Or this one.
Only 64,000 kps and 10 million km range... but it spawns two decoy missiles to confuse the point defense.
So if I have it correct, one emotion costs the same as about 30 of these? And the proposed plan is to jump in 2-300 of these to drain his missiles and hopefully inflict some damage before they die?
Would they really out perform just spending the same resources on Emotions? If I understand the proposal correctly these still seem excessively expensive.
First off...
We aren't just jumping two or three hundred of these in to drain his missiles. I would expect that many to cripple his fleet, in fact.
First, you need to understand jump shock. It lasts for 121-180 seconds (2-3 minutes) UNLESS you are squadron jumping, in which case it only lasts for 11-30 seconds instead. An average of 20 seconds in jump shock instead of an average of 150 seconds.
These puppies can squadron jump. An Emotion has no jump drive and cannot squadron jump, unless paired with an AWACS.
Second, you need to be aware that unlike the usual "standard jumps", a squadron jump does NOT land you on top of the jump point. Instead, it lands you in a random spot at some considerable distance from the jump point. At our tech level (and using the jump equipment given in my post above) we will land at a random point up to 1.5
million km from the jump point itself.
Recall that the enemy Sarthe has a maximum fire control range of 600,000 km.
Note that less than one-seventh of a 1,500,000 km radius disc is within 600,000 km of the center.
So these Fighters are actually FAR more survivable than you perhaps assume. Especially since they will land within range of his AMM-PD but are immune to them.
Each can carry three SRAMs plus decoys.