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One thing, I've noticed that when I saved a game and then reloaded, as Turkey in a previous game, every single military unit that I'd allocated to anti-partisan activities in that savegame, earlier, suddenly had "no mission" displayed, the next time I played it, so that each time I had to change the mission-status for each relevant unit back to "anti-partisan" duty. I hope this can be changed.
 
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Hagar said:
Not for 0.25 I reckon, for the naval side of things at least. The naval tree is under construction for 0.30 (so is the armor tree), which hopefully will be the final changes. After that a definite maybe.

Yes of course..I don't expect you to put it on top of the list but when you have some time to do it I would appreciate it. :)

MateDow said:
Model 0 - Patrol Gunboat (Small Warship, Limited Capability)
Model 1 - Motor Torpedo Boat (Very Short Range, Limited Capability)
Model 2 - 500 Ton Destroyer (Limited Anti-Submarine Capability)
Model 3 - Escort Sloop (Anti-Submarine Warfare)
Model 4 - 1000 Ton Destroyer (General Purpose Destroyer)
Model 5 - Corvette (Anti-Submarine Warfare)
Model 6 - Large Destroyer (Destroyer Leader, Bigger, More Expensive, Available earlier)
Model 7 - 1500 Ton Destroyer (General Purpose Destroyer)
Model 8 - 2000 Ton Destroyer (General Purpose Destroyer)
Model 9 - 2500 Ton Destroyer (General Purpose Destroyer)

Hope this answers some of you questions. The models are arranged in the order that the AI will build them. Generally, if you build the higher model number you are getting the best capability for your "buck." There are speciallized models like the Corvette and Sloop which are not good for anti-surface or anti-air warfare, but excel at anti-submarine warfare. Anything smaller than model three (500 ton or smaller) is at a severe disadvantage.

Yes that's what I'm talking about, thanks :) Makes it easier to get into the new model stuff when you have such a "quick guide". I could of course eventually find it out myself by comparing the values in the model files, but hey that's bothersome :D
Now if you please could do the same for all other units too. ;)
 
Dutch Rommel said:
i don't know if this has been mentioned already but maybe ss units like HSR ??

Hi,

There will be scripted SS units for CORE shortly (probablly at 0.30), but they won't be the super units that HSR has. They will be "normal" GER units and where appropriate they will have a small experience bonus to model their status.

mm
 
I know modders tend to get really annoyed when asked this question, but could someone please give a rough idea of when CORE 0.30 will get released? 6 months, or a year, perhaps?

Secondly, I'm not comfortable with India's status. Several British colonies/puppet governments tried to revolt, such as Iraq, and I think even Egypt had some malcontents. In the case of India, the Japanese had an Indian National Liberation Army and various guerillas in India were constantly fighting the British, which led to Britain being forced to grant India independence shortly afterwards. Shouldn't the Indian government therefore have a percentage for each province related to possible partisan revolt, just like with other occupied territory?

Thirdly, countries like Croatia had their own SS units. Perhaps those could be incorporated into the game like the German ones?
 
CromCruachan said:
I know modders tend to get really annoyed when asked this question, but could someone please give a rough idea of when CORE 0.30 will get released? 6 months, or a year, perhaps?

When it is ready is the difinitive answer.

As a rough idea... maybe three months.


Secondly, I'm not comfortable with India's status. Several British colonies/puppet governments tried to revolt, such as Iraq, and I think even Egypt had some malcontents. In the case of India, the Japanese had an Indian National Liberation Army and various guerillas in India were constantly fighting the British, which led to Britain being forced to grant India independence shortly afterwards. Shouldn't the Indian government therefore have a percentage for each province related to possible partisan revolt, just like with other occupied territory?

There will probably be more Indian events added as time goes on. At the moment, these are fairly low on the priority list. They come behind finalizing tech and unit structures and getting event refined for Europe and the major countries.

When the time comes, there will probably be a series of events which stimulate revolt risk due to the Muslim/Hindu division within the country as well as events which look at dissent to determine the popularity of the British controlled Parliment and infrastructure.

There are also going to be events where Burma is stripped off of India to reflect historical events, but those are still in the conceptual stage without any detailed plans.


Thirdly, countries like Croatia had their own SS units. Perhaps those could be incorporated into the game like the German ones?

There are going to be SS units incorperated through a series of events. These units will reflect the historical activation of the foreign SS units. Those events are planned for release with 0.3 and should add that historical basis that you are looking for.
 
