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Hi,

Paratroops: The ability to research 1943 Airborne without 1940 Airborne is a know bug that is corrected fro 0.30. OTOH, the ORG penalty for researching Paratroops & Marine units is WAD. It is there to represent the allocation of your best men to these elite units which would have a negative impact on the remaining forces. I might consider reducing the penalty, but it will not be going away.

mm
 
dec152000 said:
Hi,

If you don't restart the changed AI files won't be loaded so any effect you are attempting to get is lost. I didn't see what the problem you were trying to fix was so I can't comment on the likelyhood of this fixing it.

mm
Someone claimed that I could just alter the savegame with the no_exp_forces_to file changed with the GER tag. I'm going to try it out sometime today. It would be a great pity if my current game has to be got rid of, as it's become quite interesting in an ahistorical way.
 
CromCruachan said:
Someone claimed that I could just alter the savegame with the no_exp_forces_to file changed with the GER tag. I'm going to try it out sometime today. It would be a great pity if my current game has to be got rid of, as it's become quite interesting in an ahistorical way.

Yes, the procedure is as follow:

- open the save game file with the notepad
- find the part where there is "country={" and in the next line "tag=HUN" (for an example for Hungary, if they are the one nagging with expeditionary forces)
- warning!, both lines can be found zillion times all over the save file, but only once are they together in two lines - that part represents the beginning of the hungarian part in the save game

- change "no_exp_forces_to={GER} (if you play as Germany)
AND / OR
- change "exp_force_ratio=0.0000"
(I think there can always be found at least one of the above lines, sometimes even both. Changing one of them should be enough)

Repeat the procedure for every country that keep sending you expeditionary forces. Just in case make a copy of your save game if anything goes wrong.
 
.The info re no_exp_forces_to didn't work and crashed the game as there were already some "GER" tags in that command-line, so that some lines became:- no_exp_forces_to = { GERGER }. However, the no_exp_forces_ratio = 0.00 worked like a charm. Thanks for the advice. I'll still have to start all over again, anyway, though, as Germany is now being completely crushed by Nationalist China(!), despite having much lower transport-costs after the expeditionary forces were removed.
 
bug report:

- Playing as SU I first annexed and later liberated Hungary. However, they don't have any commanders at all. It's the same thing as with more often reported missing chinese generals bug.
(I know how to fix it in the save file, just want to let you know, in case you didn't know that already)

- released Hungary keep researching weird stuff. They started with submarine, than continue with patrol boat and passenger liner etc. Their borders are the same as today so they don't have any sea. It is 1943 so they still have a lot of others more useful things to research, for most of them I even gave them blueprint. But noooo, hungarians want to have a submarine. What's next, an aircraft carrier? :)

- I noticed that no matter how much do the Japanese bomb my units, they're not doing any damage at all, not to me nor to the infrastructure. My units are not diged in, most of them are obsolete and are running around the plains, but still they always manage to get away without any casualties. Normal Germans aircrafts would erase my units in a matter of days, but here nothing happened. Japanese are using modern '43 tactical bombers. If needed I can provide a save file, the problem is always here. You sure everything is ok with japanese bomber settings?
 
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I have a bit of a complaint re the CORE technology-tree. In the first 3-4 years, it's relatively easy to keep up to the technology-levels that existed in the actual WWII-era, as long as I leave the brigade-unit technology till last. However, by the time I reach 1942, and especially 1943, I find that I'm usually hopelessly behind the historical tech-levels, compared to some AI players. For example, in my current game I've been playing Germany(September 1943) and haven't upgraded my infantry to 1943 levels as yet(having had to research industry and air-force tech). I've completely beaten France and the Soviet Union, but my air-force was savaged and forcibly grounded by the UK air-force in early 1943, and the Nationalist-Chinese army is now easily defeating my German forces, despite the fact that I greatly reduced my transport-costs.

I haven't played any DD-standard games yet so I don't know whether the tech-levels are roughly the same in that game as well, but I don't see the logic in Germany, say, not being easily able to advance at the same pace as it did in the original WWII(with the exception of nuclear tech, of course, as there is an ahistorical element/path in HOI2).
 
As a SU I liberated Yugoslavia. The new country emerged as it should, but it has a capital in Osijek. I guess this is clearly a bug, as historically it was of course Belgrade (Beograd) which became a capital. In Yugoslavia there was never a debate about any other city at all.

