What would you think T4 range will look like? Cody was saying Ironclads are being used to some success in MP and those are essentially T5 range units.
I assume you meant to say T4 at the end. Ironclad was conceptualized as a T4 Ranged unit according to the devs.
I don't think 3 is going away at all, but who knows.
That's fine. This is an even larger weakness for Battle Mages, who depend heavily on their AoE attacks.
4 just makes Guided Projectile mandatory, no?
Not really. It does make Keen-Sighted mandatory though. Tome of Scrying is just far too horrible to include.
Secondary attacks for Zephyr Archer, Peacebringer and Longbow also have Always Hits.
5 is most likely from devs being afraid repeating what was around release.
Well, we are 2 years down the road. Since then Triumph has murdered Ranged T3s with power creep.
Another very big blow to that unit class is the removal of +1 Affinity point from Signature Skills.
Even today, Ranged units still
heavily favour going full rainbow to even be 50% functional at all.
Another large reason why they fail to work is the horrible selection of T2, T3 and T4 tomes for them.
Astral has Amplifiction, unless you literally just transition into Stormbringers at T4.
Scrying is like an identity confused tome. It tries to do 3 different things and fails at all.
- Nature has Roots, Glades and nothing in the later tiers.
- Shadow has Cryomancy and that's where the trail ends.
- Order has Zeal. Inquisition is a joke of a tome right now.
- Chaos has Pyromancy, maybe Horde, and Chaos Channeling.
- Materium has Rock, Winds and Crucible. Which are okay.
- Dual tomes have Discipline and Calamity at the moment.
Now. Here is the problem with all of these tomes. 7 of them are in T1, 2 in T2, and 3 in T4. Not a single useful T3 tome.
Why? Because Ranged units want to be paired up with Shield/Polearm units that can form a frontline guard for them.
But every single tome outside of Glades offers nothing of the sort without offering absolutely nothing else in the tome.
Cleansing Flame? Supports Melee/Magic. Supremacy? Supports Magic. Oh, that's the end of T4 Shield/Polearm units lol.
Now imagine I would take one of those tomes anyway. I also want an early game and a mid game frontline (T1 and T3).
How am I going to gather enchantments/transformations/units while having the affinity required to obtain them all?
Battle Mages have a far, far, faaaar easier time pathing into 2 units. This is why they are actually somewhat viable now.
Shock units suffer from absolutely 0 support in T4 tomes. Unless you like going Prosperity/Calamity every single game.
Skirmishers have a free game and find it difficult to even make a wrong choice, since they double dip into melee/ranged.
And to be clear, you cannot mix Ranged+Shock, it's horrible. Just like you don't mix Skirmishers with other unit types.
Ranged (and Battle Mage) can only be played with Shield/Polearm/Support. They're the only semi-decent composition.
Skirmishers run solo and Shock units do the same. These unit types have absolutely no synergistic characteristics at all.
Maybe more Fighter units would be nice, they could also function as a "generalist" frontline unit class.
At the end of the day we just suffer from lack of T4 units. It's been repeated so many times by now.
And the only "solution" Triumph keeps pushing is new tomes. Which do not solve it in the right way.