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cegorach said:
I found that several foreign purchase and naval commission events are missing when testing the game with Poland.

Aircraft.


Greece bought a number of PZL P 24 (upgraded P 11) in 1938 - 31 actually.

Bulgarian purchases are missing and those were probably the biggest ones.

Included 22 P 24 bough in July 1939

and 36 PZL 43 (upgrded PZL 23 Karas CAS) in June- August

- perhaps there should be an option to keep those obviously with some sort of compensation to Bulgaria and decrease in relationship.





Navy


Two submarines ( Orzel-class) - one of most modern allied SS at that time (just like Grom-class DDs).

ORP Orzel in February 1939

and ORP Sep in April 1939

both in the netherlands.

Germany tried to stop the delivery of ORP Sep - that could be noted or used somehow.



BTW where are Rayski events ?? I have read about them in the forum and none happened. :confused:
The aircraft purchase events are only in place for nations that actually gained some aircraft construction knowledge from the purchases (typically license-building). For other purchases they are simulated with the Foreign Purchase Policy tech.
 
cegorach said:
OK, but remember about Orzel and Sep next time, please. :)

This is not a bug - if these vessels were not under construction at 1/1/1936, then it is up to you, the player, to decide to build them. The fact that they were actually built overseas is irrelevant - Poland still "pays" for them, one way or another.

I believe that MateDow is working on a series of expanded naval Construction events, wherein all pre-war ships being built overseas are modelled, so you *might* see these vessels in there at some point.

Tim
 
I would love to have descriptions for each tech and bit their backround in general. Seeing only game effects in numbers just feels too much like statistics game.. I think I could do only with descriptions now that I think of it :)
 
HistoryMan said:
This is not a bug - if these vessels were not under construction at 1/1/1936, then it is up to you, the player, to decide to build them. The fact that they were actually built overseas is irrelevant - Poland still "pays" for them, one way or another.


With two techteams I can hardly reach the realistic level of development in other areas and those two warships were really modern - I cannot even dream of researching far enough to get them - Poland has no technology to achive this.

BTW Two upgraded Grom-class destroyers ( Orkan and Huragan) were started in Gdynia shipyard before 1939 - which is quite impossible to achive with the current level of development (couple of techs to research which is simply impossible).
Materials gathered for these ( with some weaponry too) were used to build armoured train 'Smok Kaszubski' used in fighting.

I guess it is about the AI, but maybe at least with the commission of Grom Poland could get the right blueprints.



I believe that MateDow is working on a series of expanded naval Construction events, wherein all pre-war ships being built overseas are modelled, so you *might* see these vessels in there at some point.

Tim


Well - that would be a perfect solution.





Another thing I have noticed.

I have read your threads about Poland and Japan (the countries I suaully play) and it seems that Rajewski's team was design for decryptology - which is right, but since it is in the electronics it is quite difficult ( or quite impossible with tons of other projects waiting) to use him...

Perhaps at least Poland could get a blueprint in the early code breaking to achive something before 1939 ?
 
I was thinking about the new naval changes.

I wonder if you ever considered adding those planned super-BBs like Super-Yamato or those largest German H class sea monsters ?




I hope 0.35 will be done soon because I really can't stand lack of naval attachments and I really love the single ship idea in this mod... :)
 
OK.


So some more suggestions/possible bugs/questions...


Japanese ships...


Ryujo is not present in the game for some reason. Maybe someone forgot to add the event for this ship ?

I think it was this way because Ryujo was rebuild in 1936 (so it might be forgotten) and it was more than a small carrier after all...

Hiei a damn important BC. It is one of more famous IJN heavier warships and I really think someone forgot to add the event for it. Just like many other warships it was just modernised, not built so the present option to build it if a player wants to have it is pretty dull and unrealistic to extreme.

After all it was upgraded to the level of other Kongo class BCs to 1940. In my game as Japan I decided to build it, but that is so time consuming and takes a lot of IC for something which should be dealt with by an event...


Poland.

As I said in 'bugs' thread submarines Orzel and Sep should be there.

There are two options.

One. A naval event just like with other major warships, but because it is CORE's policy to add only those warships which were started before 1936 this request is not to be answered by the event, so...

Two. Give Poland tech for coastal submarine (lv 1) and blueprint for Orzel-class (lv 2) SS. After all both warships were partly designed by a Polish engineer who was just working in the Netherlands and before and after those two ships were finished he was living and working in Poland.

Still without the event it will be very hard to finish those two warships before SEPREMBER 1939. ORP Orzel is probably the most famous Polish warship of the entire war so it should be possible to build/receive somehow...



Polish cavalry.

I wonder. I think you could actually give Poland 6 battalion cavalry divisions instead of the current 9 battalion ones.
Presently they start with some low strenght and high experience which is wasted if those units are rised to their 'full strenght'.
Because for now Poland starts with whole 10 of them it makes difficult to supply them correctly actually, not to mention the fact they lose experience very easily if 'mobilised' which is odd.

Smaller cavalry divisions could better represent the cavalry brigades Poland was using and if set with better numbers ( even 100 %) would keep their high exprerince too - all this withoult sucking manpower and supplies too early.

So basically - either 10 smaller cavalry 'divisions' to represent the brigades or 6 experienced, large cav. divisions...