CromCruachan said:
I know modders tend to get really annoyed when asked this question, but could someone please give a rough idea of when CORE 0.30 will get released? 6 months, or a year, perhaps?
We'll probably keep you updated on the progress once version 0.30 is moving towards beta status. The current timeline is to have an official release at the end of Q1 2007, but as we have to work on the mod in our spare time, and do have to spend time on other things than the mod as well, it is and remains a rough guide, no guarantees whatsoever. So in the end I concur with MateDow that it's only ready when it's ready, but we actually do have a planning we try to stick to. :D
I for one am in favor of keeping people periodically informed of the progress (or lack thereof). Probably the fact that I'm an ICT project manager in real life has something to do with that. ;)
 
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I've been playing as Germany, and made all the right historically-correct decisions up till 1939. After doing the Molotov-Ribbentrop pact and agreeing to Russian sphere of influence over eastern Poland, (and invading Poland) I waited for Russia to occupy eastern Poland, but it did no such thing. Unlike a couple of previous savegames(as Germany) where I slaughtered Poland within a week or two, it took me more than a month to conquer Poland, in this game, due to having a lot of my forces attacking the Netherlands and Yugoslavia - so that might have been a factor. Anyway, near end of October, after taking most of Poland, I decided I couldn't wait forever so I annexed Poland, which I was, oddly, able to do even though I hadn't occupied absolutely all Polish-owned provinces. I then waited still further for a month, while Russia did nothing, and then I had enough and liberated the whole of Poland to become a puppet-state, handing over to it all former Polish provinces with partisan-percentages(so not provinces like Poznan etc. which were ethnically-cleansed of Poles). Now it's April 1940, I'm conquering France after having conquered the Benelux countries, Poland and Yugoslavia, and events are constantly firing up mentioning Russia making demands on Finland and Romania and the Baltic States, but nothing actually being done. Obviously, I must have done something to prevent the normal activation of the Molotov-Ribbentrop pact, where Russia takes over eastern Poland(I did NOT choose the option to only partition Poland, by the way). I should mention that in the previous savegames where I annihilated Poland quickly within a week or two, Russia always managed to occupy eastern Poland.

Anyway, my game isn't ruined, all I need is to search the events files and artificially initiate the Finnish winter-wars, the Romanian handover of Bessarabia etc. However, in future, it should be much more difficult for Russia not to get eastern Poland, once the agreement has been reached. By all means allow Germany to renege on the agreement, if possible, but allow the Russia AI to then have a good chance of declaring war on Germany.
 
I would have posted this on the terranova site but yahoo mail adresses are apprently banned. If someone from the core team could unban my name I'll try to contribute there more often. PM if you can help with that pelase.

Just played a USA game with CORE for DD and it was great! I like the adjusted naval build, with many ships comming over time with a return on industrial strength. New tech tree was fun to go through, though a bit overdone in some areas with many steps of for instance the armor/arty section as well as the naval doctrines really redundant. IHMO at least.

Things I liked

1 - I got to build the beast. I did IC building runs in most major areas, infra were large ammounts of troops would be stationed or moving through. The eastcoast, texas, chicago and detroit along with most of cali and seattle all given industrial projects. In 43 after the industry techs I was at about 540 IC. It was good to be king.

2 - A slower, smaller scale naval war with Japan. Lots of movement, second guessing and probeing. Japan may need events to help with it's navy though. I was still able to kick in the door to Tokyo in early 43 : (

3 - The infantry tree in general is very nice, may need a bit of polish but the ideas worked for me. I had my leg forces with speeds of 4, my motorized and mech forces with my armor moving ahead. Paratroopers and Marines work really well for their tasks and the mountian trooper is still king of the legs.

4 - The industrial model, I like it with the mobilization events.

Things I dien't like

1 - Lack of serious strength loss for land units. I diden't see a lot of it happening, same with Nilla HoI2 as well so I can't complain that much. Could CORE play with this value a bit?

2 - The ton of useless reserves and national guard units that I can't do much besides disband on day one. I would reccomend an event of some sort that produces these divisions, at full strength, after the breakout of hostilities. I think the national guard phased call-up's are a step in the right direction. I'd also rather see an option that will let the player decide what kind of formations to turn them into. something like

Sec - 500 supplies
Res - 1000 supplies
Inf - 5000 supplies
Mot - 10K supplies 1K oil

It's just an idea to toss around. Mabey make the 42nd an HQ as well? Add a trigger that if war breaks out with anyone the event fires, it does give the player a decent force to push back an early invasion. With the 42nd as an HQ it's got it's own command element as well.

