A CIC module would allow another officer to add his bonus, on top of the Captain's.Maybe include a CIC module. (not sure if it helps much)
Typically, that's what the added control modules do.
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A CIC module would allow another officer to add his bonus, on top of the Captain's.Maybe include a CIC module. (not sure if it helps much)
One ship is four times as massive as the other, but only has three times the engine.What about the speed? 8200 kps is a fair bit slower than the 11000 kps sabre v. Not sure I understand why though, don't the two designs use the same engine?
Yeah, for some reason I thought it was 2000 tons like a sabre. Whoops.One ship is four times as massive as the other, but only has three times the engine.
Yes it's probably not THE most effective design, but it does look like AN effective design. I think we can go with this.Looks pretty sweet to me.
It's 3/4th the size, and faster.
Not sure how much firepower / ton we're trading in for the extra speed - probably a little. If we were to put two generals + 1 quality in a formation it has the same tonnage as two multipurpose gunboats - about half the PD but a lot more laser power, I suspect.
I'm pretty sure that when dueling with Guns at long range, I'll be able to chose a range where I am reliably punching right through his armor and inflicting internal hits with every shot, while he is only inflicting minor chip damage on me. So long-range gunnery is the plan. Only close in enough to get a decent to-Hit.What is the model engagement you have in mind for these gunships? Is it going to be charge in to close quarters and inflict massive damage at short range? Or do you expect to outrange your opponents in which case I assume you want to stand off and simply grind your opponents down?
Unfortunately, that part of the mechanics is fairly opaque.Spinal laser packing a bigger punch strikes me as more interesting. How many breakdowns does it have supplies for? If it is also three, can it be expected to stay in the fight a lot longer assuming the enemy can’t inflict significant damage? I assume it will suffer breakdowns at approximately 66% of the rate the triple gunned smaller ship will!
Does breakdown cost vary with the gun size? If not, would it be worth considering a variant of the monster spinal gun without the smaller casement?