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I find that the land units of my allied units just sit there, in heaps of 19-30(!) units at a time in their capital city, without attacking etc. Surely a maximum limit could be imposed on the number of (AI-controlled) units in any one hex(unless forced to do so by enemy encirclement)? It's just that I hate having to take on expeditionary forces or assume military control over other countries as that drains my supply points to nil, so that I would prefer a better AI for my allied nations.
 
Try as I might I cannot fathom the reason that air units are not upgradeable from prop to rocket to turbojet in CORE. The way it works now forces the player to disband his most experienced units and build entirely new units to take advantage of the newer air technologies. When an air unit is upgraded it's only the planes that are upgraded. The pilots and organization stay the same and shouldn't lose their experience.

Of course this is only my opinion and I may have missed something somewhere.

Thanks for listening and I only play CORE now that it's got a good working release out. Thanks for all the work.
 
Surely a maximum limit could be imposed on the number of (AI-controlled) units in any one hex
Not possible, alas - there are no limits on stacking. AI is one area where we do hope to make significant advances in due course, which will hopefully include the AI being more pro-active.

Try as I might I cannot fathom the reason that air units are not upgradeable from prop to rocket to turbojet in CORE
This is WAD for CORE 2 v 0.25. However, in our next release, we are looking at this issue - it is undergoing testing, and may well get changed to allow upgrading to occur from Prop aircraft to Jets.

Tim
 
I noticed that the northwest county of the Republic of Ireland is called "Letterkenny" in HOI2 CORE 0.25/DD 1.2. I happen to have a cottage in "County Donegal", which is the actual name for the whole area. While Letterkenny is the largest so-called "town" in the county, it is by no means significantly large enough to represent the whole county, IMHO, unlike much larger towns such as Belfast/Glasgow, with larger suburbs etc.. "Donegal" would be a better term, therefore.
 
Nice though it may be to change names of provinces, we can't do it - the map is hardcoded. The naming policy is to call provinces by their major town, in any case. There are a number of worse "naming errors" even on that basis, which we would love to fix.. but can't :(

Tim
 
HistoryMan said:
Nice though it may be to change names of provinces, we can't do it - the map is hardcoded. The naming policy is to call provinces by their major town, in any case. There are a number of worse "naming errors" even on that basis, which we would love to fix.. but can't :(

Tim

Are you quite SURE names of provinces can't be changed? I also posted, a while back(on this thread), about a similiar error where the westernmost province of Austria was called "Lech" which is a tiny townlet/village (which only grows rapidly in population during the present-day skiing-season). The largest town in the relevant county of Vorarlberg would be the capital, Bludenz. Anyway, one of the modders(?) claimed names could be changed, at the time.
 
CromCruachan said:
Are you quite SURE names of provinces can't be changed? I also posted, a while back(on this thread), about a similiar error where the westernmost province of Austria was called "Lech" which is a tiny townlet/village (which only grows rapidly in population during the present-day skiing-season). The largest town in the relevant county of Vorarlberg would be the capital, Bludenz. Anyway, one of the modders(?) claimed names could be changed, at the time.

Province names as they appear on the map will not be changed by us. Yes, there are people who have reverse engineered the map files, see the Clio project for Victoria, as well as the EU2 map project, but it is a rather intensive amount of work just to change a few names. In effect, the on map features are "frozen" as far as we are concerned. The input doesn't justify the end result.

We can, and have changed the province names as they appear elsewhere, such as in production screens. This is just a .csv file edit.
 
CromCruachan said:
Are you quite SURE names of provinces can't be changed? I also posted, a while back(on this thread), about a similiar error where the westernmost province of Austria was called "Lech" which is a tiny townlet/village (which only grows rapidly in population during the present-day skiing-season). The largest town in the relevant county of Vorarlberg would be the capital, Bludenz. Anyway, one of the modders(?) claimed names could be changed, at the time.

Don´t want to nitpick, but the capital of Vorarlberg is Bregenz, not Bludenz.

Regards

T.
 
Tegetthoff said:
Don´t want to nitpick, but the capital of Vorarlberg is Bregenz, not Bludenz.

Regards

T.

You're absolutely right. I did actually state it was Bregenz before, I guess I was just then thinking of the other town, the 2nd time, for various reasons. I have Austrian nationality as well as British so this is a bit embarassing, nevertheless!
 
JRaup said:
Province names as they appear on the map will not be changed by us. Yes, there are people who have reverse engineered the map files, see the Clio project for Victoria, as well as the EU2 map project, but it is a rather intensive amount of work just to change a few names. In effect, the on map features are "frozen" as far as we are concerned. The input doesn't justify the end result.

We can, and have changed the province names as they appear elsewhere, such as in production screens. This is just a .csv file edit.

