I've just looked back through the thread and found our earlier encounter with the Rakhas.
This was back in February of 1990... eighteen years ago.
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This was back in February of 1990... eighteen years ago.
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Here's an example... and a very pertinent one; it's the anti-ship Laser Turret that just finished firing on that Jerx ship.
View attachment 1131647
Notice that the 1985 Quad Laser A/S unit only holds two turrets, which together mass 3,330 tons. That's 1,665 tons each. So I could have added a third turret to the unit and still remained below my intended 5,000-ton cut-off... but only at the cost of leaving no room in the 5,000-ton unit for security troops.
I like to include some security troops organic to the STO unit itself... a few MG teams, a few Mortars, a few AA-Missile teams, a few AT-missile teams, a few squads of Infantry... so that I'm not required to provide escort for every deployed turret. The asset being protected by the inclusion of security troops in the STO design is not so much the money and mineral cost of the turret manufacture as it is the opportunity cost involved in transporting replacement units out from Earth.
I used Space Marines instead of Garrison Troops because STO Turret units are already very expensive. Who cares whether the escorting Infantry are cheap or not?
Yeah, the research path would go something like this:Wow, that’s an awful lot of information to work through, but thank you for providing it! This will definitely help me in my game and also help me understand what’s happening in THIS game.
I had no idea you could design ground troops right down to squad-level gear… that sounds both tedious and spectacular at the same time!
Yeah, it CAN'T really be immobilized... can it?I wonder why that raider is there. There must be something to raid on that planet. And something shot down the other raider..
Adding all of our data together...
We've only detected one unit on the surface of Lalande 21185 A-II. It masses 200 tons, has a Thermal signature of 5, a RADAR-based EM signature of 2, and when we got too close it hit our scout (back in 1990) with 60 9-factor hits and 90 1-factor hits all in the first five seconds of battle.
Sounds like a job for missiles with laser warheads.
Yeah, I'd like to knock that out from OUTSIDE its own range, if possible.150 shots. Impressive.
We should check out the innermost planet first, which requires waiting until its orbit takes it a little further from that Achernar.So, shall we send it to a system that has more challenging opponents? We should have at least one if I recall...