• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
The surrender event chains have not been dealt with as yet. Rest assured they are on the agenda. We will revise the chains for Germany, Italy, Japan, UK, USA, and Russia.
 
I like your work!

I like your work! IT's the best mod i ever seen. Here are some sugestions:
-Tech is good it simulates succesfully that period but you should make it more user-friendly;
-Too many tipes of transports;
-AI too weak, i played with Germany, and I conquered Poland in 6 days!, of course i used paratroops but i secured only one province-Grodno.
I think that the next realese would be much better than the present one, so i'm happy that this mod exists!
 
Partisans!!

Playing Germany in new CORE for HOI2. Economy is tanking in 1936-37?! Partisans take parts of country;parts where Panzer Divisions were bivouaced? What do you suggest I do? Punt, Pass, run in circle and scream and shout, play something eaiser to understand, like "Chutes and Ladders?" Help.
 
AI is weak, going to have a better one in 0.2

Suggestions for any country is to strive for economic recovery. Research the Great Depression techs, and any other industrial tech that gets you + Industry ASAP. Don't build anything new, just keep production at current rates, and max out money (to cover all tech team costs) and make sure that supplies are maxed. Anything extra goes toward 1936 production (since everything there is on discount!). Don't try and build anything, don't try and invade anything, just recover your industry. Each year, until 1938, build the Great Depression techs as soon as possible, these are the best techs to get back lost industry.

Don't try to reinforce or upgrade your units, quite yet. Wait until 1938 to do so, before then, concentrate primarily on getting your industry up to as much as you can. That should be your #1 project.
 
I. V. Stalin said:
England could without risk land 25-30 divisions at Arkhangelsk or transport them across Persia (now Iran) to the southern regions of the Soviet Union for military co-operation with Soviet troops on the territory of the Soviet Union.

war = { country = GER country = SOV } # checks if a and b is at war

lost_VP = { country = SOV value = X } # X% or more of _owned_ VPs in enemy hands
lost_national = { country = SOV value = X } # X% or more of national provs in enemy hands
lost_IC = { country = SOV value = X } # X% or more of national IC in enemy hands

#not sure what threshold, but one of these three.
#then yes/no to make the offer.
#then the ball goes to the Allied court.

infantry = { country = ENG value = 200 } # country TAG has X or more of that type of division

#The UK would have to have a lot of extra troops to send 30 divisions!
#Probably add an ai = yes random 99 no chance on top. :)
#back to the Soviet side

type = access which = ENG # Grant military access _to_ a country

# Maybe a -1 for Command, Closed, Left, Isolationist sliders... would be a big thing if UK sent the divisions

Just an idea.
:D
 
suggestions for imporvement

I have been playing HOI 2 CORE .20. I have some questions and suggestions.
1. Question. What happen to the British troop transports from the originan Hoi2.

2. Suggestions. How about adding a medical tech tree in either the Industry or Land sections. By adding different tech you would save manpower reductions. This is only natural as the advancement in medicine saved lives and reducted replacements.

Question 2. What happen to the submarine organization. They have none. They start at zero and stay there. Subs can not attack or be used at all.
 
Last edited:
I'm loving the .2 CORE. It's definitely adding much to the HOI2 experience.

Suggestions

1) AI improved. This is a hard one as it can't possibly deal with all the variables and the way they change during the war, so I understand the limitations on this one. Anything that makes it a better opponent is appreciated.

2) Documentation on new tech trees. The tech trees are great but a bit confusing. This is just a matter of finding the time to get it (maybe a player will document it).

3) I would like to see a 39 or 41 scenario if possible. I do everything I can not to 'get ahead' before the war starts (I've played only US on Core2 so far). Since I know WWII pretty well, I have urges to do what I need to be prepared.
 
thebox said:
I'm loving the .2 CORE. It's definitely adding much to the HOI2 experience.

Suggestions

1) AI improved. This is a hard one as it can't possibly deal with all the variables and the way they change during the war, so I understand the limitations on this one. Anything that makes it a better opponent is appreciated.

