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That is not for me to say one way or another right now.

Paradox does have a well deserved reputation for listening to it's clients. They have been listening to this feed back and value it and your opinions on the matter, that is why I left the thread open so long and why I summarized the thread to make sure I was understanding all views expressed here.
 
Castellon said:
For those that say this is the first Paradox game that has a set resolution, that simply is not true, all the games released since HOI 1 in fact have not offered the same selection in resolution. In fact Victoria had the exact same resolution and it was fixed in the same way.

Can you please explain to me why I have the option of 800x600, 1024x768 and 1280x1024 in Victoria then? Do I have some secret expanded resolution hack that I didn't know about? :confused:

I ran Vicky at 1280x1024 (seeing as that's my monitor's native resolution, it being a 19" flat CRT). I'd give you all a screenshot of my instance of victoria_settings.exe saying "Screen Resolution: 1280x1024", but my webspace is down at the moment.

I personally think it's a shame that HoI2 doesn't have the option of higher resolutions, but eh, I can live with it. I run most games at 1024x768 or 1152x864 anyways; I just appreciated the larger, clearer view that 1280x1024 allowed me in Paradox games - and the fact that I have plenty of extra hardware power to handle it re: sprite-based games.
 
I miss spoke, Substitute Crusader Kings for Victoria.
 
Teth said:
Can you please explain to me why I have the option of 800x600, 1024x768 and 1280x1024 in Victoria then?
There is no 800x600 in Victoria AFAIK, only 1024x768 and 1280x1024.
 
That is covered in my statement.
 
I'm just curious what the situation is:


1)There could be a patch which allows various resolutions?

2)The game is hard coded at 1024x768 and a patch is impossible?

If the answer is #2, thats' terribly dissapointing. If it's #1, I'm willing to wait 2-3 months.
 
Anything is "possible" what Paradox needs to decide is if it is feasible and reasonable.
 
Well biggest demand looks like it is for 800x600.
 
Castellon said:
Well biggest demand looks like it is for 800x600.
Pretty surprising although I think 800x600 probably looks better on a 1600x1200 LCD than any other non-native resolution would (full-screen, not windowed).
 
More an issue of people want bigger image and text than the LCD problem some experiance.
 
resolution

I know I’m repeating what has already been said. But I would also like to add some things, so please bear with me!

Screen refreshrate (Hz)
To clarify a question asked on this forum. Yes, if in fact the game is locked at 60Hz it will make you drowsy if you have a CRT (this does not apply for TFT or LCD). The human eye will spot flicker at a lower Hz than 75, witch will cause headache and drowsiness. It is actually stated by Danish law, that a person working at a computer, must at least work at 75Hz. (AT-Vejledning number d.2.3 section 1.6.1.1 verify - www.at.dk)
I personally recommend if possible, that you at least set you monitor at 75Hz or more, no madder what you do. Work or fun.

Resolution
A lot of people have been complaining about the resolution and the fact that the text is to small.
A normal person will situate him/herself 55-70cm from the monitor. At this distends a capitol letter should at least be 4mm high measured on the letter capitol E on the screen = 4mm. Again this is stated by Danish law (AT-Vejledning number d.2.3 section 1.6.1.1 verify - www.at.dk) If this is not the case, a person will situate him/herself wrong to compensate for the eyes not being able to read, witch in most cases will cause neck and back pain.

My complaint to Paradox, is that these measurements can not be accomplished when you can only choose one resolution. As we all know people have different screen sizes and may or may not use glasses. Therefore it is important that people have the option to apply the most correct resolution and Hz, in there separate situation.
Witch makes Paradox’s decision to lock the resolution, a very narrow minded one, when it is a know fact that wrong settings can cause different kinds of illness, and low in Denmark, that these measurements must apply.

Personally I have a 22” screen, and would like at least the option to alter my resolution to best fit my screen.

I hope you will consider this in future patches and games.
To end the thread with something positive. I much enjoy the game play. Keep making these great games EU, EU2, HOI and resolution aside HOI2
 
THe refresh rate is in no way controled by the game software, rather your monitor, your own settings in windows and those of Direct X.
 
Johan said:
Would support for other screensizes where everything outside to right/bottom = black work out?

I think that most demands for higher res would be covered if you filled the right/bottom with map in the map view and with the black background in all other views (diplo, production, technology, statistics). It should look something like the picture bellow:
hoi2.jpg

Since it represent only expanding the map rendering rectangular area (NOT scaling the graphics, just render larger part of the map), I do not understand why there should be any difficulties with it compared to all black filling.

A late answer from me to this question, but I believe it was not stated before ...
 
All ideas are being noted thank-you.
 
One more thing wrt. readability of the text:

The (bitmapped) fonts HOI2 uses seem to be identical with those of HOI1 (I tested by substituting the HOI1 fonts into HOI2). The point is that it is not the 'fonts' that is the problem - it's the way they are displayed/how they are used by the game.

Paradox knows this ofc. My suggestion is just if the readability issue could be alleviated by making a new set of fonts especially for HOI2? (or to help mods do this).
 
Will look into it.
 
Castellon said:
THe refresh rate is in no way controled by the game software, rather your monitor, your own settings in windows and those of Direct X.

Are you SURE about that? :rolleyes:

Not trying to be a smartass or stir up trouble or anything, but that's just not logical at all. First off, I have my desktop set to 1152x864@75Hz (or whatever it is). The game changes these display settings - including the resolution! So, how can you say this is not controlled by the game? (As an aside, there are many games that allow you to chose which resolution and refresh rate to use, so the explanation that the refresh rate can't be controlled by the software seems...not very accurate.)

I'll suggest a different explanation, though: setting the refresh rate to 60Hz is an easy way to know that all monitors will be able to display the game. 60Hz is the minimum requirement, while something like 75Hz might not be supported.

(I am one of those that think the game would be better if you could increase the resolution somewhat. I can respect the decision not to support it, of course, but the chosen resolution isn't optimal for me.)
 
I don't think you understand how it works. ;)

Yes the game changes the res but not the refresh rate. If you want to ensure the refresh rate is what you want it to be, set your windows to 1024x768, then set the refresh rate. Then go into Dxdiag and set the refresh rate Direct X is going to use.

Ingame I don't know if your monitor has this function but mine can tell me what refresh rate it is using now, So you can check.

Also my monitor will allow me to hard set refresh rate so that at particular resolutions the monitor uses the refresh rate I have selected on my monitor instead of the software refresh rate.
 
Castellon said:
I don't think you understand how it works. ;)

...

Yes Also my monitor will allow me to hard set refresh rate so that at particular resolutions the monitor uses the refresh rate I have selected on my monitor instead of the software refresh rate.
That's one heck of an amazing monitor/video board combo you have there. Because with regular monitors/video boards that's technically not possible. The RAMDAC of your video board controls the refresh rate. If that's set to 60 Hz, then your monitor can jump up and down all it wants, but it won't receive anything other than 60 frames per second. ;)

Jan Peter