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Just a reminder - don't forget:

- to add generals to India. When annexed and later liberated by the Japanese, they don't have anyone. It's the same thing as with more often reported missing chinese generals bug

- liberated Indonesia should have a lot of transports from the beginning or should be aware of the transport problem and should build them. I liberated Indonesia with an idea to lower my TC and get their oil, only to discover, that Indonesia doesn't have enough transport capacities to get the oil from their islands to the capital and therefore can't ship it to me.
 
CromCruachan said:
Another suggestion for CORE. The "1944 "Full Mobilisation" Tech is a waste of time as no player would choose it(you get all sorts of minus points for fighting in most terrains plus the movement increase listed(3.3) is not much more than the 3.0 an INF usually has, last I checked).

Hi,

The speed command you are referencing is an additive command. So the tech probablly comes close to doubling the speed of your infantry units in open terrain. By this point all of your Infantry are essentially Motorized in speed and modifiers. This may be a good choice, or it may not be depending on what your situation is.

mm
 
CromCruachan said:
Another issue is the German navy. When I played my last full CORE game, I found that my German navy got savaged during Operation SeaLion, in 1944. I then built up numerous carriers with the latest naval technology(all naval combat techs and all carrier-improvement techs)and invaded the US in 1947 or thereabouts. Anyway, I then, bizarrely, had virtually my entire fleet destroyed in just one confrontation with the US navy, which had only 6 CVs more than I had - 27 German CVs to 33 US CVs)

Sounds about right. The US had about 600 more aircraft to send against you. I would also be willing to bet that they had better carriers and naval aircraft than you. They have a pretty big head start over Germany in that department.


I found myself, having conquered the entire US/Alaskan mainland, with the absurd situation of having to send various land-units on naval transport ships to launch beachhead invasions of Midway and Pearl Harbour, hoping desperately that the large US navy would not be able to intercept more than one or two of my forces.

I am not sure what to say. If the US Navy was intact, they would certainly be attacking you wherever and whenever they got the chance.


Anyway, my point is that it shouldn't have to take several years to build up a naval force and that German naval strength...

It takes several years to build a capital ship. Both the UK and the US have a significant advantage over Germany here. They already have many capital ships in existance.


...and tech should (potentially) be the same as that of the US/UK, but it should just take longer to research the techs to get to the same level.

Germany does have the same potential. If you decide to focus on naval tech and sacrifice other aspects (like your army) you can probably catch them.


I'm also highly dubious about the astonishing lack of effectiveness of air-units against naval units in CORE - for example, most historians state that the RAF(rather than the Fleet Air-Arm or the Royal Navy) was the primary key to preventing Operation SeaLion from happening.

I would be willing to argue that Hitler rather than the RAF was the main thing that caused Sea Lion from happening, but that is another arguement. :D If the Luftwaffe had been able to achieve air superiority over the Channel, it would have been difficult for the Royal Navy to operate during daylight hours. Even with air superiority, the Luftwaffe probably couldn't have prevented the Royal Navy from intervening. Look at the ability of the Royal Navy to operate under great disadvantage in places like Dunkirk and Crete.

Air power can be very effective at sinking ships in CORE. Most of the arguments that I have seen say that airpower is almost too effective. This is probably going to be one of the hardest things to balance correctly.
 
Given that the US had all its major ports occupied by the time I'd reached the Pacific(and conquered the US mainland and UK) I would have thought a supply problem should have arisen for the US. As for the air-superiority etc. factors, I had completely destroyed the US air-force by that time(except for the carriers) and it only had 1 IC left - while I had huge numbers of 4-unit squadrons of TACS etc. Also, it was c.1949 by then, and I'd already fully researched all naval combat tech - only the build techs for some of the capital ships such as DDs/BBs etc. was left over.
And I rather doubt the idea that a full-teched up German air-force is able to sink Allied ships. For example, I built up a horde of squadrons of naval bombers to sweep the oceans, and, in 3-4 years of game-time(I put an extreme emphasis on keeping up to date with all air-techs, especially ones involving naval bombing), I only managed to sink c. 3 to 5 ships from the Netherlands(!) - well, OK I did manage to sink quite a lot of convoys, but those aren't real ships, as such. I then was told, at c. 1944 in game-time, that naval bombers had been deliberately weakened to ensure their lack of effectiveness, so I started using my normal planes, in particular the multi-role jet-fighters which I produced later on - and they had no effect on enemy ships, either. By contrast, my subs, which had also been heavily weakened, managed to sink 2-3 ships every six months or so, with one unusual confrontation resulting in the loss of c.30-40 UK ships.

