• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
" Why aren't you allowed to put in whichever jump drive you like? - Your jump drive must match your engine type. It draws power from the same power system that runs your engine. So a ship with Naval engines must use a Naval Jump Drive."
Couldn't you give a civilian ship naval engien and naval power generator?

" Why not have more comits then, though? - The number I used was 10, AFAIR. Why not a hundred? Because the number I put in applies to EVERY star. 750 stars times 100 comets each would be 75,000 extra objects that the computer must calculate orbital positions for, every game impulse. I'm seeking a balance between "more minerals" and "a game that takes forever to play"."
Does other systems have lots of asteroids too, or is that just a solar system thing?

" Also, are there any upsides to allowing them to contorl smaller deposits, or is it just a way to make the game harder? - Mostly roleplay. And I don't need to pay any of MY Corundium for THEIR mines. "
Well, if you don't get the stuff they mine anyway, unless you biuy it at high prices, isn't it then just the equivalent of you not building mines there in teh first place?


Research admin, is that how many labs you can handle? I..e I can handle 25?


Why did so many of our commanders retire at an early age?

Their most important use is to dig up any Ruins that our Xenology teams might find (we're still researching that tech).
What is it ruins can give us? New techs?

Let's build a few.
Why do we need that many garrisons when we hadn't relaly spread out from Earth yet?

As our tech advances, we will want to periodically re-research these units... to upgrade to modern equipment.
Will that automatically give our units updated weapons, or do we need to manually replace them?

Halley's Comet is now an attractive mining target. Basically a one-trick-pony (nothing but Corundium)... but it's quite a trick.
Woundn't Cromellin still be more desirable due to the other TNs and then Halleys for teh seconf mining station?
 
Our second Grinder-class Orbital Mining Platform is complete, and will be towed out to Halley's Comet.

sb-069.jpg




Our first New Hope class Colony Ship has been launched!

sb-070.jpg


240 units of life-support Infrastructure is already in place on Mars, awaiting the arrival of Colonists.

The orbit of Mars is moderately eccentric. At perihelion, those 240 units of infrastructure will support 1.1 million colonists. At aphelion, only 950,000 colonists.

So we'll try to keep the Martian population growth within bounds until we can terraform Mars to Earth-like conditions.
 
Last edited:
  • 1Like
Reactions:
" Why aren't you allowed to put in whichever jump drive you like? - Your jump drive must match your engine type. It draws power from the same power system that runs your engine. So a ship with Naval engines must use a Naval Jump Drive."
Couldn't you give a civilian ship naval engien and naval power generator? - In what respect would it then be a "civilian" ship?

" Why not have more comets then, though? - The number I used was 10, AFAIR. Why not a hundred? Because the number I put in applies to EVERY star. 750 stars times 100 comets each would be 75,000 extra objects that the computer must calculate orbital positions for, every game impulse. I'm seeking a balance between "more minerals" and "a game that takes forever to play"."
Does other systems have lots of asteroids too, or is that just a solar system thing? - It's procedurally generated. They CAN have hundreds of asteroids. Or maybe a handful instead. Or none at all.

" Also, are there any upsides to allowing them to contorl smaller deposits, or is it just a way to make the game harder? - Mostly roleplay. And I don't need to pay any of MY Corundium for THEIR mines. "
Well, if you don't get the stuff they mine anyway, unless you biuy it at high prices, isn't it then just the equivalent of you not building mines there in teh first place? - The civilian companies get rich. They use the profits to buy freighters and colony ships. They then do some of my logistics work FOR me.

Research admin, is that how many labs you can handle? I..e I can handle 25? - Yes.

Why did so many of our commanders retire at an early age? - If they aren't given a job, they often seek a new career. We don't have enough SHIPS to give most of them jobs.

What is it ruins can give us? New techs? - Yes. Other things, too. Research points. Minerals. Fuel. Buildings (mines, factories, spaceports, etc).

Why do we need that many garrisons when we hadn't relaly spread out from Earth yet? - We are landing colonists on Mars this month. Besides... it takes months to build units... why wait until we actually need them? Do you only buy groceries when you get very hungry? Do you only start building a Fire Station after your house catches fire?

Will that automatically give our units updated weapons, or do we need to manually replace them? - Pretty sure we need to replace them. Or move them to low-intensity theatres. Garrisons aren't really for fighting anyway. They are for crowd control... to prevent rebellions.

Woundn't Cromellin still be more desirable due to the other TNs and then Halleys for teh seconf mining station? - We need Corundium to build more mines. The new mines we build with it will be bringing in TNs. I'm going to be expanding both sites anyway (and many others).
 
