Sorry, I didn't mean that I wanted nuclear technology for minor countries like Turkey, I'd actually referred to larger countries with that remark. I'd got the impression that, even with 5 slots, that it would be tough for even a country like the US to do nuclear research while also keeping up to date with other technology as well. I'd just thought that, after Ataturk's modernisation of Turkey, it might have been on a par with Nationalist Spain, but I guess I was wrong.
I admit I'm cheating by using blueprints for each research, but, to be honest, 90-95% of the time Germany gives me blueprints for any technology I research(I allied with Germany within 3 months of the start of the game in 1936), so I hardly need it, I'm just seeing how a fascist Turkey with only slightly more modernised technology tha it's supposed to have , could survive in WWII, that's all. I never cheat at all with the major countries, but with minor countries, I find they're only worth playing if played unhistorically.
As for the issue of creating all ex-colonial countries like Kuweit/Congo etc., or new countries like Slovenia(a modern country existing in the north of Yugoslavia above Croatia), I'd have thought it was possible. After all, Paradox games deliberately encoded everything in plain text, allowing players to change the savegame files.
However, even if it isn't possible, I still think that another option should be included. For example, playing as Turkey, I've been able to conquer almost the whole of the Caucasus, but because Germany has captured/owned two of the provinces within the Caucasus, I was unable to have the option of "liberating" a puppet-state of Caucasus(Circassia?) - this is assuming, of course, that the game allows the creation of a Caucasus republic, in the first place, which it should, really, as they are ethnically/culturally distinct from Russia proper. Anyway, the game currently allows the transfer of controlled provinces between allied nations, but only after the opposing country has been completely conquered. This is all very well for tiny minor nations, but is unrealistic for huge nations such as Russia. Why not allow the transfer of temporarily owned/controlled provinces between allied nations via the "Open Negotiations" option? After all this is historically accurate, as most wars allowed this. Didn't Germany, in WWII, take over Italian-controlled provinces in Greece,for example, after the Italian invasion of Greece started to fail?
Is there a list somewhere of all the possible nations that can be potentially created/liberated, other than the ones already present in 1936?
Lastly, in my current CORE 0.25 Doomsday game, I came across a "Flying Tigers" event for Nationalist China. This presumably refers to the US airmen lent to Nationalist China by the US to fight against Japan, before US entry into the war - problem is that Japan has already conquered China by then, and set up a puppet regime of Nationalist China as an ally, so that having the US support a fascist government, allied to Japan, seems somewhat ridiculous. Also, while Japan wiped the floor with the rest of China, it hasn't attacked Communist China at all for some bizarre reason(despite my putting the AI at "Normal" for its chances to declare war).
OH, one last thing. I notice that Japan doens't become part of the Axis in my game. Is this normal? Most other wargames have Germany, Italy and Japan in the same alliance. I'm not really complaining, though. I have a great game now with Germany, Italy, and a dozen liberated European minor countries, along with non-puppet-regimes like Nationalist Spain and Portugal fighting against the Russia and the UK-allies(but minus the US), and Japan and various puppet regimes all over China and Southeast Asia fighting against the Uk-allied countries as well as the US/Phillipines, with Russia having declared war on the UK and its allies before being invaded by Germany.