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High Valyrian Culling Link Broken... just saying
 
Well I updated the colonise valyria for people. but wanting to sent it to blackninja.
But he didn´t respond. so if not will just post it here with all credit to him. in couple days.

Cause I love that mod, sadly my versión needs to be balanced :p cause everything has max out VI castle and cities. and 7 settlement terrain each.
So you need to do some tweaking if you think it is over the top in provinces.

Cause I mod it more for merchant nomad republics :p
 
Well I updated the colonise valyria for people. but wanting to sent it to blackninja.
But he didn´t respond. so if not will just post it here with all credit to him. in couple days.

Cause I love that mod, sadly my versión needs to be balanced :p cause everything has max out VI castle and cities. and 7 settlement terrain each.
So you need to do some tweaking if you think it is over the top in provinces.

Cause I mod it more for merchant nomad republics :p
Dude you messaged me like 30 minutes ago... you made this post before you even messaged me, give me a little time man! ;)
I'll look at what you did in yours and cross reference it with the update I have ready for it, see if there is anything good in there.
 
Oh thank god.
 
@ZeroFighterR I was playing as a custom dynasty on claw isle in the bleeding years bookmark. I'll be trying the new download as we speak and I'll recreate the circumstance. :)

edit: I'm having the same issue, it changes capitals every few weeks. Tried aying Rob Stark and the same thing happened, alternating between all my holdings. Most of Essos is blank for me as well.
 
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What exactly does this mod do?
it identifies the player as a dothraki warlord and makes you move capitals all the time

Other than that it allows for better MP
 
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it identifies the player as a dothraki warlord and makes you move capitals all the time

Other than that it allows for better MP

To be honest, I'm pretty sure I fixed that issue a while ago.

What exactly does this mod do?

New buildings, new events, new... stuff (Clothing and portraits from Congential Overhaul), custom helmets for Rhoynar/Dornish, Ironborn and Andals.

Most of the things are done because of our personal view on it with our MP group, but we're allowing anyone really to use it for SP if they feel like.

Special buildings like:
Marcher Castles (Dornish Marches & Stonehelm)
Sunspear (for well sunspear)
Riverrun (says for itself)
Castamere (again..)
The Hightower (In oldtown)
The Red Keep (do I really have to explain where it is? xD)
and a special building for Dornish characters that give them extra light cavalry and horse archers (for their hit and run tactics)

most likely missed something but whatever
 
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To be honest, I'm pretty sure I fixed that issue a while ago.



New buildings, new events, new... stuff (Clothing and portraits from Congential Overhaul), custom helmets for Rhoynar/Dornish, Ironborn and Andals.

Most of the things are done because of our personal view on it with our MP group, but we're allowing anyone really to use it for SP if they feel like.

Special buildings like:
Marcher Castles (Dornish Marches & Stonehelm)
Sunspear (for well sunspear)
Riverrun (says for itself)
Castamere (again..)
The Hightower (In oldtown)
The Red Keep (do I really have to explain where it is? xD)
and a special building for Dornish characters that give them extra light cavalry and horse archers (for their hit and run tactics)

most likely missed something but whatever

You forgot the most important thing about your own mod, it makes performance much better. The mod removes all of Essos except the western coast and the increase in fps on my old laptop is huge!
 
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Hehehe... The entire reason we kinda made that submod... and I forgot to mention it :eek:
 
The "you decided to move your pasture" events are still plopping up.. Is there possibly an incompatiblity with some other sub-mod?
 
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