Re full-mobilisation tech:- If the idea is to get infantry fully motorised, shouldn't the increase in speed be +4, rather than +3.3? Then the speed would be 7, which seems about right for a motorised infantry unit.

Other than that, (and the escort-fighters issue which is being hopefully fixed for 0.30) and the constant need to improve the AI of any Paradox game(Japan practically stalled after conquering China, for example), this, my only fully played HOI2 DD game, was quite enjoyable. I got a few nasty surprises such as an Allied invasion of Axis-occupied Norway, and it was quite tough to deal with the US bombing raids on Continental Europe.

Oh, one last thing. Historically, the UK and particularly the US gave vast amounts of supplies, lorries etc. to the Soviets in WWII. I didn't notice any specific event for it, and found the Soviets far too easy to defeat, so, if it hasn't been done already, perhaps an exchange of techs between the US and the Soviet Union could simulate part of this aid-effort.
 
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bug report:

- New Zealand, when annexed and later released is without generals

- Australia just had an "Empire Air Training Scheme" event. Regarding the fact, that they are Japanese puppet and in war against UK and Allies that shouldn't happened

- I don't know what "The Flying Tigers - American Volunteer Group" does, but if it's purpose is to help Nationalist China than that event shouldn't happened because Nat. China is in my game Japanese puppet too

Hope you're not annoyed with my reports? My goal is to make CORE even better, not to highlight anyone's mistakes. I personaly find CORE fantastic. :)
 
Not to worry, Loerst - I know that a number of your reports have already been listed for correction on the CORE Mantis bug-tracking system, and we have indeed amended the events accordingly. Keep 'em coming !

Tim
 
Loerst said:
Hope you're not annoyed with my reports? My goal is to make CORE even better, not to highlight anyone's mistakes. I personaly find CORE fantastic. :)
On the contrary... All input, suggestions and the like we can get will only help to further enhance CORE. Your help is being appreciated!

You might consider signing up on Mantis, our bug tracking system, which will give you some insight in known issues and status, as well as being informed on issues you've reported yourself. With luck you might even be elevated to Beta status... :)
 
CromCruachan said:
Given that the US had all its major ports occupied by the time I'd reached the Pacific(and conquered the US mainland and UK) I would have thought a supply problem should have arisen for the US. As for the air-superiority etc. factors, I had completely destroyed the US air-force by that time(except for the carriers) and it only had 1 IC left

There really ought to be some sort of surrender event for that kind of situation.
 
AlanC9 said:
There really ought to be some sort of surrender event for that kind of situation.
Yes there should, and in time there will be I reckon. Don't expect it to be included in 0.30 though, as focus right now is primarily on the tech tree revision/extention for DD, getting COREd graphics in, and expansion of other important event chains. Post-war and surrender events will be scrutinized from 0.40 on or so. It's on the to-do list, at any rate.
 
The release of DD 1.3 & the upcoming "Armageddon" add-on at the end of this month have already/will inevitably throw a few spanners in the works, as we work out what changes may be needed to accommodate any tweaks to the game engine/new commands, etc that they introduce. But we are indeed ploughing on - things look fairly good at the moment, just a question of rounding it all up together and ironing out any bugs we spot. So don't hold your breath.. but on the other hand, version 0.30 is definitely a light at the end of the tunnel, as it were.

Tim
 
Although I never really had a look at both, I don't think CORE will be compatible given the massive changes to the models and tech trees. While most mods tend to stick to the Vanilla setup, we surely don't.
 
I have a real problem with the Bitter-Peace event. It always forces the German player to hand over any Russian territory belonging to one of its Balkan or Finnish allies back to Russia - so you sometimes get a ridiculous after-treaty setup, with Russia getting not only Siberia but also some provinces around Odessa and Karelia, with 1000s of miles of German-controlled territory inbetween. Secondly, the -15 dissent stab-hit is a silly penalty designed to force Germany into accepting the Russian surrender, against its own interests. Historically speaking, it's unlikely that either the British, Germans or Russians would ever have surrendered unless they were being totally annexed or in imminent danger of total collapse.