Could you please tell me what those new map mods for HOI2 DD 1.2 are called? I don't seem able to find them in the current forums.

I presume that they must be compatible with CORE as the latter only modifies the AI-settings.
 
CromCruachan said:
Could you please tell me what those new map mods for HOI2 DD 1.2 are called? I don't seem able to find them in the current forums.

I presume that they must be compatible with CORE as the latter only modifies the AI-settings.

I'm not sure what you mean here. We haven't changed any of the in game map graphics, such as province names as they appear on the map. What we have modified are the province names in the appropriate .csv files. This alters nothing except what name appears in the production screen, and province details screen. We haven't altered anything else as applies to the map. As the game checks only the province ID, and we haven't touched that, there is no impact other than aesthetics in some screens.

And the mentioned Map mods are not for HoI2/DD. Clio is for Victoria, and the AGC-EEP team have reworked the map for EU2. To my knowledge, no one has mad any map mods similar to those two projects for HoI2/DD.
 
Suggestions:

- I don't know if it is possible to change, but I think there should be a bigger difference in a dissident penalty for releasing countries according to the size of the country. It's a little odd, that I get a 5% dissident hit if I release some small country, and exactly the same if I release China, Arab Federation or some other huge country. If possible, make a difference.

- playing as a SU I can't use my submarines because they have max organisation at 0%. I'm in '45 and have researched a few (although not all) doctrines which should rise that, but it's still 0%. I understand that navy was not a priority of SU, but please give me at least a chance to sail out to the sea (like 5% at the beginning in '36).
 
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Dissent for releasing puppets is not a moddable item - hard coded in the exe, alas.

ORG for subs is being reviewed.

Upgrade settings for many nations are also an item on our "to do" list.

Tim
 
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Loerst said:
Suggestions:

- I don't know if it is possible to change, but I think there should be a bigger difference in a dissident penalty for releasing countries according to the size of the country. It's a little odd, that I get a 5% dissident hit if I release some small country, and exactly the same if I release China, Arab Federation or some other huge country. If possible, make a difference.

What is this "Arab Federation" you're referring to? I haven't come across it yet. As Germany, I've managed to create Jordan and Palestine, conquered the whole of the Arabian peninsula, and Italy has conquered Egypt, but I haven't yet got round to declaring war on Vichy in North Africa. I presume that the Arab Federation can't exist unless all Arab areas haven't had minor countries released/created within that general area, and then only with all Arab areas controlled.
 
Other suggestions for CORE(aside from the vital AI stacking limits) would be to improve the AI so that D-Day-style invasions are more likely to happen(so far all I had was two interesting, but rather minor invasions by the (AI) UK of Axis-controlled Norway and Palestine. I'd also like the US (or other nuclear AI -Power) to become much more likely to launch nuclear attacks as soon as it's researched the necessary technology.
 
CromCruachan said:
What is this "Arab Federation" you're referring to? I haven't come across it yet. As Germany, I've managed to create Jordan and Palestine, conquered the whole of the Arabian peninsula, and Italy has conquered Egypt, but I haven't yet got round to declaring war on Vichy in North Africa. I presume that the Arab Federation can't exist unless all Arab areas haven't had minor countries released/created within that general area, and then only with all Arab areas controlled.

It's a country you can release, if you control all required provinces. It streches from Damascuc through the part of the Middle East and entire Egypt. Those are only minimal required provinces. However, if you hold entire territory, then it could include also a huge part of African coast all the way to Tripoli, in the East Iraq, Jerusalem and Tel Aviv and entire Saudi Arabia and maybe something more that I forgot to mention. Quite a large country.

In your case, if Italy has Egypt I'm afraid you can't create it, unless of course you take Egypt from them.
 
Some General Comments from a US Game from 36-42. I doubt I will continue it.

1. 87 US subs havent sunk a single thing in 13 months of combat. Have full techs and docs up to 1942 levels.
2. Japan declared war on the Allies + the US despite being at war with the Soviet Union since mid-1940. They declared somewhat early as well in Feb 1941.
3. All of the allies revoked (after the destroyer event) or refuse to grant military access to the US even with the US in the allies.
4. Egpyt has not allowed (or perhaps withdrawn) UK military access and the Italians have stopped at the border. I would think the Egyptians would have to pick a side here or the Italians should drive to the Suez.
5. Flak seems a bit over powered, 4 Strats lost 85% in 2 days over a level 7 AD city. In 1941 mind you.
6. The average build time for a transport is well over a year.
 
A Communist China should have an option to accept or refuse a white peace proposal from National China after "Make promises and ... bets" event. Com China is one of the more fun minor countries and many people play it and it is a little bit annoying to see, that peace has been arranged without anyone asking me - the beloved president for life and supreme commander - whether I like it or not.