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1.1 is out!

http://www.mediafire.com/?zkgmbxdyyti

Now I want to see some new maps :D

Changelog:
MapUtility v1.1

Global
-Reduced memory usage slightly (in Leaf and MapBlock classes)
-Renamed psd.txt to images.txt
-Will no longer report lack of ids.csv

MapViewer v6.1
-Problem with extraction memory usage fixed
-Fixed problem with extracting borders, all pixels used to be considered borders, causing creation of lightmaps to fail
-You can now see a grid overlay
-Can use commandline "-extract" to do -extract(0,0,72,72,13,5) and create a automatic psd.csv
-Can now view and extract tiles
-Added version number to various places
-Warning if lightmap1 is not found, which suggests that MapViewer is not in the same place as the game exe
-Fixed problem with "-extract", now the folder "exported maps" will be created
-settings.txt made, including an option to keep MapViewer separate from the game files

MapMaker v2.1
-Made messages while creating adjacent file shorter
-Now the MAXPROVINCE number will be saved to a new file settings.txt, so you don't have to type it in every time
-Added version number to title
-Shorter messages while creating tiles
-Fixed problems with creating index.tbl
-Improved messages for making initial radish files
-Removed references to photoshop files when missing images.txt, as different images can be used, not just photoshop files
-Fixed a minor error with shading
-Improved boundbox making messages
-Added an option to check whether all blocks exist, and whether there are duplicates
 
Well :)

Now, i'm doing some proves with the new version changing texts of some provinces

I hope that it works fine....
 
Jamie550 said:
If you succeed, please post a screenshot for everyone to see.

BTW what is a "mariposita"? (besides a little butterfly)

OK

mariposita=little butterfly, but in colloquial language is effeminate or gay in some cases, depends (the context of the word)
 
I can't start it!
 
Problems

Well

1- mapviewer -extract, and extract in exported maps all files.
2- i modificated map_432_72.colorscales.png change a letter of one province, and save
3- mapmaker, and step 1,step 2,...step 6, all perfect
4- but, copy the new map files in my game, but crash (install last milestone...)

:confused:
 
First of all, extract what? :confused:

There are maps to make! :D
 
quintelosky said:
Problems

Well

1- mapviewer -extract, and extract in exported maps all files.
2- i modificated map_432_72.colorscales.png change a letter of one province, and save
3- mapmaker, and step 1,step 2,...step 6, all perfect
4- but, copy the new map files in my game, but crash (install last milestone...)

:confused:
Can you view the created lightmaps with MapViewer?

Does the game work without index.tbl and tiles.bmp?

Did you put 2610 as the maxprovince number? (At least i think it is 2610)

Does it work (even badly) if you use the old adjacent.tbl?

If nothing above works, send over the lightmaps, adjacent.tbl, and boundbox.tbl
 
Jamie550 said:
Can you view the created lightmaps with MapViewer?

Does the game work without index.tbl and tiles.bmp?

Did you put 2610 as the maxprovince number? (At least i think it is 2610)

Does it work (even badly) if you use the old adjacent.tbl?

If nothing above works, send over the lightmaps, adjacent.tbl, and boundbox.tbl

-Yes, i can view the new files with mapviewer
-No, don't work (i put the original index.tbl and tiles.bmp, but don't work)
-Yes, 2610
- Oh...my God....works fine :eek: :eek: :eek: , with original adjacent.tbl,index.tbl and tiles.bmp works. You are my god

Ok, the files problems are : tiles.bmp and adjacent.tbl, with the original files works, with new files the map is rare

My change:
zaragoza.jpg

In zaragoza province, original saragossa, i change that, now is zaragoza
 
quintelosky said:
-Yes, i can view the new files with mapviewer
-No, don't work (i put the original index.tbl and tiles.bmp, but don't work)
-Yes, 2610
- Oh...my God....works fine :eek: :eek: :eek: , with original adjacent.tbl,index.tbl and tiles.bmp works. You are my god

Ok, the files problems are : tiles.bmp and adjacent.tbl, with the original files works, with new files the map is rare

My change:
In zaragoza province, original saragossa, i change that, now is zaragoza

Does using the original adjacent.tbl but new everything else (including tiles.bmp and index.tbl) work? Can you try using the new index.tbl but old tiles.bmp?

