No, they usually break formation if this happens.So that is likely to slow the scouting squadron down, I take it?
Awesome.
For an obsolete junker that's fantastic!
With ECCM-0, I'll be impressed if we even score a hit.
I re-numbered them. So that I could easily tell messages referring to Red 1 or Red 2 apart.I have noticed that the duplicate ship numbering that we were complaining about earlier has fixed itself, seemingly with no input by us. YAY!!!
Dammit sir, they are getting away!He's fled out of range.
Where are you going? Come back!
Whoever hangs around long enough for a good peckingDammit sir, they are getting away!
So what ship in Red II gets targeted?
The Fortress of Doom is living up to its name.
It is, of course, doomed... since Red 2 will be jumping through in a couple of minutes, and they will simply vaporize an unsupported half-century-old fortress.
It is certainly causing a ruckus, though, and sowing panic in the enemy ranks.
Could this btw make them think our weapons are weaker than they are and hence be more reckless in approaching the fleet?Nailed them!
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They changed their minds about stopping on the jump point and managed to move out of range of our Gauss PD turret () but we'll get one more shot at them.
No penetrations, unfortunately... just some armor hits.
The fortress fired instantly... no fire delay!
Could this btw make them think our weapons are weaker than they are and hence be more reckless in approaching the fleet?