2) Documentation on new tech trees. The tech trees are great but a bit confusing. This is just a matter of finding the time to get it (maybe a player will document it).

3) I would like to see a 39 or 41 scenario if possible. I do everything I can not to 'get ahead' before the war starts (I've played only US on Core2 so far). Since I know WWII pretty well, I have urges to do what I need to be prepared.

1) AI will be much better in 0.2 DD release so dont be afraid
2) I think that you just have to get used to it, documentation can be of course provided if needed , but after few reherseals you will be able to understand them.
3) I think it will not be done, as CORE is a mod that really focus on 1936-1939 years.
 
thebox said:
2) Documentation on new tech trees. The tech trees are great but a bit confusing. This is just a matter of finding the time to get it (maybe a player will document it).
There's so incredibly much to document that I don't think anyone would actually read it before throwing their arms up in the air and search the forums for help. I do have collected a few things for a couple of the tech trees in a work-in-progress-FAQ, which should be in my signature. Otherwise just feel free to ask how stuff work (though I can almost guarantee you'll learn yourself after a little while).

Good luck!
 
sailorbilly said:
1. Question. What happen to the British troop transports from the originan Hoi2.
They were dropped, obviously. :D MateDow has attempted to stick to the real 1936 naval OOB, and surprisingly troop ships were few and far between at the time. Britain only had a few (at first we thought they didn't have any, but Historyman was able to prove otherwise), which still have to be included (slipped through in 0.2, and is Mantified). Furthermore the commandeering of ocean liners is on the to-do list, which would give some additional TP's as well.
 
troop ships

Hagar said:
They were dropped, obviously. :D MateDow has attempted to stick to the real 1936 naval OOB, and surprisingly troop ships were few and far between at the time. Britain only had a few (at first we thought they didn't have any, but Historyman was able to prove otherwise), which still have to be included (slipped through in 0.2, and is Mantified). Furthermore the commandeering of ocean liners is on the to-do list, which would give some additional TP's as well.

Thanks for update. I have added a new question on my post.
 
sailorbilly said:
2. Suggestions. How about adding a medical tech tree in either the Industry or Land sections. By adding different tech you would save manpower reductions. This is only natural as the advancement in medicine saved lives and reducted replacements.
You mean there's still room for it? :D but anyway the tech tree is still expanding somewhat, so who knows? Probably McNaughton's decision in this case.

sailorbilly said:
Question 2. What happen to the submarine organization. They have none. They start at zero and stay there. Subs can not attack or be used at all.
Intentionally low, to simulate hit-and-run behaviour.

/Edit: And please feel free to post new questions in a separate post, they're free of charge. Prevents me from retracing the original question and extracting the new ones at least... ;)
 
Hagar said:
Intentionally low, to simulate hit-and-run behaviour.
QUOTE]

But in this case they don't suffer any losses. It is very hard to sink a SS if it runs away immediatelly. Also, a SS fleet should be able to sink unescorted capital ships...
 
Spricar said:
[But in this case they don't suffer any losses. It is very hard to sink a SS if it runs away immediatelly. Also, a SS fleet should be able to sink unescorted capital ships...
Well, they do seem to sink quite a number of capital ships already, especially as the AI is still running fleets around like there is no sub threat at all, especially early-war. And I do lose some SS's occasionally as well. But I guess it will be tweaked somewhat in later versions.
 
Wouldn't the whole new industrialization techs mean that if an industrialized country releases a puppet it will be industrialized too? I think this could be a problem say if someone liberates a country that is not industrialized or vice-versa?
 
GeneralHannibal said:
Wouldn't the whole new industrialization techs mean that if an industrialized country releases a puppet it will be industrialized too? I think this could be a problem say if someone liberates a country that is not industrialized or vice-versa?

Yes, it could very well mean that. Unfortunately with the way releasing works, we're going to be stuck with that, just as you are in vanilla. Some of this will be alleviated once we have a new IC distribution scheme in place.