Also I hope Rayski's events will be added in the next release. I tried to reach the level of 1939 Polish OOB recently and almost did it, but only after annexing Lithuania and Latvia to trigger mobilisation events and grab few IC points to get the third techteam.. :(
 
The cavalry is in CORE represented by the corresponding Infantry-tech, and since Poland historically used 9 battalion divisions for the infantry, making them 6 battalion units would make them impossible to upgade.

Also, why do you think that it's wrong that the experience goes down if you choose to reinforce your cavalry? This models taking complete greenhorns basically from the street and putting them in with the veterans...

On the 1st of September 1939, Poland had 11 cavalry brigades and, never ever, grouped them in divisions. The cavalry brigades had around 6,000 men (four of them, Nowogrodzka, Pomorska, Suwalska and Wolynska, had four regiments and thus 7,000) while an infantry division had over 16,000.

Since the brigades were spread around the whole country (there were never more than two in each of the armies), making them into divisions is very unrealistic. There were also no plans to form divisional HQ's for the cavalry.
 
Anzu said:
The cavalry is in CORE represented by the corresponding Infantry-tech, and since Poland historically used 9 battalion divisions for the infantry, making them 6 battalion units would make them impossible to upgade.

Ohh that sucks...

Also, why do you think that it's wrong that the experience goes down if you choose to reinforce your cavalry? This models taking complete greenhorns basically from the street and putting them in with the veterans...

Nothing except the fact that the cavalry was much better trained and attracted some most skilled commanders of the war.

On the 1st of September 1939, Poland had 11 cavalry brigades and, never ever, grouped them in divisions. The cavalry brigades had around 6,000 men (four of them, Nowogrodzka, Pomorska, Suwalska and Wolynska, had four regiments and thus 7,000) while an infantry division had over 16,000.

Since the brigades were spread around the whole country (there were never more than two in each of the armies), making them into divisions is very unrealistic. There were also no plans to form divisional HQ's for the cavalry.


I know, I know, but currently it is simply impossible to reach level of 1939 Polish army - all airples are P7 interceptors so it is necessary to upgrade them (not to mention adding some CAS Karas or perhaps Tc Los bombers), there are too few infantry divisions so you need to produce a whole banch of those and later you need to 'mobilise' the existing force.

Overall the cavalry seems to dominate the OOB.

It looks like half-thought idea to me - I hope that 0.40 will get it better.





Anther thing.

Where can I see ideas for the new naval tree ?

I am converting some SKIF icons for my IJN so it might be for mutual benefit if I learn anything. ;)




Finally. Is there a possibility to create some sort of smaller marine and para divisions (alternative branch of development ?) ? To represent regimental sized and brigade sized units of those ?
After all armies like Japanese were using such units with much success...
 
I would like to suggest a PDF type file which lists the prerequisite techs for all units and techs that are from cross-tech disciplines. For instance the techs required for TJ CAGs would be listed, and include the late war carrier techs and things.

I've spent much time trying to figure these out myself, and some sort of spreadsheet from the devs proper would be great!
 
Actually the manual already has a lot of this information, but could be expanded upon. Specific examples (without detailing every single tech) is appreciated (such as the TJ CAS requirement). I guess I can compile the Off-screen Requirements sections into an Appendix, if you want to print it out and keep by your side?
 
baylox said:
Actually the manual already has a lot of this information, but could be expanded upon. Specific examples (without detailing every single tech) is appreciated (such as the TJ CAS requirement). I guess I can compile the Off-screen Requirements sections into an Appendix, if you want to print it out and keep by your side?

I've tried this and learned much about some techs, but others, such as the aforementioned TJ CAG are quite obscure and not referenced very well.

Maybe the tooltips and prereqs on the techs themselves could be expanded upon to include stating which techs that are in another tree they open up? Like the carrier techs state which CAG types they open.
 
I'd like it if there were a lot more events for the purpose of alternate history capabilities.
 
FallenMorgan said:
I'd like it if there were a lot more events for the purpose of alternate history capabilities.
We will be adding more of those as we go. Given the fact that we're pretty much are winding up the tech trees (apart from the naval ones, but those will be covered by the next major release) that implies we have more time for event scripting, and thus alternate outcomes. But the CORE team will focus on plausible alternate outcomes rather than those covering options like 'Battleships for Bhutan' or 'Nukes for Nepal'. :)
 
Ai

Great mod! I like it very much.

I’m playing as Canada and I noticed some weird AI:
1. UK didn’t built AA guns in the Britain; just (useless without AA guns) radar stations (see screenshot). :rofl:
2. Germany don’t produce armored divisions, they tend to have stronger navy. :wacko:
3. And I was surprised when I saw this:



After a month, UK landed and took Island as zero German troops were there, and I’m preparing to take Greenland from Germany (just to finish TP) as no German troops, too.
 
DukeofSerbia said:
Great mod! I like it very much.

I’m playing as Canada and I noticed some weird AI:
1. UK didn’t built AA guns in the Britain; just (useless without AA guns) radar stations (see screenshot). :rofl:
2. Germany don’t produce armored divisions, they tend to have stronger navy. :wacko:
3. And I was surprised when I saw this:



After a month, UK landed and took Island as zero German troops were there, and I’m preparing to take Greenland from Germany (just to finish TP) as no German troops, too.
IFAIK the surrender of Denmark chain isn't fully up and running. Those will be remodeled either in 0.32 or 0.40 (can't remember which one).