  • 1Like
  • 1
Reactions:
> Couldn't you give a civilian ship naval engien and naval power generator? - In what respect would it then be a "civilian" ship?
Well, a freighter woudl be a civilian ship no matter what, I'd assume.
Like, it'd be down to what it's used for.

> Well, if you don't get the stuff they mine anyway, unless you biuy it at high prices, isn't it then just the equivalent of you not building mines there in teh first place? - The civilian companies get rich. They use the profits to buy freighters and colony ships. They then do some of my logistics work FOR me.
Ah, so if they colonise a planet then it'd still be a planet belonging to you which you contorl?

Are rebellions a big problem?
Can planets go independent if left to their own?

> Woundn't Cromellin still be more desirable due to the other TNs and then Halleys for teh seconf mining station? - We need Corundium to build more mines. The new mines we build with it will be bringing in TNs. I'm going to be expanding both sites anyway (and many others).
I get that, but as it's teh same acc then the mining rate would be the same, so woudn't it be better to get side minerals with it too?
 
@Wagonlitz :

Here is a more complete answer to your question about "Wouldn't Crommeln be better than Halley's? -

In the short term, yes indeed. Our miner would give us exactly the same amount of Corundium on Crommeln every month as it will on Halley's, and we would ALSO get the other minerals as profit. There appears to be no down-side.

There is, in fact, a down-side.

Both have Corundium at 70%. Crommeln's advantage (as a mining site) over Halley's is that it also has other minerals, which we receive for free while mining the Corundium. I like it. Halley's advantage over Crommeln is that it has two-and-a-half times as much Corundium as Crommeln. We will be able to mine it for two-and-a-half times as many months, and collect two-and-a-half times as much Corundium in total. But that takes time. Two-and-a-half times as much time, to be precise. So I want to get started on it, despite the fact that Crommeln offers better numbers.

And since the Human race is on a growth curve, the importance of any pay-off gets smaller (in proportion) the longer we delay. That 170,000 tons of Corundium is much more important THIS decade than it would be twenty or thirty years from now... when a couple of hundred thousand tons of ore might be small change.

Since we receive the OMPs one at a time as they come off the ways, I like to split them up between the important mining sites, to get a start on each and to remind myself where our priorities lie. Also, I'm nearly 70 years old and I like to leave little reminders to myself... "what's this Grinder doing over there?... Oh, wait... I was going to mine that, wasn't I?". That sort of thing.

That was my reasoning at the time, anyway.

> Couldn't you give a civilian ship naval engien and naval power generator? - In what respect would it then be a "civilian" ship?
Well, a freighter woudl be a civilian ship no matter what, I'd assume.
Like, it'd be down to what it's used for. - No, no, no. The word "Civilian" has a specific meaning in-game. Civilian ships don't need maintenance. They don't need overhaul. They don't break down. They don't take morale checks unless enemy are present. They don't count at all against your allowed Naval tonnage. This is a big deal, and you have to QUALIFY for it. A Civilian ship must be built ENTIRELY out of Civilian-grade components. Even one small Military grade component (like a sensor) makes a ship Military.

> Well, if you don't get the stuff they mine anyway, unless you biuy it at high prices, isn't it then just the equivalent of you not building mines there in teh first place? - The civilian companies get rich. They use the profits to buy freighters and colony ships. They then do some of my logistics work FOR me.
Ah, so if they colonise a planet then it'd still be a planet belonging to you which you contorl? - Yes. They are just moving people around for me. Only their mines actually CLAIM stuff.

Are rebellions a big problem?
Can planets go independent if left to their own? - Yes. IIRC. Their Production certainly zeroes out, with high enough dissent.

> Woundn't Cromellin still be more desirable due to the other TNs and then Halleys for teh seconf mining station? - We need Corundium to build more mines. The new mines we build with it will be bringing in TNs. I'm going to be expanding both sites anyway (and many others).
I get that, but as it's teh same acc then the mining rate would be the same, so woudn't it be better to get side minerals with it too? - My answer above.
 
  • 1Like
  • 1
Reactions:
In his (her) three-year tenure as head of the Academy, Wagonlitz has DOUBLED the number of scientists available.

sb-071.jpg


We now have enough scientists to use up all of our available labs six times over. Including Wagonlitz, seven of our scientists have the same specialty: Logistics.

I think we can call that one : "Job done".

Wagon triumphantly returns to the research sector... and immediately sets to work researching Hangar Deck, so that we will be able to design Carriers (and then there will be a point in designing Fighters).

sb-073.jpg


Meanwhile, a Naval officer with good skills is assigned as Wagon's replacement, so that we can replace some of the recently retired Naval officers.

sb-072.jpg
 
  • 2Like
Reactions:
November 15 1959

Some of our scientists have come up with crazy-sounding plans for using atomic bombs as fuel. Literally.

