents Evolutionary Mastery? Lame. Thank you for checking.
force_remove_civic = civic_inwards_perfection should be the syntax.Anyone know how the new 2.7.1 force_remove_civic thing works? To, say, remove Inward Perfection?