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I think the ones connected to the Valyrians, like North Valyrian ruins or Summerhall. And as for the event to buy an egg, it seems that the ambition isn't actually required, but it has a MTTH of 75000 months and only three eggs in total can be received in this way throughout a playthrough, as well as requiring 800 gold. If none have been sold and you have the ambition, MTTH drops to 30000: 2500 years. Being fire-obsessed cuts the time in half while being just, honest, and honorable cut 10% off each. Being in Asshai cuts the MTTH to a quarter if you're willing to wait that long. If you match all those, the MTTH is 2733.75 months, or about 227.8125 years. If you leave Asshai, lose a trait, or an egg is sold, I assume this resets the timer and increases the MTTH, so I wouldn't count on getting an egg through pure chance.

that's not hwo MTTH works - it's not a counter, there's a small chance of an event to happen base doff the MTTH*modifiers.
 
I thought it was a 1/MTTH chance each year or something similar (at least when MTTH is in years) so if a character lives long enough, the event eventually fires within 2*MTTH years. When I'm talking about "resetting the timer," I assumed that a change to the MTTH also means that the timeframe would also be moved so that the day the MTTH changed became the first year in regards to the timeframe in which the event would fire. I've been wrong before though. An increase in MTTH would, however, cause a decrease in the chances of an event firing within a specific year, so either way it increases the amount of time you would have to wait for the event to fire.
 
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I thought it was a 1/MTTH chance each year or something similar (at least when MTTH is in years) so if a character lives long enough, the event eventually fires within 2*MTTH years. When I'm talking about "resetting the timer," I assumed that a change to the MTTH also means that the timeframe would also be moved so that the day the MTTH changed became the first year in regards to the timeframe in which the event would fire. I've been wrong before though. An increase in MTTH would, however, cause a decrease in the chances of an event firing within a specific year, so either way it increases the amount of time you would have to wait for the event to fire.

while increasing the MTTH does indeed lower your odds(for as long as it's icnreased), MTTH is ultimatly ocnverted to a % chance to happen each month(most of the times - events on the pulse work diffrently) - there's no timers ticking or guarantees it'll happen eventually. you can have an event with an MTTH of 12, yet never have it trigger your entire lifespan(or the reverse - you can have dragon dreams and instantly get it).

IIRC MTTH is also always in months, though don't qquote me on it.
 
According to the wiki, "MTTH is a measure of how much time it takes, on average, for a random event to occur." This makes me think that an event with a specified MTTH will fire within double the specified MTTH or it wouldn't be an average for the amount of time it takes the event to fire. The wiki also says that MTTH is typically defined in months, but can be defined in either days or years as well. An example of how MTTH seems to work according to the wiki (if I'm not misinterpreting anything) is if we have an event with a MTTH of ten years that gives you a random trait, let's say Just in this case. This event has a modifier of 2 if you have the Paranoid trait and a modifier of 0.5 if you have the Kind trait. What this means is, if your character has neither trait, they should, in theory, have a 50% chance of becoming Just within the first 10 years, and a 50% chance of getting it within the next ten years, but will become Just by the end of that 20 year time period. Being Kind means the event will fire within 10 years, and being paranoid means it will fire within 40 years. That's what it seems like at least. I have been wrong before though.
 
An example of how MTTH seems to work according to the wiki (if I'm not misinterpreting anything) is if we have an event with a MTTH of ten years that gives you a random trait, let's say Just in this case. This event has a modifier of 2 if you have the Paranoid trait and a modifier of 0.5 if you have the Kind trait. What this means is, if your character has neither trait, they should, in theory, have a 50% chance of becoming Just within the first 10 years, and a 50% chance of getting it within the next ten years, but will become Just by the end of that 20 year time period. Being Kind means the event will fire within 10 years, and being paranoid means it will fire within 40 years. That's what it seems like at least. I have been wrong before though.
That is not how MTTH works, if you want an event to fire more often you want a lower MTTH as the mean time for the event to happen to an individual when checked on the 21 day event pulse is lower so it will fire more often. It may sounds backwards but you want a lower MTTH so it will take less time (theoretically) for the event to fire for a character. Also MTTH events are not guaranteed to fire after the amount of months or year in the MTTH.
 
I'm confused now, but like I said, I've been wrong many times before. I think I did say that lower MTTH means the event fires more frequently, or at least sooner.

correct - lower MTTH is essentially higher % chance it fires.

this is echecke don a case by case basis though - it's not any more likely to fire if it hasnt fired the entire lifespan of your character. or any less for a yound one for that matter(unless age modifies the MTTH ofc).

events on the bi/tri yearly pulse work slightly diffrent - here the MTTH is actually a weight, and you instead want it to be as high as possible if you want them to trigger.
 
Wish I could still run this on 2.5.2 and be compatible, without the Conclave present by mod deliberation. I guess I'll create two CK2 folders.
 
Wish I could still run this on 2.5.2 and be compatible, without the Conclave present by mod deliberation. I guess I'll create two CK2 folders.

How do you do that? I've tried creating 2 different installs of CK2 before, and the copied install would run, but would not detect any of the DLC. I would appreciate your advice on this front, as I have been having to run AGOT and Elder Kings in 2.4.5 on my Linux Mint dual-boot, with 2.5+Conclave in Windows.
 
alright, I was just browsing forums and I don't know shit about agot, but say the MTTH for some event is 5 days - that doesn't mean that the event happens in 5 days, no, that means that each day there is a 20% chance that the event will fire, it is 100% split by 5. The same thing is for years and months, so if the MTTH is 10 years, each day the event would have 100% chance to happen divided by 365x10 (3650), which would be 0,0273972602%
 
alright, I was just browsing forums and I don't know shit about agot, but say the MTTH for some event is 5 days - that doesn't mean that the event happens in 5 days, no, that means that each day there is a 20% chance that the event will fire, it is 100% split by 5. The same thing is for years and months, so if the MTTH is 10 years, each day the event would have 100% chance to happen divided by 365x10 (3650), which would be 0,0273972602%
Eh not strictly true as events are checked every 21 days not every single day
 
"Mean" also means "average" in the case of MTTH I believe. If an event has a MTTH of 10 years, it doesn't mean that the event will fire within 10 years. It means that the event has approximately a 50% chance of firing within the first ten years and a 50% chance of firing within the next ten years. At least I think that's how it works. Either way, I think that an event with a MTTH is almost certain to happen within a time frame of 2*(MTTH*any modifiers that apply) days/months/years depending on which is specified in the MTTH, provided that the time frame includes one of the days events are checked. MTTH probably stops being an average when the MTTH drops below 10 days (providing a 20 day time frame if I'm correct).

However, I have been wrong many times before, so don't be surprised if I get corrected almost immediately.
 
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Hi, I tried to play this with Conclave and most updated CKII, it doesn't load. Please tell me what I need to do?
 
Hi, I tried to play this with Conclave and most updated CKII, it doesn't load. Please tell me what I need to do?
You have to wait for the Mod developers to update the mod. The current version of the mod and the newest version of CKII are incompatible. If you wish to play the mod you ill have to roll back your version to CK2 2.4.5
 
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You have to wait for the Mod developers to update the mod. The current version of the mod and the newest version of CKII are incompatible. If you wish to play the mod you ill have to roll back your version to CK2 2.4.5

Thank you
 
When it's done. Simple as that.
 
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Everyone seems to become impatient as soon as an update kills a mod. It takes time to get a mod caught up to the next patch, especially one of this scale. I can't even imagine what they need to do every time there's a major update...