• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
I think the common resolutions of 800x600, 1024x768 and 1280x1024 should be supported, like in most the other Paradox games.
 
I have bought new monitor. 17'' Hyundai Q 770, but text is too small.
I think that 800x600, 1024x768 and 1280x1024 should be supported.

I can enjoy my HOI 2 and I know that new monitor will be for few years.
But i'm waiting for patch... I want to have choice.
 
Last edited:
jdrou said:
Suggestion for a poll: what ONE resolution would you most like to see added to HoI2 (and/or future Paradox games)?
800x600
1280x960
1440x1080
1600x1200
Why should we vote for ONE resolution to be available? As Vissarion say, 'all' the other games support 800, 1024, 1200 resolution.

I definately think it would be a joke if the only solution to this problem is to decrease resolution to 800*600 (I do pitty all those of you with small monitors, but we really need to look forward and some day you'll all get larger monitors anyway).

Btw.: the more I look at this problem the more I think it has more reasons than just the resolution. Since I still play HOI1 I also notice the differences in the design and one reason why the text CAN be harder to read in HOI2 than in HOI1 is the contrast. Ie. in HOI1 most of the text to take action on is white on a black background whereas in HOI2 there's some of grey text on a white or bright cream background (or is that light greyish?). Such a combo makes it a lot harder to read and in fact I think the game does not comply to standards for the colourblind (perhaps someone can give an authoritative reply to this, thank you?). There's also the Q about typeface. Perhaps a change would solve the blurr problem on some monitors? I don't know if this is an option for a playermodification, but I would like to try.

I can only encourage Paradox to take a look at such solutions too.

Btw.: it would be kind of interesting to know what kind of monitors Paradox used themselves during development and testing...
 
This is very disappointing news indeed. :( On my 19" LCD, 1024 X 768 can either look quite blurry or a small postcard sized window with very large black borders all around. Both quite unacceptable for gaming (doubly so with lots of text to read!) unless it's a DOS game then you have to make allowances.

I've bought most Paradox games from EU onwards but this is too much of a retrograde step. However I'll be the first in line, cash-in-hand, when I learn a patch has corrected this issue. Not trying to whine for the sake of it or expecting my £30 to hold anyone hostage but this is my one no compromise issue when buying new games. Please don't take this the wrong way, I love Paradox and I'm very thankful they're (one of the few) still making hardcore PC strategy games.
 
I have a 21' LCD with a native resolution of 1600x1200 and it is pretty blurry although playable. Playing in a relatively small window or fullscreen with a large amount of the screen being black borders is not a great compromise though.

I would really like to see some more resolutions.
 
For those that say this is the first Paradox game that has a set resolution, that simply is not true, all the games released since HOI 1 in fact have not offered the same selection in resolution. In fact Victoria had the exact same resolution and it was fixed in the same way.

At any rate I have allowed you guys to vent, as I would want to be able to do if I had a fundamental problem with a game.

The thread is not generating any new information, and that information and comments has been seen by Pardox lead programmer as evidenced by the fact that he has posted here.

For those that do not want to read the whole thread I will summarize below:

1) Some people feel the resolution needs to be smaller (eg. 600x800)
2) Some people feel the resolution needs to be bigger. (eg. 1280x1024, widescreen formats, 1600x1280)
3) Some people report the image is blury on a select group of LCD monitors with native resolution not 1024x768.
4) Some people report the image is fine on thier LCD screens.
5) Johan has asked if having a higher res with a black border on the screen would help those on LCDs. Some have said "Yes" some "No" and some "Better than nothing".

I was just going to close the thread, but it could still be that some one has something to say different than what I have summarized. But unless you have something NEW to add to the conversation, we do not need anymore "me too" type posts. Be forwarned.
 
From Gamespot Review:

It's too bad that the new design philosophies weren't applied to the graphics and sound. This engine is as old as the hills in computer-game years, and looks it. Units are poorly animated, and the map features the same colored nation blobs as seen in Europa Universalis in 2001. Also, you can't scale the screen resolution. The game plays at a fixed 1024x768, which is disappointing, since the first Hearts of Iron supported multiple resolutions. This technical limitation will annoy anyone with an LCD monitor that has a different native resolution, as interpolation turns text into clunky, Lego-like blocks.


Two of peoples greatest annoyances with the game and a step back from HOI1. Sprites and Resolution. Why you went a step back is beyond me when you went the right direction with everything else.
 
