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That is really interesting to hear! Something even more curious, is that in-game, the reason Adrian passed is because he took his own life. So, in theory, if that hadn't happened in the game, he would've reigned for a longer time, and been much longer-lived (may have been because he had the melancholic trait)! There was another Pope in this game, which reigned for a total of 37 years, but no one else currently has been able to get to Adrian's reign of 40 (In A.D 1005).

The current Pope is 110, however, and his predecessor was 102. Unsure if that carries any further meaning, however.

Thank you for sharing this piece of information. This is both interesting and amusing. :D

I do wonder, though, with Adrian's passing, what would happen next? Seeing as no other Pope has been able to reach that mark.
Well first of all, I can all but guarantee that the college of cardinals would ruthlessly repress any reports of how Adrian died. The last thing that anyone needs is to hear is that the, at best, divinely favored, at worst, herald-of-an-age-of-chaos, pope died at his own hand, committed a mortal sin that by definition is unrepentable, and is now damned to eternal hellfire.

Of course the Doylist reason for popes living super long in game is that the game favors characters with learning education and high learning stats, and one of the learning lifestyle trees is the health one. Many of the Catholic virtue traits like chaste and temperate also play well with a longevity build. In Watsonian terms though, regular centenarian pontiffs is going to be a source of awe and wonder to all and held up as evidence of Catholicism as the one true faith. Furthermore, while little has been codified at this point, the trends that would lead to the papal appointments of the senior clergy of the Diocese of Rome who in turn elect the new pope from among their number (in practice achieved by declaring senior church bishops to be titular pastors of Roman parishes and bestowing the title “cardinal” on them) are developing by this point. This would almost certainly result in a situation where almost everyone in a papal conclave got their cardinal’s hat from the pope who just died, and pretty much guarantee that the pope would all but choose his successor. Think of how it was all but given that after John Paul II’s death, Joseph Ratzinger/Benedict XVI would succeed him because nearly all the cardinals were raised by John Paul II and it was understood who his heir was.
 
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Yes, because from the inside, he's by far the strongest power in England. All he has to do is ensure one of his sons retains all his lands, and the next ruler can usurp the wessex control.

Better still, as the largest vassal, he can make friends with the other vassals, form a faction and demand he become king peacefully. And if they don't, he can declare war, tear the realm apart and get good relations with everyone on his side.
That's an intriguing point of view, destroying the Saxons from the inside and restoring East Anglian independence - but this time, with them as the Kings of England.
Well first of all, I can all but guarantee that the college of cardinals would ruthlessly repress any reports of how Adrian died. The last thing that anyone needs is to hear is that the, at best, divinely favored, at worst, herald-of-an-age-of-chaos, pope died at his own hand, committed a mortal sin that by definition is unrepentable, and is now damned to eternal hellfire.

Of course the Doylist reason for popes living super long in game is that the game favors characters with learning education and high learning stats, and one of the learning lifestyle trees is the health one. Many of the Catholic virtue traits like chaste and temperate also play well with a longevity build. In Watsonian terms though, regular centenarian pontiffs is going to be a source of awe and wonder to all and held up as evidence of Catholicism as the one true faith. Furthermore, while little has been codified at this point, the trends that would lead to the papal appointments of the senior clergy of the Diocese of Rome who in turn elect the new pope from among their number (in practice achieved by declaring senior church bishops to be titular pastors of Roman parishes and bestowing the title “cardinal” on them) are developing by this point. This would almost certainly result in a situation where almost everyone in a papal conclave got their cardinal’s hat from the pope who just died, and pretty much guarantee that the pope would all but choose his successor. Think of how it was all but given that after John Paul II’s death, Joseph Ratzinger/Benedict XVI would succeed him because nearly all the cardinals were raised by John Paul II and it was understood who his heir was.
I found particularly compelling that Adrian took his own life, and the real kicker with him being one of the longest reigning Popes makes it even more interesting. It certainly makes sense that the College would cover it up!

That does provide an interesting outcome for the Papacy, with each Pope able to choose their new successor without many issues.
 
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That's an intriguing point of view, destroying the Saxons from the inside and restoring East Anglian independence - but this time, with them as the Kings of England.

Makes sense in universe too. Don't really have proper feudalism and monarchy, as we'd think of it in the medieval period, in England yet. So recognising the wessex England realm as more powerful and as their overlord is just practical reality and diplomatic nivety for the most part. Nothing actually changes except the two realms are now in an alliance with one supposedly dominant partner.

However there is nothing stopping disruption of that partnership, and in any case, it's to whoever is currently rhe king of Wessex ONLY. When he dies, it'll be a question amongst his own people as to which of his sons becomes dominant. All his outlying 'vassals' will ignore wessex unless and until one of them becomes powerful and unifes their realm again.

