Afraid not. We do have Shuttles, though. And tractor beams.So no transporter rooms or redshirts?
Afraid not. We do have Shuttles, though. And tractor beams.So no transporter rooms or redshirts?
What is it ruins can give us? New techs?Their most important use is to dig up any Ruins that our Xenology teams might find (we're still researching that tech).
Why do we need that many garrisons when we hadn't relaly spread out from Earth yet?Let's build a few.
Will that automatically give our units updated weapons, or do we need to manually replace them?As our tech advances, we will want to periodically re-research these units... to upgrade to modern equipment.
Woundn't Cromellin still be more desirable due to the other TNs and then Halleys for teh seconf mining station?Halley's Comet is now an attractive mining target. Basically a one-trick-pony (nothing but Corundium)... but it's quite a trick.
" Why aren't you allowed to put in whichever jump drive you like? - Your jump drive must match your engine type. It draws power from the same power system that runs your engine. So a ship with Naval engines must use a Naval Jump Drive."
Couldn't you give a civilian ship naval engien and naval power generator? - In what respect would it then be a "civilian" ship?
" Why not have more comets then, though? - The number I used was 10, AFAIR. Why not a hundred? Because the number I put in applies to EVERY star. 750 stars times 100 comets each would be 75,000 extra objects that the computer must calculate orbital positions for, every game impulse. I'm seeking a balance between "more minerals" and "a game that takes forever to play"."
Does other systems have lots of asteroids too, or is that just a solar system thing? - It's procedurally generated. They CAN have hundreds of asteroids. Or maybe a handful instead. Or none at all.
" Also, are there any upsides to allowing them to contorl smaller deposits, or is it just a way to make the game harder? - Mostly roleplay. And I don't need to pay any of MY Corundium for THEIR mines. "
Well, if you don't get the stuff they mine anyway, unless you biuy it at high prices, isn't it then just the equivalent of you not building mines there in teh first place? - The civilian companies get rich. They use the profits to buy freighters and colony ships. They then do some of my logistics work FOR me.
Research admin, is that how many labs you can handle? I..e I can handle 25? - Yes.
Why did so many of our commanders retire at an early age? - If they aren't given a job, they often seek a new career. We don't have enough SHIPS to give most of them jobs.
What is it ruins can give us? New techs? - Yes. Other things, too. Research points. Minerals. Fuel. Buildings (mines, factories, spaceports, etc).
Why do we need that many garrisons when we hadn't relaly spread out from Earth yet? - We are landing colonists on Mars this month. Besides... it takes months to build units... why wait until we actually need them? Do you only buy groceries when you get very hungry? Do you only start building a Fire Station after your house catches fire?
Will that automatically give our units updated weapons, or do we need to manually replace them? - Pretty sure we need to replace them. Or move them to low-intensity theatres. Garrisons aren't really for fighting anyway. They are for crowd control... to prevent rebellions.
Woundn't Cromellin still be more desirable due to the other TNs and then Halleys for teh seconf mining station? - We need Corundium to build more mines. The new mines we build with it will be bringing in TNs. I'm going to be expanding both sites anyway (and many others).
> Couldn't you give a civilian ship naval engien and naval power generator? - In what respect would it then be a "civilian" ship?
Well, a freighter woudl be a civilian ship no matter what, I'd assume.
Like, it'd be down to what it's used for. - No, no, no. The word "Civilian" has a specific meaning in-game. Civilian ships don't need maintenance. They don't need overhaul. They don't break down. They don't take morale checks unless enemy are present. They don't count at all against your allowed Naval tonnage. This is a big deal, and you have to QUALIFY for it. A Civilian ship must be built ENTIRELY out of Civilian-grade components. Even one small Military grade component (like a sensor) makes a ship Military.
> Well, if you don't get the stuff they mine anyway, unless you biuy it at high prices, isn't it then just the equivalent of you not building mines there in teh first place? - The civilian companies get rich. They use the profits to buy freighters and colony ships. They then do some of my logistics work FOR me.
Ah, so if they colonise a planet then it'd still be a planet belonging to you which you contorl? - Yes. They are just moving people around for me. Only their mines actually CLAIM stuff.
Are rebellions a big problem?
Can planets go independent if left to their own? - Yes. IIRC. Their Production certainly zeroes out, with high enough dissent.
> Woundn't Cromellin still be more desirable due to the other TNs and then Halleys for teh seconf mining station? - We need Corundium to build more mines. The new mines we build with it will be bringing in TNs. I'm going to be expanding both sites anyway (and many others).
I get that, but as it's teh same acc then the mining rate would be the same, so woudn't it be better to get side minerals with it too? - My answer above.
Makes sense.That was my reasoning at the time, anyway.
Lol.In his (her)
Am I good or am I good.Wagonlitz has DOUBLED the number of scientists available.
Will I be back in charge once we need more scientists?Wagon triumphantly returns to the research sector... and immediately sets to work researching Hangar Deck, so that we will be able to design Carriers (and then there will be a point in designing Fighters).
What happens when we mine from other systems. Cant he catapults work tehre too, or are they only for intersystem use?Our fifth Mule-class Freighter has been completed... and rather than join the other four in shipping automated mines out to Quaoar, it will instead start transporting magnetic catapults out to our orbital mining sites, so they can just shoot the refined ore back into Earth orbit.
Makes sense.
I take it we later can move the mining stations to other places for mining? I.e. they can be reused? - Correct. We can tow them wherever we want them.
Why do we have a treaty limiting the navy size, when we don't know any aliens? As such, wh did we sign that treaty with? - The limit is based on the number of Maintenance Facilities we build. Which costs time and minerals and ties up our factory production for a while. So it's a soft cap... but Civilian ships are exempt.
> Can planets go independent if left to their own? - Yes. IIRC. Their Production certainly zeroes out, with high enough dissent.
If a planet goes independent, can it then declate war on us? - Yes.
Lol.
Btw, where can you see the gender of the in game characters? - You can't. You have to watch for which gender the game uses when mentioning them.
Am I good or am I good.- Option 3. You're good.
Will I be back in charge once we need more scientists? - Yes.
Also, I guess this way I'l be even more skilled next time. How many labs do I command? - Your max is 25. You only get 5, because that's all we've got... 41 labs total.
What happens when we mine from other systems. Cant he catapults work tehre too, or are they only for intersystem use? - Catapults only work within a system. You need Freighters to move it from one star system to another.
Will we be abel to have multiple mining stations in orbit of planets, comets, asteroids?We now have 12 automated (robot) mines on our "nationalized" minor planet of Quaoar, with more on the way.
Each OMP is worth 21 mines (that's why I made them so big). We have sent one to Halley's and two to Crommeln, and plan more of both.
View attachment 1075396
All three mining sites are now being equipped with magnetic catapults, thus freeing up the Freighters for other work.
Orbital mining can only be used on small bodies. Even a large asteroid or medium-sized moon is already too big.Will we be abel to have multiple mining stations in orbit of planets, comets, asteroids? - Yes
And if s, why then build mines on the planets instead of just mining from space?