The developers read the reviews. ;)
 
Castellon said:
I was just going to close the thread, but it could still be that some one has something to say different than what I have summarized. But unless you have something NEW to add to the conversation, we do not need anymore "me too" type posts. Be forwarned.

Well, in case Paradox doesn't care to read the info and suggestions in this forum anyway, you might as well close this thread - and the whole forum for that matter?

In case Paradox is still - even remotely - interested in player feed-back in this forum, I would like to add that I have now tested the game on a TFT with a native 1024*768 resolution. And I'll have to say that it did not show the improvement as I would have thought after reading the various posts here about the TFT technology (I wasn't even aware of the socalled native resolution before this).

To me this is an indication that the games resolution is not the only problem. It also consists of a number of bad design choices which makes the interface hard to look at. I allready mentioned it in an earlier post that choice of font or foreground/background colour could have something to do with it. You did not include this in your summary (perhaps because I was the only one to bring it up?), but I think it is worth a thought - especially if it is possible to modify it.

Finally, in a thread in the GD forum, Jdrou claimed that the refreshrate is also locked 60 Hz . Can this be confirmed? And if so, would this perhaps be part of the explanation why the screen wears out my eyes in a fraction of the time HOI1 did?

Edit: the 60hz Q looks like a non-issue after all (but what do I know?)
 
Last edited:
PaxMondo said:
As Grosshaus states above, the resolution in the game is good., and most importantly well balanced. I think you are making mountains out of molehills.

The flexibility you are asking for is not that easy to do. Look back at EU, when you changed resolutions, it wasn't equal. The reports and text got pretty squeaky small and jammed into one corner. Keeping things in proportion is tough. The amount of on screen data and particularly the TOOLTIPS has complicated all of the screens tremendously. Text scaling is not that easy [look how poor Windows does, and that is the operating system, with 1000's of programmers to support it.]

And B4 you start clammoring for this consider: Do you want Johan working on this for weeks or add other game features? Updates for Vicky? CK? EU? EU2? Yeah, I'm with those other things for a long time yet. I got no real problems with 1024x768 until I can afford a 38" widescreen flat panel plasma monitor! :D

I love the tooltips and will not go backwards and lose them just to gain the ability to shift resolutions.

I don't know what resolution you are used to, but running the game in 1024x768 on a 19" or 21" CRT monitor is really bad.
First the non playing part of the screen take more the 30% of the playing area, when looking in HOI I it is less the 15%. Now that we have a faster combat phase is is really not very good that you can't anything other then Polen, when the French are massing on your borders.

I am incline to return the game on that error alone, and I have been playing HOI for 3 years now, and was hoping for a 1600x1200 resolution.

So please Paradox make a servicepack for this, I don't mind paying for that.

Kind regards
Henrik B. Wieder
 
The game would never be realistically 1600x1200, since most peoples monitors will not even display that res.

But for Sgt.Bulldog I will add:
6) Some people report the Game interface is hard to look at due to font or foreground/background colour.

EDIT: You may want to check with the guys in the editing forum, as IIRC that stuff might be end user modable.
 
Castellon said:
The game would never be realistically 1600x1200, since most peoples monitors will not even display that res.

But why not let us self decide that? I mean here we have a grand strategic game and we are locked in a little lego box. I know there is some things one has to think about when designing and programming an UI, since I'm a programmer my-self. 1280x1024 would do wonders and 1600x1200 would be godlike.
 
Cougar_DK said:
But why not let us self decide that? I mean here we have a grand strategic game and we are locked in a little lego box. I know there is some things one has to think about when designing and programming an UI, since I'm a programmer my-self. 1280x1024 would do wonders and 1600x1200 would be godlike.

I wonder about this to. Grand strategy warefare and you can only see a small portion of your frontlines? I also believe 1600x1200 is becoming more and more common especially for a game like this. Most video cards can support this resolution especially on a game like this. Monitor and LCD prices are coming down also.

And I guarntee people will not complain because you offer to much resolution. :rolleyes:
 
Half the messages are people complaining it is too small now at 1024 they need a smaller res 800, and you want it at 1600. ;)
 
Castellon said:
Half the messages are people complaining it is too small now at 1024 they need a smaller res 800, and you want it at 1600. ;)

So why don't you cover from 800x600 to 1600x1200. Seems to me everyone would be covered. ;)

How a game can go backwards in graphic technology in a predominetly progressive market is beyond me. :wacko:
 
Please see my warning above. You are not adding any new info to the discussion.