It took the entire heptarchy bar one being taken out by vikings and norse realms for Wessex to unify southern England and eventually become a 'proper' kingdom in our sense of the word. Centuries of work and destruction required. One of the reasons why Alfred is 'the Great' is because despite never being the actual king of England, he did create it in the South out of the shattered remains of the heptarchy, built a united realm, army and navy, such that his descendants could reclaim the entire country.
 
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Makes sense in universe too. Don't really have proper feudalism and monarchy, as we'd think of it in the medieval period, in England yet. So recognising the wessex England realm as more powerful and as their overlord is just practical reality and diplomatic nivety for the most part. Nothing actually changes except the two realms are now in an alliance with one supposedly dominant partner.

However there is nothing stopping disruption of that partnership, and in any case, it's to whoever is currently rhe king of Wessex ONLY. When he dies, it'll be a question amongst his own people as to which of his sons becomes dominant. All his outlying 'vassals' will ignore wessex unless and until one of them becomes powerful and unifes their realm again.

It took the entire heptarchy bar one being taken out by vikings and norse realms for Wessex to unify southern England and eventually become a 'proper' kingdom in our sense of the word. Centuries of work and destruction required. One of the reasons why Alfred is 'the Great' is because despite never being the actual king of England, he did create it in the South out of the shattered remains of the heptarchy, built a united realm, army and navy, such that his descendants could reclaim the entire country.
I find Wessex to be in a much similar position in-game, with their obstacle only being the East Angles themselves. To be perfectly honest, I was surprised that the West Saxons would rather my submission than outright invasion. With one of the mods, I believe it to be RICE, East Anglia, since a Norse ruler wasn't on the throne, was de jure England. Instead, they would rather a relatively wealthy realm such as the East Angles be made their vassal with low contribution, as opposed to anything else outright.

A minor spoiler ahead, so read at your own peril:

It's weird how the West Saxons had every opportunity to conquer the Danelaw and East Anglia, but never jumped on the opportunity. In the long-run, this hampers their grip on England. Maybe it's simply because they're AI. To be honest, I'm not sure if it would be surprising how the West Saxons lose their grip on the crown, but I wouldn't want to spoil what happens to England in the distant future. They also do a few questionable things to lose the crown, which you might find interesting.

Thanks for reading. :)
 
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I find Wessex to be in a much similar position in-game, with their obstacle only being the East Angles themselves. To be perfectly honest, I was surprised that the West Saxons would rather my submission than outright invasion. With one of the mods, I believe it to be RICE, East Anglia, since a Norse ruler wasn't on the throne, was de jure England. Instead, they would rather a relatively wealthy realm such as the East Angles be made their vassal with low contribution, as opposed to anything else outright.

A minor spoiler ahead, so read at your own peril:

It's weird how the West Saxons had every opportunity to conquer the Danelaw and East Anglia, but never jumped on the opportunity. In the long-run, this hampers their grip on England. Maybe it's simply because they're AI. To be honest, I'm not sure if it would be surprising how the West Saxons lose their grip on the crown, but I wouldn't want to spoil what happens to England in the distant future. They also do a few questionable things to lose the crown, which you might find interesting.

Thanks for reading. :)

Might not make much sense in game terms, but historically, it probably does. The heptarcht didn't even really have courts, just their own lands, and then regularly visited and stayed with their vassals to make sure they had good relations with them, and they were prepared to follow them in war.

It wouldn't be a matter of my king annotated by God says we go to war to reclaim England. It would be, my overlord has convinced me and the other land owners and families beneath him to go to war for treasure and land.
 
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Might not make much sense in game terms, but historically, it probably does. The heptarcht didn't even really have courts, just their own lands, and then regularly visited and stayed with their vassals to make sure they had good relations with them, and they were prepared to follow them in war.

It wouldn't be a matter of my king annotated by God says we go to war to reclaim England. It would be, my overlord has convinced me and the other land owners and families beneath him to go to war for treasure and land.
I hadn't considered that! While I knew Anglo-Saxon England was much more loose than what we'd consider a typical feudal kingdom, my expectations were that it would be a relationship with more obligations and rigidity than what it seems to be in reality. So would you say that for a vassal's contribution in a war relied more upon negotiation than obligation? More precisely, was war decided by the Witan more than the monarch?

Thank you for sharing this piece of information. :D
 
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I hadn't considered that! While I knew Anglo-Saxon England was much more loose than what we'd consider a typical feudal kingdom, my expectations were that it would be a relationship with more obligations and rigidity than what it seems to be in reality. So would you say that for a vassal's contribution in a war relied more upon negotiation than obligation? More precisely, was war decided by the Witan more than the monarch?

Thank you for sharing this piece of information. :D

The witan is a bit of a misnomer. They had the tradition of it, gatherings of peers, some political, legal and war stuff in there, some rituals etc, but I wouldn't call it anything approaching a parliament.

If we're talking heptarchy, Charlamgane is in France barely begining to pull together Francis, and it's decades perhaps a century before places really start practicing feudalism. So far as England is concerned, things were pretty tribal (to the point churchmen were writing letters from the continent to tell Mercian Kings off for doing polygamy). There were still written, formal obligations, but it's basic stuff. This land here is yours. In exchange for being under my miltiary protection, you provide some farm produce, and keep the one road and bridge in working order. Etx.

And a general expectation that when required, such as when the realm is attacked or they're going Raiding or out to invade for land, everyone provides men for an army.

East Anglia thus is in a position where the choices were fight Wessex/England, or accept they are dominant and they will, to a point, do what the king in Winchester says. On the same terms as everyone did with mercia a century before (mercia used to basically dominate every kingdom except Northumberia, which was the original top dog).

In terms of ck mechanics...its like the game start, where mercia has everyone under tribute and can call them to war, obviously dominant over them. But is NOT in charge of them. They are King's too, just acknowledging Mercia is overlord and want to be/were forced to be under their sphere of influence rather than be on the outside as an enemy (like the Welsh or eventually, vikings are).

The AI doesn't use the tributary and tributary state mechanics, which is a shame because they're very good at simulating how kingdom and empires actually worked before 1000AD *roughly*.
 
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The witan is a bit of a misnomer. They had the tradition of it, gatherings of peers, some political, legal and war stuff in there, some rituals etc, but I wouldn't call it anything approaching a parliament.

If we're talking heptarchy, Charlamgane is in France barely begining to pull together Francis, and it's decades perhaps a century before places really start practicing feudalism. So far as England is concerned, things were pretty tribal (to the point churchmen were writing letters from the continent to tell Mercian Kings off for doing polygamy). There were still written, formal obligations, but it's basic stuff. This land here is yours. In exchange for being under my miltiary protection, you provide some farm produce, and keep the one road and bridge in working order. Etx.

And a general expectation that when required, such as when the realm is attacked or they're going Raiding or out to invade for land, everyone provides men for an army.

East Anglia thus is in a position where the choices were fight Wessex/England, or accept they are dominant and they will, to a point, do what the king in Winchester says. On the same terms as everyone did with mercia a century before (mercia used to basically dominate every kingdom except Northumberia, which was the original top dog).

In terms of ck mechanics...its like the game start, where mercia has everyone under tribute and can call them to war, obviously dominant over them. But is NOT in charge of them. They are King's too, just acknowledging Mercia is overlord and want to be/were forced to be under their sphere of influence rather than be on the outside as an enemy (like the Welsh or eventually, vikings are).

The AI doesn't use the tributary and tributary state mechanics, which is a shame because they're very good at simulating how kingdom and empires actually worked before 1000AD *roughly*.
Interesting! One final question for the time being, at the very least, how would a King under the overlordship of another Anglo-Saxon monarch annex them? Say, if Wessex wanted to completely own a smaller kingdom such as Hwicce, how would the transition between King and Ealdorman work? Or is that description too rigid to describe what occurs?

Many thanks for your knowledge in advance. I'm always eager to know more about who I'm playing as in paradox games, and this is very helpful.
 
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Interesting! One final question for the time being, at the very least, how would a King under the overlordship of another Anglo-Saxon monarch annex them? Say, if Wessex wanted to completely own a smaller kingdom such as Hwicce, how would the transition between King and Ealdorman work? Or is that description too rigid to describe what occurs?

Many thanks for your knowledge in advance. I'm always eager to know more about who I'm playing as in paradox games, and this is very helpful.

Beat the crap out of them, take all their land and grant it to key supporters, ally and make friends with everyone left, and keep at it until Hwicce is no more.

This actually happened OTL. Mercia ate Hwicce and it ceased to exist earlier than the other realms, which in various ways existed for a lot longer in title, culture, regions etx. Hwicce on the othet hand is just part of Mercia.

For a realm the size of wessex/England, it would take some doing. Probably a century or more. Faster if the norse attack or anglia can boot them entirely off the island and thus market themsevles as not just overlords but liberators.

So...to begin with, military force establishing a new status quo where the entire heltarchy is under east Anglia.

Then slowly strengthen the crown until it is wealthier and more powerful, and in a strong inheritance state.

Then slowly corrode power of Kings/vassal Lords. This will be a mixture of time (three generations into a realm like that will be different to the original 7 Kings) and continuity of statecraft.

Bascially same way everyone built medieval kingdoms out of what was already there. A strong miltiary, good secure bases, wealth, and occasional but extreme violence to anyone who acts out, until they submit.

Once the idea of feudalism takes off on the continent, it'll be easier to import over at least in concept, though as the land is already owned by a native aristocracy rather than a conquering monarch dishing it out to new vassals, it'll take longer for a proper medieval kingdom to develope.

I'd say for now that you should treat each kingdom on the island as a coalition of tribes, with Wessex and East Anglia having unusually strong Kings that can beat their vassals into submission, have done so already, and now are eyeing each other to see who's going to win the inevitable power contest.
 
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What a sad but somewhat inevitable ending to this chapter. In this reader there was hope that Beornwulf would at least be able to fend off Wessex/England for another chapter or so. Wish we knew more about how Beornwulf's political subjugation came about though. Perhaps that will be covered later.

Good to get all of the political history and strategy for context both about the original timeline but also how it might work in the mechanics of CK3 from @TheButterflyComposer and @Historywhiz .

the Danes were in complete disarray,
The Danes are definitely on the list to get their butts kicked in this era. They are among the dark forces in this AAR. I wish they were just better at being the evil antagonists. Right now they just seem like inevitable push overs. Hard to fight history when you are mostly fighting (and weakening) yourselves. (As noted earlier, my Danish king weeps for them.)

I hadn't considered the difficulties of the trip through the North Sea onto the eastern coast of England. Exotic seems to be an interesting word to describe England.
Again, the Danish king in my AAR exists in a Vendel Era, pre-Viking Age more than a century before the timeline in your AAR. From his point of view, any part of England is exotic. He's barely been to southern Norway and southern Sweden. He's only met someone from England once when they were visiting Denmark. In his universe, the idea of invading any part of the British Isles would not only be fantastical but seen as folly. (And your next chapters are no doubt going to prove the folly.)
 
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Beornwulf looks a bit rough in his portrait, he's been on the wrong end of some nasty fights. Which describes his relations with the German Saxons quite well I suppose, a lot of costly violence that achieves nothing but leaves him roughed up. With that and the tragedy of his personal life he has had quite a hard life.

I've not much to add on the submission to Alfred II as it has been well ventilated. I think the interesting point is if the various factions can maintain a united front against the Danelaw and the raiders/invaders and who gets the credit (and land/treasures) from any successes.
 
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Beat the crap out of them, take all their land and grant it to key supporters, ally and make friends with everyone left, and keep at it until Hwicce is no more.

This actually happened OTL. Mercia ate Hwicce and it ceased to exist earlier than the other realms, which in various ways existed for a lot longer in title, culture, regions etx. Hwicce on the othet hand is just part of Mercia.

For a realm the size of wessex/England, it would take some doing. Probably a century or more. Faster if the norse attack or anglia can boot them entirely off the island and thus market themsevles as not just overlords but liberators.

So...to begin with, military force establishing a new status quo where the entire heltarchy is under east Anglia.

Then slowly strengthen the crown until it is wealthier and more powerful, and in a strong inheritance state.

Then slowly corrode power of Kings/vassal Lords. This will be a mixture of time (three generations into a realm like that will be different to the original 7 Kings) and continuity of statecraft.

Bascially same way everyone built medieval kingdoms out of what was already there. A strong miltiary, good secure bases, wealth, and occasional but extreme violence to anyone who acts out, until they submit.

Once the idea of feudalism takes off on the continent, it'll be easier to import over at least in concept, though as the land is already owned by a native aristocracy rather than a conquering monarch dishing it out to new vassals, it'll take longer for a proper medieval kingdom to develope.

I'd say for now that you should treat each kingdom on the island as a coalition of tribes, with Wessex and East Anglia having unusually strong Kings that can beat their vassals into submission, have done so already, and now are eyeing each other to see who's going to win the inevitable power contest.
Very useful information. Darn it, where are the Normans when you need them to invade an England? I need my feudalism! :p
What a sad but somewhat inevitable ending to this chapter. In this reader there was hope that Beornwulf would at least be able to fend off Wessex/England for another chapter or so. Wish we knew more about how Beornwulf's political subjugation came about though. Perhaps that will be covered later.

Good to get all of the political history and strategy for context both about the original timeline but also how it might work in the mechanics of CK3 from @TheButterflyComposer and @Historywhiz .


The Danes are definitely on the list to get their butts kicked in this era. They are among the dark forces in this AAR. I wish they were just better at being the evil antagonists. Right now they just seem like inevitable push overs. Hard to fight history when you are mostly fighting (and weakening) yourselves. (As noted earlier, my Danish king weeps for them.)


Again, the Danish king in my AAR exists in a Vendel Era, pre-Viking Age more than a century before the timeline in your AAR. From his point of view, any part of England is exotic. He's barely been to southern Norway and southern Sweden. He's only met someone from England once when they were visiting Denmark. In his universe, the idea of invading any part of the British Isles would not only be fantastical but seen as folly. (And your next chapters are no doubt going to prove the folly.)
I will most certainly cover the details of what happens after Beornwulf's submission to the West Saxon King, but I can't necessarily guarantee I'd get into more of the meaty bits. I'd like to believe that the speculation as to why he did what he did makes it rather compelling, and plays into "there's a lot we don't know about this period." Now that you've mentioned it, though, I might cover it a bit more. :)

I most certainly agree. This is such a fascinating period, and learning about how I can weave it into the story is exciting!

I can't help but feel sorry for the Danes. They had such a strong start, but their collapse has been extremely swift. I try to keep my writing neutral with a little bias (a little can't hurt too much :p), but the way I've been describing them, they do absolutely seem like pushovers. The worst part is that it's completely true at the moment. Consistently they haven't ever had an army to fight me, maybe 5 men at most? It's insane how many faction wars they go through, too. It was a wonder that the Danes lost York when they did.

I agree. It certainly seems like those in the late-8th century have the right idea. Maybe they should plaster signs along the coast of Denmark and Norway reading "Don't Invade England!" Maybe that'll do the trick, to prevent such embarrassment in the future. And yes, I'm afraid, the next chapters are certainly not in the Danes' favour. Divine intervention may be the only way to prevent the inevitable.
Beornwulf looks a bit rough in his portrait, he's been on the wrong end of some nasty fights. Which describes his relations with the German Saxons quite well I suppose, a lot of costly violence that achieves nothing but leaves him roughed up. With that and the tragedy of his personal life he has had quite a hard life.

I've not much to add on the submission to Alfred II as it has been well ventilated. I think the interesting point is if the various factions can maintain a united front against the Danelaw and the raiders/invaders and who gets the credit (and land/treasures) from any successes.
Beornwulf certainly has gone through much in his 12 years on the throne, and gone through much more grief than his father in my opinion. There is still more loss he must suffer through, however. I also found my contribution to the war with the Wends rather meaningless :confused:, and to be perfectly honest, I had completely forgotten about the war in that time... I looked up in the notification bar to see I'd lost a battle. Confused, I'd realised that I'd pretty much left Beornwulf sitting on Halberstadt for months! Only for King Patryk's army to wipe the floor with Beornwulf. My own fault, I suppose...

I must admit, however. The portrait shows Duke Arnd of Saxony, as opposed to Beornwulf. All of my portraits from the barbershop are after their death, so Arnd was a little rough when he died. However, both Beornwulf and Arnd have certainly been roughed up in their times (they're both one-legged!). An easy mistake to make. I'll try to make it more clear next time. :)

It certainly is an important point. Can Alfred and Beornwulf work together after the events which have unfolded? I'm not sure if it would be surprising what occurs. Yes, I've been wondering that myself too. They both conquer England from the Danes, but who gets the credit? Beornwulf, being the more proactive of the two, or Alfred, since Beornwulf is his vassal? I suppose the long-term outcome is not who gets the most glory, but who gets the most land and cash.

Thanks all for reading. :)
 
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The historical background provided by TBC and Historywhiz was excellent. I think that Beornwulf made the right decision here. He can always found an independence faction if Wessex gets weak (assuming he doesn't follow TBC's advice and usurp the throne outright).

That is a big Lotharingia. Why hasn't Saxony declared independence from East Francia if they're the main power in it?

The Norse realms look to be collapsing, so that's an opportunity for Beornwulf to claim more land for himself and his dynasty.
 
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The historical background provided by TBC and Historywhiz was excellent. I think that Beornwulf made the right decision here. He can always found an independence faction if Wessex gets weak (assuming he doesn't follow TBC's advice and usurp the throne outright).

That is a big Lotharingia. Why hasn't Saxony declared independence from East Francia if they're the main power in it?

The Norse realms look to be collapsing, so that's an opportunity for Beornwulf to claim more land for himself and his dynasty.
Aye, an independence faction is always on the table. It'll take some time for Beornwulf to have the capability, at least militarily, to do so however.

To be honest, I couldn't tell you. The Saxons have been staunch vassals of the East Franks for the entire time they've been around, and in A.D 1005, they still don't intend on becoming independent. I'm not sure what land the King holds right now, but the Saxons could probably usurp the throne if they desired. Yes, Lotharingia is abnormally large. I tried looking into why, and my best guess is that they inherited Bavaria, which held the southern half of Germany. I don't see a record of Lotharingia fighting the East Franks for land, so my best guess is inheritance.

And as the lord closest to the fighting, I'm sure he'll get the most out of the collapsing Danelaw in the north!

Thanks for reading. :)
 
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VI. The Lord of the North (914–923)

VI. THE LORD OF THE NORTH (914–923)


Beornwulf, sub-king of the East Angles
Beornwulf of the East Angles.png


On the 4th of May, 914, Beornwulf departed from Nottingham to Colchester to legitimise his submission to the King of Wessex, with the ceremony concluding on the same month. Contemporary sources describe Beornwulf's inability to kneel due to the loss of much of his left leg below the thigh.

The following month, similar events transpired, as Beornwulf accepted a pledge of fealty from an independent Ealdorman named Ælfmær – who had come to rule a third, or þriðing of York, alongside southern Cumbria. The young Ealdorman had come to possess these lands as a result of a popular uprising against Húnthjófr, brother of King Ragnarr of Mercia. Ælfmær, much like his new liege, had managed to receive a more than favourable outcome in his submission, with charters describing his special privileges regarding tax collection, receiving a third more of the income collected than what was typical of the time.

During this period, Beornwulf became responsible for the handling of funds from the royal treasury in Winchester. It seems that his role as a proto-treasurer was merely ceremonial in practice, as his duties were informally delegated to a number of more skilled individuals under the watchful eye of Alfred.​

Beornwulf Swearing Fealty to Alfred the Younger - 13 May 914.png


Two months following the calm of Spring, Beornwulf had begun to dedicate more resources towards the conquest of Northumbria. Derby, once a possession of the very same Húnþjófr, had lost the borough in a wave of revolts against his rule during Northumbria’s wars against Mercia – with a prominent merchant by the name of Guret installed as the town’s new High-Reeve. Beornwulf had taken the opportunity to muster a force of 1,300 men to seize the borough. Under the command of the promising Ælfmær, the army had slaughtered a group of 150 peasants who attempted to resist the settlement’s seizure with farming equipment. Among these numbers, the Reeve Guret was apprehended, fragmenting any organised resistance to Derby’s capture – incorporating the town into the realm of the East Angles. A new High-Reeve of the settlement was appointed by Alfred in mid-July.

A similar situation occurred in York, as the populist revolt, installing a new ruler in the town was quickly captured and the settlement incorporated into the burgeoning realm. Northern England, at this point in time, was considered ungovernable, with the only semblance of order being within the boroughs themselves. This was a result of two decades of uninterrupted conflict between the Danes, the Northumbrians and the native Britons of the far north.​

Level of Control in England - 915.png

Level of Control in England, c. 915. Purple = No Control, Yellow = Middling Control, Grey = Total Control, White = Absolute Control

As the Anglo-Saxons were celebrating their victories in their generational struggle between themselves and the Danes, tragedy had once more struck the ailing Norse kingdoms of England. Upon King Haukr’s death in 915, he was succeeded by his nephew, Refill ‘Foul-Fart’ of York. While the new monarch was young – less than 31 years of age – his life had been plagued by health complications. Not only was Refill obese, but he had been diagnosed with Tuberculosis two years prior. He had died two months into his reign, leaving his 2-year-old nephew – Skjöldur – as the new Northumbrian monarch.

Many were left dissatisfied with the boy’s ascension to the throne – the fact Skjöldur was a toddler was the main issue many had with his ascension, believing that a child was unable to protect their land from Anglo-Saxon invasion. Their worst fears were realised in September of 916, as Beornwulf had opted to capture a vital Mercian settlement in retaliation for a Norse raid on Derby’s outskirts. Warwick had become an important centre of control for the Northmen since 901, as the late King Ragnarr had fortified the settlement to compensate for Eadmund’s capture of Lincoln and Stamford in the 890s. The boy’s regent – whose name has disappeared from the historical record – was supposedly the Jarl of Warwick during Skjöldur’s brief reign, and the king was kept within the borough’s walls until the town’s capture in September.

While Skjöldur’s ransom has been left unspecified, it was undoubtedly considerable, as the terms of the toddler-king’s safe return had caused much of the nobility to instead favour the boy’s cousin – the 23-year-old Sigriðr of Chester. In opposition to the toddler-king in Warwick, Sigriðr had been crowned Queen of Northumbria in Chester during the Spring of 917. This was unacceptable for many of Skjöldur’s supporters in Western Mercia, triggering a conflict between the Mercian and Northumbrian Danes.​

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Southern England and the Midlands, A.D 917

The politics of the West Saxons seemed to have taken a similar route. Following Alfred's coronation as King of the Anglo-Saxons in 904, his brother, Peter, remained dissatisfied with being overlooked for the position of king. His absence from the list of witnesses during royal charters between 904 and 916 affirm the lack of goodwill between the two brothers, and had formed into a rivalry beginning in 913, as Peter had refused his obligations to Alfred and began issuing his own charters in Lewes in 916. Despite lacking widespread support among the nobility, Peter declared his brother unfit to rule in August of 916 and raised an army of approximately 2,000 men to challenge his brother's authority. His forces were bolstered by a contingent of Norse mercenaries from Calais, recently conquered by Hákon Fairhair in 915.

As the two brothers’ forces met in Ashdown in late-October of 916, Beornwulf – with his recently raised fyrd – sat a mere 4 days’ march in Warwick from the battlefield. As brutal fighting ensued between West Saxon and Kentish armies for close to a fortnight, the sub-king had come to decide the fate of the battle. As fighting continued in the morning, 1,300 men of East Anglia pierced through the forests of Berkshire – which had caught Peter's army off-guard – decisively winning the battle for his over-king.​

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Ælfgar of Mercia, maimed after a battle in 932

A further two battles occurred during Petre’s Revolt, both victories for Alfred with the assistance of Beornwulf. The King’s brother was captured outside of Lewes on the 22nd of February, 918, with the revolt officially ending on the 27th. For his assistance, Alfred had awarded the governance of much of Mercia to Beornwulf in early-March. This was unexpected by much of the King’s nobility, as the son of Burghred – the last Mercian King – was alive, and had relinquished his title as King of the Mercians to Alfred for protection. For Ælfgar, the late Burghred’s son, this was an affront to his ancestors’ prestige. Not only had Eadmund and his children forced his family’s exile from Bedford, but had lost Ælfgar his chance to restore the Mercian kingdom from his seat in Hereford.​

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Eormenred of the Anglo-Saxons

On the 11th of March, 918, King Alfred had passed away at the age of 50. A Witenagemot had chosen to elect Alfred’s oldest living son – Eormenred – as the new monarch. In late-June, Beornwulf had met the new King in Bath to reaffirm his submission to the West Saxons, and throughout the year, had assumed more military responsibilities in Eormenred’s stead. It’s quite possible that Eormenred’s delegation of his own duties had played into his sub-king’s advantage, as Beornwulf’s grasp on England’s military apparatus had allowed him to effectively wage war on a recovering Norse kingdom in October.

The toddler-king of Northumbria had been deposed after a swift internal conflict amongst the Danes in 917, and Sigriðr, granddaughter of Halfdan Ragnarsson, had become monarch of both Northumbria and Mercia. Militarily, the young Queen’s realm had recovered at an alarming rate, and while wholly unable to oppose the West Saxons – in terms of able-bodied men, had comparable strength to that of the East Angles. Beornwulf had gathered an army of 1,400 men to acquire the eastern riding of York, which was under the control of a Jarl in Pocklington. Sigríðr had possibly felt that a burden was placed on her to protect those to whom Beornwulf would provide no mercy. Under the leadership of a group of Jarls, her army of 1,300 marched in defence of Pocklington on the 27th of October.​

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CORRECTION! Alfred, in this letter, is now known as Cerdic. Further explanation at the end of this chapter.

During Beornwulf’s northern campaigning, he had scored a number of political victories in the home front – chief among them being his second daughter, Æthelræda’s marriage to Eormenred’s eldest son, Cerdic. Less significantly, in mid-April, the East Anglian sub-king had been entrusted with the education of the King’s sister, Wulfhild. While for much of his reign, relations between East Anglia and Wessex had been quite chilled, this heralds a significant change in the relationship between the two families, restoring the cordiality the two realms once had prior to 885.

Alongside Beornwulf’s political moves in England, he had won two victories against a resurgent Northumbria in April and July of 919, with the Battle of Oakham being the most decisive. This victory caused the Northmen to cave and sue for peace. In August, to recognise the triumphs the Anglo-Saxons had achieved in northern England, Beornwulf hosted a feast in Luton, notably in his hegemon’s honour. While Alfred the Younger had taken a hands-off approach regarding the governance of his sub-king, Eormenred’s reign heralded a period of understanding and cooperation with the East Angles.

Stawell, close friend and Bishop of Beornwulf, had begun to describe the West Saxon King with reverence and respect, maintaining a stance in his writings that the two Anglo-Saxon monarchs had formed an “...unbreakable bond…”

After securing victory in a tournament within the Norwegian kingdoms, Beornwulf returned with a desire to reclaim Bernicia and northern Cumbria from the Northmen. In the Spring of 922, the East Anglian Lord had opted for war against King Ketill of Sweden. This war was not without any support, as Eormenred had provided Beornwulf with the capital necessary to wage war against an opposing kingdom.

Following Beornwulf’s capture of Dunholme at some point in early-923, Ketill had met the sub-king at Bretherdale Head, outside of Kendal, in March, engaging the East Angles in battle. While the Swedish had ultimately lost, it was not without great loss for Beornwulf, with comparable casualties on both sides. A second battle at Durham – alongside the wounding of the Swedish King in the fighting – had caused Ketill to sue for peace in October of 923. The series of victories Beornwulf had accrued against the Northmen during his lifetime were representative of the decline of the Scandinavian kingdoms in the 10th century, and the Battle of Durham was yet another example of the steady end of the Viking Age.​

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*CORRECTION: Alfred, Eormenred's "son and heir," has been renamed to Cerdic in-game. I didn't want to have a third Alfred ruling England. It would make me, at the very least, more confused than I already was trying to write some parts. :p

This one's slightly longer than usual, and I feel like I'm writing much more for less years going on in the game, but I can't quite figure out why. How does everyone think Beornwulf is doing so far? Is he living up to the legacy of his father? Let me know! :D

And also, as always, let me know what you think about this chapter. I love reading everyone's comments.

Stay tuned. :)
 
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Another worthy chapter, @Koweth !

This one's slightly longer than usual, and I feel like I'm writing much more for less years going on in the game, but I can't quite figure out why.
I know it is not trendy, but I like the longer chapters. This chapter feels like you are settling into a nice groove. As a first-time writer of AARs, I found this to be true as you want to engage more with your characters. As a reader, it works for me, but I am often atypical. Many others have said: write what appeals to you. I do understand now though how slowing down shifts the AAR so it seems there's no end in sight. Trying to get a handle on that myself, but from what is here so far, you are spinning out an interesting alternative history.
How does everyone think Beornwulf is doing so far? Is he living up to the legacy of his father? Let me know!
Well, he isn't independent like his father, but arguably he is just as successful, maybe more so. Hard not to like his grit and determination.
Upon King Haukr’s death in 915, he was succeeded by his nephew, Refill ‘Foul-Fart’ of York.
Hilarious name!
ROFL.png
Did you anoint Refill with this name or did the game? This is a historically correct Viking nickname for those who think you may have made it up.
The series of victories Beornwulf had achieved against the Northmen during his lifetime were representative of the decline of the Scandinavian kingdoms in the 10th century, and the Battle of Durham was yet another example of the steady end of the Viking Age.
And so the tides of history do what they must... the Viking Age wanes.
 
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Another worthy chapter, @Koweth !


I know it is not trendy, but I like the longer chapters. This chapter feels like you are settling into a nice groove. As a first-time writer of AARs, I found this to be true as you want to engage more with your characters. As a reader, it works for me, but I am often atypical. Many others have said: write what appeals to you. I do understand now though how slowing down shifts the AAR so it seems there's no end in sight. Trying to get a handle on that myself, but from what is here so far, you are spinning out an interesting alternative history.

Well, he isn't independent like his father, but arguably he is just as successful, maybe more so. Hard not to like his grit and determination.

Hilarious name! View attachment 1076066 Did you anoint Refill with this name or did the game? This is a historically correct Viking nickname for those who think you may have made it up.

And so the tides of history do what they must... the Viking Age wanes.
Thank you! I'm glad it's a good read.

That's good. I was most worried that it was me putting in a bunch of fluff with little meaning. It's demeaning my own writing a little, but I think it gets the point across as to my worries.

Indeed. In his lifetime, Beornwulf has conquered much of Mercia and Northumbria, with little to get in the way of any further conquests he wishes to pursue. I do believe this is the best any East Anglian monarch has done in recorded history! The amount of blood spilled in order to get his way is another thing, however. While I love Beornwulf (since I played him, of course!), and though the game does not represent what happens to conquered settlements, just imagine what a sadist zealot does to the countless Norse settlers in England. One dreads to think...

Refill was anointed by the game, and not myself. I typically only include nicknames unless it's pertinent to the story, but "Foul-Fart" was just too good to not include. He had promise, too. Unfortunately, he died too early for anyone to see his potential as King. :p

The Viking Age is collapsing fairly quickly. I believe the first Christian King of Denmark in this game is crowned in the 950s, and that starts a domino effect on the rest of the Scandinavian kingdoms. While the Irish have Norse rulers, they converted to Christianity fairly quickly. By 1005, no King in Scandinavia is pagan. I don't believe I've actually seen much activity in England from Viking raiders for a good decade or two. The Viking Age is certainly dissipating faster than it did historically, I believe.

Thanks for reading. :)
 
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While I love Beornwulf (since I played him, of course!), and though the game does not represent what happens to conquered settlements, just imagine what a sadist zealot does to the countless Norse settlers in England. One dreads to think...
Yes, one shudders to think....

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(You must be giving King Þorolfr nightmares of the Norse future.)
The Viking Age is collapsing fairly quickly. I believe the first Christian King of Denmark in this game is crowned in the 950s, and that starts a domino effect on the rest of the Scandinavian kingdoms.
King Harald "Bluetooth" of Denmark converted in the 960s, so you are not that far off the original timeline.

Looking forward to the next installment....
 
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Very sensible moves from both East anglia and wessex/England. One has a lot of miltiary strength and guards the entire English border, and the other has increasingly large amounts of political strength, legitimacy and wealth (being in the south where all the good farmland and settlements are).

The peaceful way forward is bonding the two families together, adopting each others children etx till the ruling dynasty of both is the same combined family.

The other two options are one dominates and eradicates the other by force, or they go indepednant again (and then fight each other, naturally).

The use of norse mercenaries for civil wars and dithering on the sidelines is very true to life, so that's good.

And yes, one of the reasons why realms collapse in this period is the heir being far too young or useless, and everyone splitting off into more local and orderly divisons, maybe reuniting again, maybe fighting each other.
 
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