Could you upload adjacent.tbl? Also, if the new index.tbl and old tiles.bmp does not work, upload index.tbl and tiles.bmp. There appears to be something wrong with the format of tiles.bmp, but index.tbl should work.

EDIT: Also can you try using 2608 as maxprovince?
 
Last edited:
Jamie550 said:
Does using the original adjacent.tbl but new everything else (including tiles.bmp and index.tbl) work? Can you try using the new index.tbl but old tiles.bmp?

Could you upload adjacent.tbl? Also, if the new index.tbl and old tiles.bmp does not work, upload index.tbl and tiles.bmp. There appears to be something wrong with the format of tiles.bmp, but index.tbl should work.

I need original adjacent.tbl and original tiles.bmp to work, with the new index.tbl works fine

www.quintelosky.com/R/cosas/adjacent.zip

adjacent.tbl - dont work
tiles.bmp - dont work
index.tbl - works fine
 
From my investigations of the original adjacent.tbl, it appears that the maxprovince number is actually either 2608 or 2609 (I'm leaning towards 2609, but am unable to check).

Apparently, tiles.bmp is supposed to be INDEXED COLOR. **** **** **** :mad:
This also explains why the Victoria tiles.bmp looks horrible.
 
I think that the max provinces is 2608, in the original map (in the game) are 2601 provinces, but in db\province.csv is 2608 de max

The new tiles.bmp for hoi2 are too big (20,2MB , the original is 6.75MB)
 
quintelosky said:
I think that the max provinces is 2608, in the original map (in the game) are 2601 provinces, but in db\province.csv is 2608 de max

The new tiles.bmp for hoi2 are too big (20,2MB , the original is 6.75MB)
Have you tested with 2608?

The format of the new tiles.bmp is wrong. It turns out that tiles.bmp is actually supposed to store its pixels in indexed format, with 8 bits per pixel. MapMaker stored it as 24-bit RGB color. (Its not a coincidence that 6.75*3 is about 20.2)

This will require a fix later, but the fix will involve many complex questions (I think).
 
Jamie550 said:
Have you tested with 2608?

The format of the new tiles.bmp is wrong. It turns out that tiles.bmp is actually supposed to store its pixels in indexed format, with 8 bits per pixel. MapMaker stored it as 24-bit RGB color. (Its not a coincidence that 6.75*3 is about 20.2)

This will require a fix later, but the fix will involve many complex questions (I think).

Can i do that? the 3)make adjacent.tbl is automatic, i can't change nothing

You need ask is tiles.bmp is for hoi2 or victoria, to create a index bmp or no
 
quintelosky said:
Can i do that? the 3)make adjacent.tbl is automatic, i can't change nothing

You need ask is tiles.bmp is for hoi2 or victoria, to create a index bmp or no
In MapMaker's folder, there should be a file called settings.txt. Open it and change the number.

It appears that both HoI and Victoria use 8bbp indexed color, while MapMaker makes a 24bbp RGB.

This explains the ugly yellow background and green rivers in Victoria.
 
Jamie550 said:
In MapMaker's folder, there should be a file called settings.txt. Open it and change the number.

It appears that both HoI and Victoria use 8bbp indexed color, while MapMaker makes a 24bbp RGB.

This explains the ugly yellow background and green rivers in Victoria.

Ok, i will prove with some values, when i find the correct number, i will put here the correct max province

Your are my new paradox god :)
 
One question, if i change the settings.txt (max provinces) , is necessary do step-step 1,2....6, or can i presh directly 3?
 
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