A suggestion:

About Yugoslavia - make provinces Skopje and Stip not required for creation of the country but rather as an extra option. There're two reasons for that:

- in those two provinces live (mostly) Macedonians. Historically Yugoslavia - a successor of the Kingdom of Serbs, Croats and Slovenes - would very probably exist even if the territory of Macedonia would not be part of it.

- province of Skopje is the only province in the game that three nations have a claim on it (Yugoslavia, Bulgaria and Greece). For that reason it is often hard to create Yugoslavia as it happen that somebody else had already take it. Especially if you come from the east as the SU you shoulld be carefully not to create Bulgaria as you could than never create Yugoslavia. That should be fixed, I supposed.
 
bug report:

Chinese got problems with each other and most of their countries are at war with each other. On one point Sinkiang made an alliance with the Japanese. I, as a SU, am at war with Japan. So Sinkiang immediately declared war on me. That's all ok.

But in a matter of days an event "Unified front against Soviet aggression" fires up for Nationalist China. I think it shouldn't because:

- I didn't attack anyone
- we have a common enemy (Sinkiang) who started all this and SU and China are not at war at all
 
How about allowing Germany to take the Swiss German part of Switzerland as national core provinces, if it invades that country? This seems quite logical as Germany, in WWII proper, took over similiar Germanic-type provinces from Slovenia to Sudetenland/Luxembourg and included them as part of Greater Germany.

Admittedly, the Swiss were always fiercely independent, so this might not be applicable.

Also, what about helicopters? These were used as reconaissance craft in WWII . Perhaps a helicopter tech could be created that would make it easier for a player to find submarines or more accurately determine the real strength of enemy forces, nearby.
 
Could there be an event or two for French Algeria?

The Blum-Violette Plan was started after the popular front government took power in 1936:

historyworld.net said:
In 1936 the French socialist government of Léon Blum sees the force of this argument. The so-called Blum-Violette plan proposes that 21,000 Muslims should immediately have the vote on the same terms as European settlers. But this provokes an outcry from the settlers in Algeria. The proposal is dropped. The problems of the future, though postponed by World War II, are prefigured in this clash.

Also, from wiki:

The Blum-Viollette proposal takes its name from Maurice Viollette, who acted as the French premier and governor-general of Algeria, which was the subject of the proposed legislation. The proposal was introduced to the Popular Front government of France in 1938, and aimed to address the issue of longstanding French colonialism in Algeria.

The proposal suggested that a minority of Algerians obtain full French citizenship while still allowing them to be subject to Muslim law on some social issues (such as marriage/divorce, custody, inheritance). It proposed to offer these benefits to the highly educated, as well as to those Algerian men that served in the French military, with the plan to widen the benefits to other groups at a later date.

Perhaps unfortunately, the proposal never made it to the French Chamber of Deputies for a vote because of the massive protest offered by French settlers in Algeria. It was the failure of this and other such proposals that eventually led to the emergence of violent activists like the Algerian National Liberation Front and other militant groups designed to reclaim sovereignty for Algeria by force.

There is also a page in French, but I can't read it so...

Possibly if the plan goes through (with hefty dissent), some of Algeria can be added as cores with the possibility for more to be added as time goes on.
 
First let me say I have enjoyed the way 0.25 has played. Definitely a "CORE" flavor in line with what I fondly recall from hoi1 days.

A few modest suggestions from this quarter:

1) Tweak Egypt a little bit. Alexandria should be UK territory, especially given its real-life importance as base for the Eastern Med fleet of the Royal Navy. Also, in my Germany test game I seem to remember Egypt being part of the Allies at the outbreak of hostilities but somehow neutral and at peace with the Axis at about the time of Vichy. (Perhaps there was an event that I missed that "neutralized" them.) I would think the most historical route to handle Egypt would be as a UK puppet.

2) A suggestion for this and every mod - build in a way to discourage the direct DoW intervention in the Spanish Civil War that every human player seems to use as an exploit. There should be some sort of mechanism to discourage a human player from DoW'ing one or both of the Spains and annexing while France and the UK sit quietly by. (Maybe you have already done this - I just get annoyed every time I read through the general forums and hear about everyone using this utterly ahistorical exploit.)
 
Oh, and one more - shouldn't Germany have the "army aviation" (that one at the bottom) air doctrine available?

It seems impossible to get as GER due to being blocked from the start. But it also ssems to be much more in line with the Luftwaffe's historical role than the "diverse focus" that you seem to have to take.
 
