Yes, exactly.
As I said, I always trust balance consideration of the MP guys - it's the solutions (when simple value changes aren't enough) I may have a problem with. Like in the case of limiting enchantments to three. I have no clue how this is supposed to change things, with the exception that Mythics would fare a lot better (but it still wouldn't change anything about the food chain. And with only 18 units max per battle, you'd still field your favorite T4 - plus a Mythic per stack. I mean, the melee guys can use nearly all enchantments anyway. So this would be for the inclusion of - what? A lone BM or two? A support or two? A lone Zephyr Archer?
If you think about it - if enchantment upkeep would depend on the tier of the unit (price X multiplied with tier) you could basically enchant the hell out of low-tier units, while the higher tiers (and Mythicals as well in that case) would come every expensive, massively enchanted. This way you had a choice depending on your economic ability.
the balance considerations of the few "MP Guys" is mostly skewered because they chase an imaginetary "META" which doesn't exist because the game isn't an online game designed around competitive play, but some people seem to have problem understanding that, some people take more time to integrate facts it seems.
limiting enchantments would be stupid and remove a lot of fun and powerplay you can do, as well as hampering the AI and lessening the diversity of the random encounters. there is literally no benefit to it besides pleasing a handful of MP fanatics which think because they always play a certain cheesy style that it must be OP because they play it and they know it all (hint: they know jack sh*t).
if you want to invest your time and research picking all the different tomes with alle the different enchantments, then its up to you, meanwhile most other people play a certain thematic playstyle and going for different synergestic elements in their build. there is more to the game than some simple weapon enchantments, more diverse units, diverse range of tactical and strategic spells as well as racial transformations. you have so much options already in the game, the current balance is fine. there is such a thing as "balancing a game to death", that is what our friend codyksp wants, he wants to remove 40% of games content lol.
- 2