The plan would be to build a spaceship, mounted by big shock-absorbers on a thick heavy metal base-plate and wrapped around a really big gun... an off-the-shelf 16"/50 cal Naval gun off the USS Iowa would work fine... which is pointed directly to the rear and fires atomic bombs out through a hole in the base-plate... where they detonate. The shock-wave from the nuclear explosion gives the base-plate a push, and the ship... still firing atomic bombs one after another... gets under weigh.

I dunno... I wouldn't ride in one of the goddamn things.

 
  • 1Like
  • 1
Reactions:
Our fifth Mule-class Freighter has been completed... and rather than join the other four in shipping automated mines out to Quaoar, it will instead start transporting magnetic catapults out to our orbital mining sites, so they can just shoot the refined ore back into Earth orbit.

sb-074.jpg
 
  • 2Like
Reactions:
That was my reasoning at the time, anyway.
Makes sense.

I take it we later can move the mining stations to other places for mining? I.e. they can be reused?

Why do we have a treaty limiting the navy size, when we don't know any aliens? As such, wh did we sign that treaty with?

> Can planets go independent if left to their own? - Yes. IIRC. Their Production certainly zeroes out, with high enough dissent.
If a planet goes independent, can it then declate war on us?

In his (her)
Lol.

Btw, where can you see the gender of the in game characters?

Wagonlitz has DOUBLED the number of scientists available.
Am I good or am I good. :p

Wagon triumphantly returns to the research sector... and immediately sets to work researching Hangar Deck, so that we will be able to design Carriers (and then there will be a point in designing Fighters).
Will I be back in charge once we need more scientists?
Also, I guess this way I'l be even more skilled next time. How many labs do I command?
 
  • 1Like
Reactions:
Our fifth Mule-class Freighter has been completed... and rather than join the other four in shipping automated mines out to Quaoar, it will instead start transporting magnetic catapults out to our orbital mining sites, so they can just shoot the refined ore back into Earth orbit.
What happens when we mine from other systems. Cant he catapults work tehre too, or are they only for intersystem use?
 
Makes sense.

I take it we later can move the mining stations to other places for mining? I.e. they can be reused? - Correct. We can tow them wherever we want them.

Why do we have a treaty limiting the navy size, when we don't know any aliens? As such, wh did we sign that treaty with? - The limit is based on the number of Maintenance Facilities we build. Which costs time and minerals and ties up our factory production for a while. So it's a soft cap... but Civilian ships are exempt.

> Can planets go independent if left to their own? - Yes. IIRC. Their Production certainly zeroes out, with high enough dissent.
If a planet goes independent, can it then declate war on us? - Yes.

Lol.

Btw, where can you see the gender of the in game characters? - You can't. You have to watch for which gender the game uses when mentioning them.

Am I good or am I good. :p - Option 3. You're good.


Will I be back in charge once we need more scientists? - Yes.
Also, I guess this way I'l be even more skilled next time. How many labs do I command? - Your max is 25. You only get 5, because that's all we've got... 41 labs total.
What happens when we mine from other systems. Cant he catapults work tehre too, or are they only for intersystem use? - Catapults only work within a system. You need Freighters to move it from one star system to another.

We now have 12 automated (robot) mines on our "nationalized" minor planet of Quaoar, with more on the way.

Each OMP is worth 21 mines (that's why I made them so big). We have sent one to Halley's and two to Crommeln, and plan more of both.

sb-075.jpg


All three mining sites are now being equipped with magnetic catapults, thus freeing up the Freighters for other work.
 
  • 2Like
Reactions:
Our current list of projects:

1) Convert all our 1940s industry to TN industry - more than half complete.
2) Explore the Sol system - nearly done.
3) Exploit the Sol system resources - working on it.
4) Go interstellar - working on the techs. It will take years.
5) Build LOTS more Labs, and enough Financial Centers to keep them paid for. - After project #1 completes.
 
  • 1Like
  • 1
Reactions:
We now have 12 automated (robot) mines on our "nationalized" minor planet of Quaoar, with more on the way.

Each OMP is worth 21 mines (that's why I made them so big). We have sent one to Halley's and two to Crommeln, and plan more of both.

View attachment 1075396

All three mining sites are now being equipped with magnetic catapults, thus freeing up the Freighters for other work.
Will we be abel to have multiple mining stations in orbit of planets, comets, asteroids?
And if s, why then build mines on the planets instead of just mining from space?
 
Will we be abel to have multiple mining stations in orbit of planets, comets, asteroids? - Yes
And if s, why then build mines on the planets instead of just mining from space?
Orbital mining can only be used on small bodies. Even a large asteroid or medium-sized moon is already too big.