3 - The smaller air units. I just disband them. I tried useing a few and they were simply inneffective. Prehaps a call up of pilots in addition to the reserve and national guard events?

4 - The lack of the post war techs found in the nilla DD. I'm sure something is being done about that though.

Aside from that great mod, if someone can help me with my situation for the core forums I'll be glad to help out moe there.
 
Myrmidon said:
I would have posted this on the terranova site but yahoo mail adresses are apprently banned. If someone from the core team could unban my name I'll try to contribute there more often. PM if you can help with that pelase.
Send a PM to Ghost_DK please... I'm sure he'll be able to help out.

Myrmidon said:
2 - A slower, smaller scale naval war with Japan. Lots of movement, second guessing and probeing. Japan may need events to help with it's navy though. I was still able to kick in the door to Tokyo in early 43 : (
JAP strength is under review for 0.30.

Myrmidon said:
2 - The ton of useless reserves and national guard units that I can't do much besides disband on day one. I would reccomend an event of some sort that produces these divisions, at full strength, after the breakout of hostilities. I think the national guard phased call-up's are a step in the right direction.
Being worked on.

Myrmidon said:
4 - The lack of the post war techs found in the nilla DD. I'm sure something is being done about that though.
The main focus for 0.25 was to get a working version available for DD. As such there is a distinct lack of post-war techs. Those will be available in 0.30, with the (hopefully) final overhaul of the tech tree.
 
Myrmidon said:
Mabey some sort of event for Japan, giving it options for presueing the indies and islands or going for an all out push into china. Mabey a third option to go north into russia?
You might have your Russian war, actually, though it depends on what Russia decides at Nohoman...
 
I guess this topic is also for bug report, so I'm posting here. Correct me if I'm wrong. Also, both bug reports are posted with the intention of improving the game, not nagging to the modders (all the glory to them :) )

-----
bug report:

Participants: Two units (or two groups of units, doesn't matter) in the same province, one is supporting attack in a neighbour province while the other is defending province at the same time

Action: the one who is defending province lost, immediately after that in the same hour also supported attack on a neighbour with the other unit failed

Consequences: the defender retreats if possible (which is normal), the one who breaks an attack often but simply dissapear instead of following the colleagues in a retreat

Reproducable bug: yes, quite easily
-----

bug report:

Playing as Soviet Union, I noticed that for some reason unknow priorities for the unit upgrading are not correct. While struggling in a war against Germany computer keeps upgrading units on a border with Japan or Finland, while there's more than enough job to do on a frontline. (and no, I didn't make them priority units)

I know I can fix that by selecting priority units manually, but I prefer it that's handled by the computer.

I don't know whether is it always like that or only in that one game, because it's my first game.

Greetings from Slovenia,

Loerst
 
Loerst said:
I guess this topic is also for bug report, so I'm posting here. Correct me if I'm wrong. Also, both bug reports are posted with the intention of improving the game, not nagging to the modders (all the glory to them :) )

You probably get more attention if you start a new thread with your report, but this works fine.


bug report:

Participants: Two units (or two groups of units, doesn't matter) in the same province, one is supporting attack in a neighbour province while the other is defending province at the same time

Action: the one who is defending province lost, immediately after that in the same hour also supported attack on a neighbour with the other unit failed

Consequences: the defender retreats if possible (which is normal), the one who breaks an attack often but simply dissapear instead of following the colleagues in a retreat

Reproducable bug: yes, quite easily

This appears to be a bug related to the main HoI2 program and not a CORE specific problem. You should report this in the Paradox bug reporting threads.

My other thought is that you might need to apply all of the patches available for HoI2. They are up to 1.2 for Doomsday now. You can tell by looking in the upper right hand corner on the screen where you choose between single player and multi-player games.


bug report:

Playing as Soviet Union, I noticed that for some reason unknow priorities for the unit upgrading are not correct. While struggling in a war against Germany computer keeps upgrading units on a border with Japan or Finland, while there's more than enough job to do on a frontline. (and no, I didn't make them priority units)

I know I can fix that by selecting priority units manually, but I prefer it that's handled by the computer.

You need to manually set the a unit for upgrade priority. I don't know the exact criteria for the automatic upgrade, but one of the key measures is the obsolecence of the unit (the older the unit the higher the priority). I am guessing that your units in Siberia are of an older model than your units actively engaging the Germans.

I don't know whether is it always like that or only in that one game, because it's my first game.

Greetings from Slovenia,

Loerst

Welcome to the community and I hope that you have many enjoyable games of HoI2 modified with CORE.
 