Cuauhtemoc said:
First let me say I have enjoyed the way 0.25 has played. Definitely a "CORE" flavor in line with what I fondly recall from hoi1 days.

A few modest suggestions from this quarter:

1) Tweak Egypt a little bit. Alexandria should be UK territory, especially given its real-life importance as base for the Eastern Med fleet of the Royal Navy. Also, in my Germany test game I seem to remember Egypt being part of the Allies at the outbreak of hostilities but somehow neutral and at peace with the Axis at about the time of Vichy. (Perhaps there was an event that I missed that "neutralized" them.) I would think the most historical route to handle Egypt would be as a UK puppet.

2) A suggestion for this and every mod - build in a way to discourage the direct DoW intervention in the Spanish Civil War that every human player seems to use as an exploit. There should be some sort of mechanism to discourage a human player from DoW'ing one or both of the Spains and annexing while France and the UK sit quietly by. (Maybe you have already done this - I just get annoyed every time I read through the general forums and hear about everyone using this utterly ahistorical exploit.)
Egypt will be tweaked in 0.30 at any rate.
 
Cuauhtemoc said:
Oh, and one more - shouldn't Germany have the "army aviation" (that one at the bottom) air doctrine available?

It seems impossible to get as GER due to being blocked from the start. But it also ssems to be much more in line with the Luftwaffe's historical role than the "diverse focus" that you seem to have to take.
Germany has a whole branch of Army-related Air Doctrines (at the top of the screen) and because of that history they are blocked off from further 'tactical' research once/if they switch to an Independently operating Air Arm. Otherwise they'd get bonuses twice and would be severely unbalancing.
 
baylox said:
Germany has a whole branch of Army-related Air Doctrines (at the top of the screen) and because of that history they are blocked off from further 'tactical' research once/if they switch to an Independently operating Air Arm. Otherwise they'd get bonuses twice and would be severely unbalancing.

Ah, my mistake! Your tech trees take a little bit of getting used to. But aside from my slow learning curve it looks to me like you have done a really good job with them.
 
I would very much appreciate a new addition for future CORE patches, namely the ability to air-transport non-paratrooper units. By "air-transport" in this case, I mean being able to transport standard infantry/marines/HQs(not tanks!) from one friendly-controlled hex to another friendly-controlled hex, within range(it seems ridiculous that one can, currently, only transport troops to islands via naval units). This is historically accurate, as Germany ferried large numbers of ordinary non-Paratrooper Spanish units by air from North Africa to Spain.

Also, given that Germany helped Franco as early as mid-1936 in ferrying those large numbers of Spanish troops by air, shouldn't Germany automatically have at least one or two Junkers 52 air-transport planes at the start?
 
CromCruachan said:
I would very much appreciate a new addition for future CORE patches, namely the ability to air-transport non-paratrooper units. By "air-transport" in this case, I mean being able to transport standard infantry/marines/HQs(not tanks!) from one friendly-controlled hex to another friendly-controlled hex, within range(it seems ridiculous that one can, currently, only transport troops to islands via naval units). This is historically accurate, as Germany ferried large numbers of ordinary non-Paratrooper Spanish units by air from North Africa to Spain.

Also, given that Germany helped Franco as early as mid-1936 in ferrying those large numbers of Spanish troops by air, shouldn't Germany automatically have at least one or two Junkers 52 air-transport planes at the start?

Can't do anything about part 1 AFAIK. It's an exe issue, and we do not mess with the exe.

The issue of German Transport AC has been debated for some time. In CORE1, we had the German OOB include 1 on map unit to represent these units. I'm not exactly sure what its status is right now, but IIRC, they have been removed from the in game OOB.
 
If it's an exe issue, I suppose you mean you won't tamper with it as Paradox don't want the main part of the game altered without their permission. Is there a way I can contact Paradox to suggest this new improvement for a future 1.3 patch for HOI2 Doomsday? Is there a standard e-mail address by which the public can contact them ?
 
CromCruachan said:
If it's an exe issue, I suppose you mean you won't tamper with it as Paradox don't want the main part of the game altered without their permission. Is there a way I can contact Paradox to suggest this new improvement for a future 1.3 patch for HOI2 Doomsday? Is there a standard e-mail address by which the public can contact them ?

There was a thread for suggestions in the main HoI2 and DD forums. Don't have any links handy. If not, check the Bug forum.