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Is there a way to revert audio for the UI? This Legends of the Dead update gives me a popcorn popping sound when I scroll over couriers and a few other things, and I don't like it. I want to revert to the previous UI audio.
 
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Can the Roman Heritage legacy cultural divergence be used after you got rid of the rum/HRE/ERE titles? I want to form a new rome somewhere else, like North Africa or the Baltics.
 
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Is the "clear grounds for legendary building" county selection completely random? i checked in debug, and on my first check it was the duchy capital, made sense. but then i tried somewhere else(different kingdom) and it just selected a random county, if i gave it away(no longer personally held) or even lost the county it would still make that the designated target for the special site(if i launched the decision, a county i no longer held as part of my realm got it).
nothing i did would change the county that was chosen.

anyone know anything?

also, anyone seen anything better than green mummification artifact? i think i read that the rulers stats etc had an impact, i tested out several different stats, religious & prestige levels as well as dynasty renown, they were all green mummies. (4x times, count or emperor didnt matter)
 
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Is there a way to see a list of your patrons as an adventurer?
Camp interface, buttons on the top left side, second one down.





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Is there a way to revert audio for the UI? This Legends of the Dead update gives me a popcorn popping sound when I scroll over couriers and a few other things, and I don't like it. I want to revert to the previous UI audio.
Unfortunately at this time - this is not possible without reverting your entire game - I can however give you the next best thing and supply you with this .gif of a popcorn popping that you can have on in the background - and perhaps you'll start to find the new UI scrolling sound fitting.

I hope this helps!
 

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A few questions:
  1. Why can't I usurp a full controlled duchy from a foreigner as Byzantium?
  2. Why shouldn't administrative realms be able to grant independence?
  3. Why can't I revoke a county to force my governors to keep to de jure borders?
 
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So with the new hotfix, I'm not totally clear on who gets an estate and who doesn't. I started a new 1066 save just now as Tourmarches Konstantinos of Sinope. He's the only member of his dynasty, so is by default the house head, but I don't have access to an estate as far as I can tell, nor does any other character below Strategos rank. I take it this is how this system is supposed to work, now that the former bug has been patched? And I'll have access to an estate once I get promoted from count to duke, basically?
 
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For the sake of modding, is there any way for me to find where in the files certain code is to be changed to change what I want to change? Like I know that in debug mode I can open scripted_values and change them or look at objects which could help me find an object name. But what I want is something more like, hovering over a button and knowing every file associated with it, for example if there are restrictions on pressing it, then where do i go to change those restrictions? or where would I go to change what it does? if there was something like this for most things then I think I could have a must easier time trying to find files that i want to mod instead of having to post a question in the forums on where to find it or spend HOURS looking through files in folders where I think such a mechanic might reasonably be but still never find.
 
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Can a Holy Order be too far away to interact with? I founded one in Europe and they still have a holding in my main county but I can't call them. They get regularly called up in East Africa by other Coptics. I don't even have the Holy Order tab on my military screen, but I get notifications when they are called by other leaders.
 
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