See this link:

http://forum.paradoxplaza.com/forum/showthread.php?t=272625

Finland's role as a minor is not insignificant. If the Finnish winter war takes place, the current HOI2 DD game is not realistic (SU roll over Finland with minor losses, while in reality SU lost say around 15-30+ divisions), and Finland did have the divisions necessary in 1941 to threaten SU northern defences. Finland haulted its offensive in 1941, enabling some SU forces to move south and fight the German threat to Leningrad. I definitely think the winter-aspect would have to be modified as converting the Finnish divisions from INF to MOUNTAIN troops to get the relative strength realistic.

See these links to get an idea of how the winter war and continuation war affected the history of SU leading up to Barbarossa and the northern frontier during operation Barbarossa (as well as the end of Finland's war in 1944):

http://en.wikipedia.org/wiki/Winter_war

Please note the Russian losses and wounded are the official figures. Unofficially they are believed to have been higher.

http://en.wikipedia.org/wiki/Continuation_War
 
nidaros997 said:
http://forum.paradoxplaza.com/forum/showthread.php?t=272625

Finland's role as a minor is not insignificant. If the Finnish winter war takes place, the current HOI2 DD game is not realistic (SU roll over Finland with minor losses, while in reality SU lost say around 15-30+ divisions), and Finland did have the divisions necessary in 1941 to threaten SU northern defences. Finland haulted its offensive in 1941, enabling some SU forces to move south and fight the German threat to Leningrad. I definitely think the winter-aspect would have to be modified as converting the Finnish divisions from INF to MOUNTAIN troops to get the relative strength realistic.

See these links to get an idea of how the winter war and continuation war affected the history of SU leading up to Barbarossa and the northern frontier during operation Barbarossa (as well as the end of Finland's war in 1944):

http://en.wikipedia.org/wiki/Winter_war

Please note the Russian losses and wounded are the official figures. Unofficially they are believed to have been higher.

http://en.wikipedia.org/wiki/Continuation_War
I agree, and this has been discussed on Terranova as well:
http://www.terranova.dk/viewtopic.php?t=63&postdays=0&postorder=asc&start=0
http://www.terranova.dk/viewtopic.php?t=817
Heck, you might even want to check out the Quiz:
http://www.terranova.dk/viewtopic.php?t=981&postdays=0&postorder=asc&start=450

Luckily we do have some good resources on the net (like http://www.winterwar.com/) and in print (I do, at least). We still need to tweak the Winter War, as well as Finnish actions from 1941 on, as far as I'm concerned. The idea was to tweak the IC and infra first though, to check in what way it would impact the Winter War in-game.

I don't know whether changing the INF to MTN would help though. IIRC the Finnish provinces aren't modeled as mountains, so it would probably actually lessen the in-game strength...
 
While playing as Germany in my current game, I discovered, with the help of the "Open Negotations" command, that Finland still hadn't researched the winter-adaptation techs, in 1941. This seems ridiculous as the Finnish forces were far better designed for winter-fighting than the Russian ones, so should have a dozen leaders specialising in winter-warfare along, with infantry automatically having winter-warfare techs from the start of the game(other than, perhaps, post-1941 winter-techs which could be researched a bit later on).
 
Hi,

I've considered giving FIN (and maybe NOR/SWE) the 1939 Winter tech at game start. But I decided not to just yet without seeing how it played without it. When it comes right down to it I'd think that the SOV should be about equal to them in winter equipment. After all, the Winter War didn't go bad because SOV equipment failed in the cold. Also FIN is getting a number of winter advantages due to the climate techs it starts with. So they will perfrom quite well in cold weather, especially if they are fighting a warm weather opponent like ITA.

mm
 
dec152000 said:
Hi,

I've considered giving FIN (and maybe NOR/SWE) the 1939 Winter tech at game start. But I decided not to just yet without seeing how it played without it. When it comes right down to it I'd think that the SOV should be about equal to them in winter equipment. After all, the Winter War didn't go bad because SOV equipment failed in the cold. Also FIN is getting a number of winter advantages due to the climate techs it starts with. So they will perfrom quite well in cold weather, especially if they are fighting a warm weather opponent like ITA.

mm

The SU definitely did not have the winter equipment matching the Finns's equipment. Moreover, most of the Soviet soldiers in the winter war had little if any experience with winter warfare survival skills because they were conscripted from areas in the SU with mild winters. In comparison Finland had a great advantage due to the Finns fighting under winter conditions they were familiar with, not to mention the economy was mostly agrarian still. I've myself grown up in Scandinavia and learned how to go cross country skiing and how to survive under winter conditions (should you get lost, injured etc.) from a young age.