Our limit was 125 km diameter (62.5 km radius). We teched up a bit and got that limit raised to 160 km diameter (80 km radius)... but that's still pretty small.

Be aware that different types of mines have different TN-mineral costs, too.

Ordinary (manually-operated) mines cost 120 Corundium each, and each needs 50,000 population to operate.

Automated (robot) mines are 240 Corundium each, but require no labor force.

Ship-borne mines (like our Grinder class OMP) are less expensive than auto-mines (and still require no labor force except the ship's crew) but can only be used on small bodies.

... so each type has a role, a purpose. The manual mines (which are cheap to make but require workers to operate) can be used on Mars, where we hope to eventually have many millions of people anyway. The Grinders can be used on any body that's small enough, they are somewhat cheaper in minerals to make than automated mines, and can be towed from work-site to work-site in bundles of 21 at a time (there are 21 mines in each OMP). Automated mines can be used on any body that is too large for Grinders and has no workforce... no large colony.
 
  • 1Like
  • 1
Reactions:
Edited my above post.

December 31 1959

We have built our second Brigade of Garrison troops.

sb-076.jpg


This one will be sent to Mars, once we have Troop Transport ships built.

We have one designed... but all our civilian slipways are busy with projects. We are building more civilian yards.



Fortress class Troop Transport 36,005 tons 153 Crew 728.1 BP TCS 720 TH 480 EM 0
666 km/s Armour 1-97 Shields 0-0 HTK 66 Sensors 6/6/0/0 DCR 1-0 PPV 0
MSP 12 Max Repair 320 MSP
Troop Capacity 25,000 tons Cargo Shuttle Multiplier 2
Lieutenant Commander Control Rating 1 BRG
Intended Deployment Time: 24 months

CIV NT Engine EP80.00 1954 (6) Power 480 Fuel Use 8.94% Signature 80 Explosion 5%
Fuel Capacity 1,000,000 Litres Range 55.8 billion km (970 days at full power)

CIV Search Sensor AS20-R100 1955 (1) GPS 1000 Range 20.3m km Resolution 100
CIV EM Sensor EM1.0-6.0 1955 (1) Sensitivity 6 Detect Sig Strength 1000: 19.4m km
CIV Thermal Sensor TH1.0-6.0 1955 (1) Sensitivity 6 Detect Sig Strength 1000: 19.4m km

This design is classed as a Commercial Vessel for maintenance purposes
This design is classed as a Troop Transport for auto-assignment purposes
 
  • 1Like
Reactions:
A third commercial yard has reached 110,000 tons... my rather arbitrary "good enough" size... and is now retooling to build Gaia-class Orbital Terraforming Stations. A dozen or so of these puppies will turn Mars into a garden planet. The other two 110,000 ton yards are building Grinders and Orbital Fuel Harvesters (for Jupiter).
 
  • 2Like
Reactions:
April 4th 1960

Our first Refinery-class Orbital Fuel Harvester Station has come off the ways. It will go to Jupiter.



Refinery class Fuel Harvester Station 109,204 tons 410 Crew 1,414.2 BP TCS 2,184 TH 0 EM 0
1 km/s No Armour Shields 0-0 HTK 217 Sensors 0/0/0/0 DCR 1-0 PPV 0
MSP 8 Max Repair 30 MSP
Lieutenant Commander Control Rating 1 BRG
Intended Deployment Time: 3 months
Fuel Harvester: 40 modules producing 1,920,000 litres per annum

Fuel Capacity 8,000,000 Litres Range N/A

This design is classed as a Commercial Vessel for maintenance purposes
This design is classed as a Space Station for construction purposes
This design is classed as a Fuel Harvester for auto-assignment purposes



These Orbital Refineries do nothing but turn Jupiter's atmosphere into space-fuel... a vital job, which means that we can shut down (or at least, not expand) the planet-based refineries on Earth. This allows us to reserve Earth's own Sorium TN-element for other uses, and also to use the population for other things.
 
  • 1Like
Reactions:
Our first ground-based Geo-Survey Team has been trained!

sb-077.jpg


Jeeze... if we had any Troop Transport ships, we could send that to Mars to search for those bonus minerals that the initial orbital survey hinted at.
 
  • 3Like
Reactions:
Our colony on Mars is up to 620,000 people... which sounds like a lot.

We had enough life-support infrastructure for one million people already stockpiled on Mars waiting for the arrival of Colonists. The Colony Ship itself carries 50,000 colonist per trip, in frozen sleep. It has been cycling through one round trip after another, almost continually. Plus any people that the civilian lines might bring in... although I don't recall seeing any non-player Colony Ships yet.

Enough population for us to start sending them some mines!
 
  • 2Like
Reactions: