• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
I would like to see the scripted deaths of guys like Rommel removed as well. Nothing is more annoying to have Rommel all of a sudden no longer commanding your armored spearhead-leaving you with the most expensive army under your command leaderless.

In the same vein it seems that CORE is built using HOI2 1.0 game mechanics, in relation to things like the leader deaths (removed in 1.1-1.2 iirc) and that partisan activity decreases with time (removed in the same patch). Is this true, and are there plans to update the 'base code' of CORE?
 
Are the historic death dates still in? I thought the latter patchs for HOI2 removed this?

I would like to see the SOV be much stronger for a human played Germany. Is there some sort of switch that can be checked if "player is Germany" and make them stronger. Can events be made to simulate partisan activity, like taking supplies from germany?

As it is right now barbarossa is way too easy, even when not destroying divisions via bombing or encirclements.
 
Hagar said:
We will be adding more of those as we go. Given the fact that we're pretty much are winding up the tech trees (apart from the naval ones, but those will be covered by the next major release) that implies we have more time for event scripting, and thus alternate outcomes. But the CORE team will focus on plausible alternate outcomes rather than those covering options like 'Battleships for Bhutan' or 'Nukes for Nepal'. :)

And I'd rather it not be silly events like "Aliens invade China." I noticed one of the scenario things said "Alternate History" but it's blank. I think the mod needs an ahistorical campaign that follows a definate storyline, like the first option of each event leading to the outcome planned, but with options for going in a different path.

I'll think of some ideas.
 
FallenMorgan said:
And I'd rather it not be silly events like "Aliens invade China." I noticed one of the scenario things said "Alternate History" but it's blank. I think the mod needs an ahistorical campaign that follows a definate storyline, like the first option of each event leading to the outcome planned, but with options for going in a different path.

I'll think of some ideas.
No worries, all the stuff we put in is either historical or historically plausible. :)
 
I play as Japan and have released Russia as a puppet. However, in the middle of the country there is a small island of non-russian territory.

Provinces Osa, Berezniki and Syktyvkar are not considered russian national provinces, although it seems obvious that they should be.
 
Still playing as Japan, I conquered Europe and released (among others) Yugoslavia and Germany (Germany, not FDR or BRD). They're both my puppets.

Than in 1945 an event "Yugoslavia joins a Pact of Steel" (or sth. similar) fired and Yugoslavia re-joined an alliance with Germany. As a pupet, they were in it already before, only it was Japan, not Germany, who was the leader. A few days later "Yugoslavia breaks a Pact of Steel" and left an alliance. As a puppet they shouldn't do that and circumstances in that case are completely different that those historically in '41.

An event should check if:
a.) Yugoslavia is someone's puppet
b.) Germany is someone's puppet (I know, it's wierd, but in my case, that's what happened)


One more about Communist China. I do feel that it would be nice that after "A letter from Moscow" event ComChi would actualy have a chance to decide whether continue the war and risk worse relations with USSR or accept the peace. As it is now, the peace fired without questions. Since ComChi is one of more fun minors to play with, I think many players faced that problem.
 
I was thinking about starting a new thread, but I saw this one and I think it would be appropriate to post this here. I would be very grateful if the modders put some effort in creating Macedonia, and I'll be gladly willing to help. I can supply you with everything you need since I already helped the modders of NN.
 
Macedonia did not exist in the time period we cover - the land area involved was mostly taken over by Bulgaria after the fall of Yugoslvia. I can't see how the inclusion of a "separate" Macedonia would help - how would you propose it might come into existence ?

Tim
 
HistoryMan said:
Macedonia did not exist in the time period we cover - the land area involved was mostly taken over by Bulgaria after the fall of Yugoslvia. I can't see how the inclusion of a "separate" Macedonia would help - how would you propose it might come into existence ?

Tim

Macedonia didn't exist as a independent country in the time period HoI covers, it was a federate state in Yugoslavia after 1945, but since countries like Slovenia and Montenegro are there, why not Macedonia? I already said I have all the needed information, so it wouldn't be much of a hard work. After all, alternative history is what makes a man addicted to HoI, isn't it? ;)
 
The main reason it doesn't exist in CORE atm is that there is no "dedicated" TAG for it in DD - we would have to use a Uxx TAG for it if we wished to include it. Since there were only 20 of these available on the original HoI2/DD, we didn't want to use one up on what was likely to be a 1 or 2 province state. Many other potential nations went the same way, as it were. Slovenia & Montenegro had their own TAGs (SLV & MTN) - and, in fact, Montenegro was technically an independent state under an Italian puppet King after the defeat of Yugoslavia.

With ARM, and 100 Uxx TAGs, then it is far more likely that this (and many other minor nations) would get included in at least a brief version.

Tim
 
A small idea

Hi,
I'm new to CORE (only my forth game), but a veteran of HOI.

Here my small idea which I don't really know if it's possible to be implemented.....

Wouldn't it be nice to receive some more reports from your spies?

I mean something like: "Your spies in UK report that a surface fleet is leaving Scapa Flow: approx. 5 capital ships and .....bla bla bla"

Of course, the accuracy and frequency of these kind of reports would depend on the number of spies you have and your decryption ability.....

Maybe is just an Utopic idea.........but maybe....

Bye and thanks for the good work!!

Zumme
 
Zumme said:
Hi,
I'm new to CORE (only my forth game), but a veteran of HOI.

Here my small idea which I don't really know if it's possible to be implemented.....

Wouldn't it be nice to receive some more reports from your spies?

I mean something like: "Your spies in UK report that a surface fleet is leaving Scapa Flow: approx. 5 capital ships and .....bla bla bla"

Of course, the accuracy and frequency of these kind of reports would depend on the number of spies you have and your decryption ability.....

Maybe is just an Utopic idea.........but maybe....

Bye and thanks for the good work!!

Zumme

That's really something that's sounds hardcoded... Unfortuantley.
 
TeutonburgerW said:
That's really something that's sounds hardcoded... Unfortuantley.

Actually, in mod34, there is a feature that allows you to "know the plans of your allies". I don't see that it should be impossible to implement this somehow into spy-events. Of course, there is a limit on how detailed such information can be, but still it could provide flavor.
 
How about a 1939 start

Its tedius going through 3 years before ww2 starts and too easy to build up the ultimate force.

Also AI air power use is really weak in about 10 games rarely ever see them bomb or have more than a token fighter force at the front.
 
Last edited:
Postwar peace

I have noticed something that may be able to be fixed. I had a game where the allies beat germany and the Soviets never entered the war in Europe. Now the postwar set up event fired and DFR became independant with prussia still being held aby the allies. There needs to be a check to see is the Soviets are in the war to claim it else it would have been integrated back into Germany.
 
Voyager said:
I have noticed something that may be able to be fixed. I had a game where the allies beat germany and the Soviets never entered the war in Europe. Now the postwar set up event fired and DFR became independant with prussia still being held aby the allies. There needs to be a check to see is the Soviets are in the war to claim it else it would have been integrated back into Germany.
Yes, that sounds as being fixable. The surrender events need an overhaul at any rate (they're Vanilla, not COREd yet). So far we haven't gotten round to focus on those. Given the changes planned for 0.40 I don't think we will be able to in the upcoming release, but they will get scrutinized at some point.
 
Good job with the mod :) , but there seems to be some balancing issues. I've never seen the Soviet Union withstand Germany. I think I can recall seeing China withstanding Japan once, but well...

So I'm just wondering if and what you will do about it in the next version? China seems to do a very poor job AI-wise, but SU just seems weak :/.