My proposal would be for a different CORE event for Bitter-Peace, with the same triggers, which would give Russia Siberia and/or the Urals, with perhaps some factories moved back west, and with a Vlassov-controlled Axis-puppet government. This seems more likely, as a Communist-controlled government might perhaps have faced being removed in the case of Germany reaching Sverdlovsk/Siberia, in a similiar manner to what happened to the Tsarist regime in WWI. And, given the historical anti-Communism of the Axis, it would be unlikely for Axis forces to accept a Russian surrender without an Axis-friendly non-Communist regime in place. Such an event would also justify the -15 stabhit for a German refusal of the Bitter-Peace event.

Lastly, I think the game should give more scope to paratroopers/paradrops. At the moment, it takes a ridiculously long time to get air-transport units up to fulkl org so as to be able to paradrop.
 
Uhhhh, I installed it but nothing happens in the game. The FAQ's empty,there's not much of a guide... So I'm confused. There's no new scenario in the game, everything's normal. I checked the CORE dir but no .exe's. :(
 
You should have a new shortcut for CORE on your desktop... It should be linked to to the regular HoI2 exe, but with a reference to the CORE moddir, in my case:
Target: "F:\Games\Hearts of Iron 2\HoI2.exe" mod-core2
Start in: "F:\Games\Hearts of Iron 2\"
 
The problem is I don't "use" my desktop. I've removed the icon usage thingy. :S I use the quick start menu instead.

Sorry for being a problem.

I'll try and fix it myself.

Update: Fixed, I found the shortcut.

For the future, please change the installer so you can pick whether you want a quick start shortcut for it or no, and if you want a desktop shortcut for it or not.

After playing a bit as Brazil (which has virtually no new stuff going on at all, sadly), I can say that the game is different from vanilla... I don't really like the tech trees, they're just shock-full of dozens of techs that are all extremely similar. It's pretty boring with like Tech X 1, then you research Tech X 2, then Tech X 3, and so on and on and on. Every tech tree has that system. I'm sure many people love this, but I for one think it's pretty cluttered. The vanilla tech trees were cleaner, more intuitive and more manageable.

I also got the impression that Germany was much stronger than in vanilla Hoi. Stronger than Soviet, and equal to USA (in 1940) without any problems. It completely crushed France.
 
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tric said:
For the future, please change the installer so you can pick whether you want a quick start shortcut for it or no, and if you want a desktop shortcut for it or not.
At the moment I'm not including a Quick Start shortcut, but you do get to choose if you want to install a Desktop shortcut or not (and if it should be for All Users or just Current User).
 
Netherlands Post War

After the war was won, the Netherlands had plans to take control of certain German provinces. The most extensive plans had the Netherlands doubling it's area and expelling or dutchifying all the Germans in it. The Netherlands didn't get all that territory but they did gain control of some (gave it back in the 60's) and were temporarily ostracized for the expulsion of the German population.

So I'm thinking a trigger with 3 choices:
1) They get all the territory they ask for and the Major Allied powers (US, UK, France) get a dissent hit for agreeing to it, and the Dutch gets a dissent hit from the angry Germans in their territory and lowered relations with everybody.
2) The Netherlands gets part of the territory and lowered relations only, nobody gains dissent.
3) The Netherlands gets nothing and gets a minor dissent hit for not getting what they wanted.
 
I found that several foreign purchase and naval commission events are missing when testing the game with Poland.

Aircraft.


Greece bought a number of PZL P 24 (upgraded P 11) in 1938 - 31 actually.

Bulgarian purchases are missing and those were probably the biggest ones.

Included 22 P 24 bough in July 1939

and 36 PZL 43 (upgrded PZL 23 Karas CAS) in June- August

- perhaps there should be an option to keep those obviously with some sort of compensation to Bulgaria and decrease in relationship.





Navy


Two submarines ( Orzel-class) - one of most modern allied SS at that time (just like Grom-class DDs).

ORP Orzel in February 1939

and ORP Sep in April 1939

both in the netherlands.

Germany tried to stop the delivery of ORP Sep - that could be noted or used somehow.



BTW where are Rayski events ?? I have read about them in the forum and none happened. :confused: