Oh. For some reason I mixed him up with Marcus Marshall. Might be the orange.
" And can't those new leaders just level up in admin over time, like the rest? - Admin just controls how large a planet (for Governors) or how many Labs (for Scientists) that character can manage."
Oh. Does some of our scientists manage many labs and hence work faster?
" Ah. So the N and C at teh shipyards denoted whether they can produce civilian or naval ships? No shipyard can do both? - Correct. And when it comes to jumping from one star system to another (faster-than-light drive) Civilian ships require Civilian jump drives and Naval ships require Military jump drives."
Why aren't you allowed to put in whichever jump drive you like?
What's star gates?
" Why did we limit to 6 comets, but have that many asteroids? - We have no control over the number of asteroids. For the Sol system, that's based on Steve's own research. For other systems, it's procedurally driven (pseudo-random)."
Why not have more comits then, though?
Or is it to avoid the game slowing down too fast?
" Didn't you already have a 20k yard, though? Also, if the large yards aren't building anything anyway, why not use it for some colony ships? - Only the one that was building Tugs. Since I'm going to need more shipyards anyway, why would I stop making Tugs with that one, spend months (and minerals) re-tooling it for Colony ships... only to then build an NEW yard and re-tool it for Tugs? Isn't that very wasteful? It takes TIME and MINERALS to re-tool shipyards."
Oh. Didn't realise you had to spend TNs to retool.
" Oh. Had i been in charge then I'd have been exploring for exploration sake, as why not. And colonising as many places as possible. - Our #1 priority is to locate new mineral sources. The game ends (for practical purposes) if we run out."
We can't recycle stuff to regain some?
" Why would anybody not make that law, then? As in, why's it in the game then, if it's a no brainer. - I wouldn't bother forcing them out of the market if they were just sitting on a mid-sized deposit. But they've got a monopoly on the best deposit in the Sol system (so far)... and I want it."
Ah. So there are downsides to forcing them out?
Also, are there any upsides to allowing them to contorl smaller deposits, or is it just a way to make the game harder?