Back to the winter war: Lots and lots of SU soldiers froze to death, even more so after they were encircled and cut off from their supply lines. (Actually one could claim the Finns developed some sort of a winter warfare doctrine, with mobile skiers well equipped encircling and taking out SU divisons in wooden terrain. My idea was that Mountain troups + skiing doctrine would make the mountain troops very mobile and efficient in winter terrain, and especially mountain, hills and woods). This does not only go for the Finns. The SU had similar benefits when Stalin transferred a few Siberian divisions to counter-attack the Germans outside Moscow in the early winter of 1941, and the best jager-troops the Germans had were actually Austrians. In Norway such Austrian skiing troops were used in the mountains against Norwegian milits who were hiding in the mountains in between attacks on the Germans. So in my opinion some winter warfare doctrine or bonus in combination with mountain troops would give the benefits that the Finns had in the woods north of the Mannerheim-line. It should be stressed though that much of the action in the winter war happened at the southern defense lines, with horrendous assaults by the Soviets against the Finnish defense lines. In the north though SU troops and logistics were too poor to perform well against these Finnish mobile skiing troops, and it was this advantage that managed relatively few Finnish troops to defeat and prevent the SU from cutting Finland in two and also to hunt down these encircled "motti" north of the major battles against the Mannerheim line.

Regarding HOI2 DD I also think the SU keep way too many divisions in the north along the Finnish border. The Finns actually (miscalculated) that there would be no major attack to the north due to the inefficiency of the SU supply lines. This proved wrong, due to a railroad, but nevertheless the 4-5 to 10 divisions the SU stack in each of these provinces is way too much. A couple divisions perhaps in each province up to Murmansk, with the rest being sent over and over again against Viborg and a few trying to go through Sortavalta. That is the more historical scenario.

So, to sum up: Mountain troops + winter tech/doctrine should give mountaineers a very good advantage (speed, fighting capacity) in winter-climate, including woods. SU should have less divisions along the border north of the province bordering Sortavalta, and most attempts should be spent on trying to go through the Viborg defense lines, which would become costly for the SU. SU AI should thus not send lots of divisions north along the border and thus "go from behind" by sending a huge army through Kajani (while no action is taken from Leningrad against Viborg, which is where the SU would try to push through with repeated attacks).

P.S. When I say mountain troops I think about them as "jeger", i.e. better trained and more mobile units where the best conscripts have proven themselves worthy of such service. When I was in the regular Norwegian army's reserves (well, I am still but...) a company typically has 3 regular platoons and one jeger (hunter) platoon, where the latter is more mobile and aggressive, patrolling and seeking the enemy, whereas the former is more stationary (consisting of regular conscripts). However, even as a regular conscript I have myself had to go skiing in mountainous terrain dragging a sled loaded with a machine gun and lots of ammunition and supplies after me... And please don't remind me how it is to ski downhill with such a sled. Two men tied to the sledge with ropes trying to hold it back while you are in front being pushed forward downhill by this monster, hoping every second you won't lose control of your steering and crash with a tree... So, given that the Finns were used to ski and live an outdoor life, many of their regular conscripts were as tough (to adopt to a tough winter climate) as the mountaineers of many other nations. A doctrine would nevertheless be the better way of ensuring some Finnish supremacy in the mobile woodland warfare at winter time, whereas the LACK of a similar doctrine (which also the Germans faced in winter 1941) would lead to severe losses if assaulting against fortified or dug in enemy forces, like the SU divisions did against the Mannerheim line. The whole problem then regards the Finns underperforming against the SU would be to make such a doctrine and have the SU AI pull most of its divisions down to Leningrad and attack (stupidly) against the Viborg province.

It should also be remembered that even if the Finns gave up due to lack of reserves/organisation/ammunition, what is less known is that the SU, despite winning ground somewhat due to bringing in enforcements, were also incapable of fighting on due to lack of organisation when there finally was a cease fire. Stalin was more than happy to end the attack on Finland. Had the Finns been better supplied with arms to set up more reserves and had more ammunition (particulary artillery ammunition) they may have hold on much longer and possibly made an end to the winter war without accepting an undonditional loss, and as such losing Viborg and Sortavalta. A human player managing to increase the AI Finland's historical position (more divisions, more supplies) should thus stand a chance of holding out against the SU id the SU AI just continues attacking the Mannerheim line...
 
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